Recovering stereo vision by squashing virtual bugs in a virtual reality environment
Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distan...
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Veröffentlicht in: | Philosophical transactions of the Royal Society of London. Series B. Biological sciences 2016-06, Vol.371 (1697), p.20150264-20150264 |
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container_title | Philosophical transactions of the Royal Society of London. Series B. Biological sciences |
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creator | Vedamurthy, Indu Knill, David C. Huang, Samuel J. Yung, Amanda Ding, Jian Kwon, Oh-Sang Bavelier, Daphne Levi, Dennis M. |
description | Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task—a ‘bug squashing’ game—in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.
This article is part of the themed issue ‘Vision in our three-dimensional world’. |
doi_str_mv | 10.1098/rstb.2015.0264 |
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This article is part of the themed issue ‘Vision in our three-dimensional world’.</description><subject>Adult</subject><subject>Amblyopia</subject><subject>Amblyopia - therapy</subject><subject>Depth Perception - physiology</subject><subject>Humans</subject><subject>Middle Aged</subject><subject>Perceptual Disorders - therapy</subject><subject>Perceptual Learning</subject><subject>Stereopsis</subject><subject>Strabismus</subject><subject>Strabismus - therapy</subject><subject>Treatment Outcome</subject><subject>Virtual Reality</subject><subject>Virtual Reality Exposure Therapy - instrumentation</subject><subject>Virtual Reality Exposure Therapy - methods</subject><subject>Virtual Reality Exposure Therapy - standards</subject><issn>0962-8436</issn><issn>1471-2970</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFkctv1DAQxi1ERZfClSPKkUsWvx8XJKjKQ6qE1Jaz5TjO1iVrb-0kUvjrcdh2RYVoT7Znfp5vZj4A3iC4RlDJ9ykPzRpDxNYQc_oMrBAVqMZKwOdgBRXHtaSEH4OXOd9ACBUT9AU4xgJzxaFYgcsLZ-Pkkg-bKg8uuVhNPvsYqmau8u1o8vWSmnwaRtNXzbjJlQ-VOUSSM70f5sqFEolh68LwChx1ps_u9d15An58Prs6_Vqff__y7fTjeW05wkNNiMHKQGotI1w50mDHiWla2ghjKGflTlreEdo5ySQWphBQ0o42TFHbtuQEfNjX3Y3N1rW2SCfT613yW5NmHY3XDzPBX-tNnDRVEFEmS4F3dwVSvB1dHvTWZ-v63gQXx6yRhHLZE-RPo0IxKRCSoqDrPWpTzDm57tARgnoxTS-m6cU0vZhWPrz9e44Dfu9SAX7ugRTnstBovRtmfRPHFMpTX1xefZqIQB5xJTSUBEFGJEP6l9_ttUpS-5xHp_8gD_X_bYc8pvafIX4DPy7J5w</recordid><startdate>20160619</startdate><enddate>20160619</enddate><creator>Vedamurthy, Indu</creator><creator>Knill, David C.</creator><creator>Huang, Samuel J.</creator><creator>Yung, Amanda</creator><creator>Ding, Jian</creator><creator>Kwon, Oh-Sang</creator><creator>Bavelier, Daphne</creator><creator>Levi, Dennis M.</creator><general>The Royal Society</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>7SN</scope><scope>C1K</scope><scope>5PM</scope><orcidid>https://orcid.org/0000-0002-5350-8639</orcidid></search><sort><creationdate>20160619</creationdate><title>Recovering stereo vision by squashing virtual bugs in a virtual reality environment</title><author>Vedamurthy, Indu ; Knill, David C. ; Huang, Samuel J. ; Yung, Amanda ; Ding, Jian ; Kwon, Oh-Sang ; Bavelier, Daphne ; Levi, Dennis M.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c612t-33a29a04cc5369e3b2e63abd4b7aa4653ab3d6f34fe85827a3b2084f4b594cdd3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Adult</topic><topic>Amblyopia</topic><topic>Amblyopia - therapy</topic><topic>Depth Perception - physiology</topic><topic>Humans</topic><topic>Middle Aged</topic><topic>Perceptual Disorders - therapy</topic><topic>Perceptual Learning</topic><topic>Stereopsis</topic><topic>Strabismus</topic><topic>Strabismus - therapy</topic><topic>Treatment Outcome</topic><topic>Virtual Reality</topic><topic>Virtual Reality Exposure Therapy - instrumentation</topic><topic>Virtual Reality Exposure Therapy - methods</topic><topic>Virtual Reality Exposure Therapy - standards</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Vedamurthy, Indu</creatorcontrib><creatorcontrib>Knill, David C.</creatorcontrib><creatorcontrib>Huang, Samuel J.</creatorcontrib><creatorcontrib>Yung, Amanda</creatorcontrib><creatorcontrib>Ding, Jian</creatorcontrib><creatorcontrib>Kwon, Oh-Sang</creatorcontrib><creatorcontrib>Bavelier, Daphne</creatorcontrib><creatorcontrib>Levi, Dennis M.</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>Ecology Abstracts</collection><collection>Environmental Sciences and Pollution Management</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Philosophical transactions of the Royal Society of London. 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B</stitle><addtitle>Philos Trans R Soc Lond B Biol Sci</addtitle><date>2016-06-19</date><risdate>2016</risdate><volume>371</volume><issue>1697</issue><spage>20150264</spage><epage>20150264</epage><pages>20150264-20150264</pages><issn>0962-8436</issn><eissn>1471-2970</eissn><abstract>Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task—a ‘bug squashing’ game—in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.
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source | Jstor Complete Legacy; MEDLINE; PubMed Central |
subjects | Adult Amblyopia Amblyopia - therapy Depth Perception - physiology Humans Middle Aged Perceptual Disorders - therapy Perceptual Learning Stereopsis Strabismus Strabismus - therapy Treatment Outcome Virtual Reality Virtual Reality Exposure Therapy - instrumentation Virtual Reality Exposure Therapy - methods Virtual Reality Exposure Therapy - standards |
title | Recovering stereo vision by squashing virtual bugs in a virtual reality environment |
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