Portrait Relief Modeling from a Single Image
We present a novel solution to enable portrait relief modeling from a single image. The main challenges are geometry reconstruction, facial details recovery and depth structure preservation. Previous image-based methods are developed for portrait bas-relief modeling in 2.5D form, but not adequate fo...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2020-08, Vol.26 (8), p.2659-2670 |
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creator | Zhang, Yu-Wei Zhang, Caiming Wang, Wenping Chen, Yanzhao Ji, Zhongping Liu, Hui |
description | We present a novel solution to enable portrait relief modeling from a single image. The main challenges are geometry reconstruction, facial details recovery and depth structure preservation. Previous image-based methods are developed for portrait bas-relief modeling in 2.5D form, but not adequate for 3D-like high relief modeling with undercut features. In this paper, we propose a template-based framework to generate portrait reliefs of various forms. Our method benefits from Shape-from-Shading (SFS). Specifically, we use bi-Laplacian mesh deformation to guide the relief modeling. Given a portrait image, we first use a template face to fit the portrait. We then apply bi-Laplacian mesh deformation to align the facial features. Afterwards, SFS-based reconstruction with a few user interactions is used to optimize the face depth, and create a relief with similar appearance to the input. Both depth structures and geometric details can be well constructed in the final relief. Experiments and comparisons to other methods demonstrate the effectiveness of the proposed method. |
doi_str_mv | 10.1109/TVCG.2019.2892439 |
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The main challenges are geometry reconstruction, facial details recovery and depth structure preservation. Previous image-based methods are developed for portrait bas-relief modeling in 2.5D form, but not adequate for 3D-like high relief modeling with undercut features. In this paper, we propose a template-based framework to generate portrait reliefs of various forms. Our method benefits from Shape-from-Shading (SFS). Specifically, we use bi-Laplacian mesh deformation to guide the relief modeling. Given a portrait image, we first use a template face to fit the portrait. We then apply bi-Laplacian mesh deformation to align the facial features. Afterwards, SFS-based reconstruction with a few user interactions is used to optimize the face depth, and create a relief with similar appearance to the input. Both depth structures and geometric details can be well constructed in the final relief. 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The main challenges are geometry reconstruction, facial details recovery and depth structure preservation. Previous image-based methods are developed for portrait bas-relief modeling in 2.5D form, but not adequate for 3D-like high relief modeling with undercut features. In this paper, we propose a template-based framework to generate portrait reliefs of various forms. Our method benefits from Shape-from-Shading (SFS). Specifically, we use bi-Laplacian mesh deformation to guide the relief modeling. Given a portrait image, we first use a template face to fit the portrait. We then apply bi-Laplacian mesh deformation to align the facial features. Afterwards, SFS-based reconstruction with a few user interactions is used to optimize the face depth, and create a relief with similar appearance to the input. Both depth structures and geometric details can be well constructed in the final relief. 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The main challenges are geometry reconstruction, facial details recovery and depth structure preservation. Previous image-based methods are developed for portrait bas-relief modeling in 2.5D form, but not adequate for 3D-like high relief modeling with undercut features. In this paper, we propose a template-based framework to generate portrait reliefs of various forms. Our method benefits from Shape-from-Shading (SFS). Specifically, we use bi-Laplacian mesh deformation to guide the relief modeling. Given a portrait image, we first use a template face to fit the portrait. We then apply bi-Laplacian mesh deformation to align the facial features. Afterwards, SFS-based reconstruction with a few user interactions is used to optimize the face depth, and create a relief with similar appearance to the input. Both depth structures and geometric details can be well constructed in the final relief. 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subjects | 3D face reconstruction Bas-relief modeling Computational modeling Deformation detail recovery Face Finite element method height compression high relief modeling Image reconstruction Modelling Shading Shape Solid modeling Strain Three dimensional models Three-dimensional displays |
title | Portrait Relief Modeling from a Single Image |
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