Recovering stereo vision by squashing virtual bugs in a virtual reality environment

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distan...

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Veröffentlicht in:Philosophical transactions of the Royal Society of London. Series B. Biological sciences 2016-06, Vol.371 (1697), p.20150264-20150264
Hauptverfasser: Vedamurthy, Indu, Knill, David C., Huang, Samuel J., Yung, Amanda, Ding, Jian, Kwon, Oh-Sang, Bavelier, Daphne, Levi, Dennis M.
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container_end_page 20150264
container_issue 1697
container_start_page 20150264
container_title Philosophical transactions of the Royal Society of London. Series B. Biological sciences
container_volume 371
creator Vedamurthy, Indu
Knill, David C.
Huang, Samuel J.
Yung, Amanda
Ding, Jian
Kwon, Oh-Sang
Bavelier, Daphne
Levi, Dennis M.
description Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task—a ‘bug squashing’ game—in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information. This article is part of the themed issue ‘Vision in our three-dimensional world’.
doi_str_mv 10.1098/rstb.2015.0264
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subjects Adult
Amblyopia
Amblyopia - therapy
Depth Perception - physiology
Humans
Middle Aged
Perceptual Disorders - therapy
Perceptual Learning
Stereopsis
Strabismus
Strabismus - therapy
Treatment Outcome
Virtual Reality
Virtual Reality Exposure Therapy - instrumentation
Virtual Reality Exposure Therapy - methods
Virtual Reality Exposure Therapy - standards
title Recovering stereo vision by squashing virtual bugs in a virtual reality environment
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