Strategic Ability Updating in Concurrent Games by Coalitional Commitment
Strategic ability updating relates to establishing some required properties, which can be expressed by strategic abilities, in a multicomponent reactive system. We model such a reactive system as a concurrent game structure (CGS), which is the semantic model of Alternating-time Temporal Logic (ATL)....
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Veröffentlicht in: | IEEE transactions on cybernetics 2011-12, Vol.41 (6), p.1442-1457 |
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description | Strategic ability updating relates to establishing some required properties, which can be expressed by strategic abilities, in a multicomponent reactive system. We model such a reactive system as a concurrent game structure (CGS), which is the semantic model of Alternating-time Temporal Logic (ATL). Then, we propose coalitional commitment as a tool for achieving the required strategic ability updating. Intuitively, a coalitional commitment can extend the state space of a CGS by a context function and then delete some transitions by a coalitional normative system (CNS). We propose coordinated ATL (co-ATL) for reasoning about strategic abilities in the structures obtained from a CGS by implementing a CNS. The model-checking problem for co-ATL is proved to be PTIME-complete, just like that of ATL, and is thus tractable. Then, we characterize the limitation of coalitional commitment power by identifying the set of co-ATL formulas whose satisfaction cannot be established and the set of co-ATL formulas whose satisfaction cannot be avoided. Afterward, we show that the effectiveness problem, feasibility problem, and synthesis problem for coalitional commitment are PTIME-complete, NP-complete, and FNP-complete, respectively. Finally, we treat the coalitional commitment synthesis problem as an extended planning problem and present an algorithm based on the planning as model checking paradigm. Our work can be seen as an improvement for both social law research and planning via model checking research. |
doi_str_mv | 10.1109/TSMCB.2011.2146248 |
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We model such a reactive system as a concurrent game structure (CGS), which is the semantic model of Alternating-time Temporal Logic (ATL). Then, we propose coalitional commitment as a tool for achieving the required strategic ability updating. Intuitively, a coalitional commitment can extend the state space of a CGS by a context function and then delete some transitions by a coalitional normative system (CNS). We propose coordinated ATL (co-ATL) for reasoning about strategic abilities in the structures obtained from a CGS by implementing a CNS. The model-checking problem for co-ATL is proved to be PTIME-complete, just like that of ATL, and is thus tractable. Then, we characterize the limitation of coalitional commitment power by identifying the set of co-ATL formulas whose satisfaction cannot be established and the set of co-ATL formulas whose satisfaction cannot be avoided. Afterward, we show that the effectiveness problem, feasibility problem, and synthesis problem for coalitional commitment are PTIME-complete, NP-complete, and FNP-complete, respectively. Finally, we treat the coalitional commitment synthesis problem as an extended planning problem and present an algorithm based on the planning as model checking paradigm. 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(IEEE) Dec 2011</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c350t-6eafd877d3eccfc42eaa3674f653a15e430fdce61983033712ea214753395cbe3</citedby><cites>FETCH-LOGICAL-c350t-6eafd877d3eccfc42eaa3674f653a15e430fdce61983033712ea214753395cbe3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6006809$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,796,27924,27925,54758</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6006809$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26271129$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Wang, Chongjun</creatorcontrib><creatorcontrib>Wu, Jun</creatorcontrib><creatorcontrib>Wang, Zhongcun</creatorcontrib><creatorcontrib>Xie, Junyuan</creatorcontrib><title>Strategic Ability Updating in Concurrent Games by Coalitional Commitment</title><title>IEEE transactions on cybernetics</title><addtitle>TSMCB</addtitle><addtitle>IEEE Trans Syst Man Cybern B Cybern</addtitle><description>Strategic ability updating relates to establishing some required properties, which can be expressed by strategic abilities, in a multicomponent reactive system. We model such a reactive system as a concurrent game structure (CGS), which is the semantic model of Alternating-time Temporal Logic (ATL). Then, we propose coalitional commitment as a tool for achieving the required strategic ability updating. Intuitively, a coalitional commitment can extend the state space of a CGS by a context function and then delete some transitions by a coalitional normative system (CNS). We propose coordinated ATL (co-ATL) for reasoning about strategic abilities in the structures obtained from a CGS by implementing a CNS. The model-checking problem for co-ATL is proved to be PTIME-complete, just like that of ATL, and is thus tractable. Then, we characterize the limitation of coalitional commitment power by identifying the set of co-ATL formulas whose satisfaction cannot be established and the set of co-ATL formulas whose satisfaction cannot be avoided. Afterward, we show that the effectiveness problem, feasibility problem, and synthesis problem for coalitional commitment are PTIME-complete, NP-complete, and FNP-complete, respectively. Finally, we treat the coalitional commitment synthesis problem as an extended planning problem and present an algorithm based on the planning as model checking paradigm. Our work can be seen as an improvement for both social law research and planning via model checking research.</description><subject>Algorithm design and analysis</subject><subject>Alternating-time Temporal Logic (ATL)</subject><subject>Concurrent computing</subject><subject>Game theory</subject><subject>model checking</subject><subject>Multiagent systems</subject><subject>normative systems (NSs)</subject><subject>Planning</subject><subject>social laws</subject><subject>Studies</subject><issn>1083-4419</issn><issn>2168-2267</issn><issn>1941-0492</issn><issn>2168-2275</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpdkDtPxDAMgCME4v0HQEIVE0sPO0mbZoQTLwnEAMxRLnVRUB9H0g737wncwcBky_5s2R9jJwgzRNCXry9P8-sZB8QZR1lyWW2xfdQSc5Cab6ccKpFLiXqPHcT4AQAatNple7zkCpHrfXb_MgY70rt32dXCt35cZW_L2o6-f898n82H3k0hUD9md7ajmC1WqWYT54fetinvOj92qX_EdhrbRjrexEP2dnvzOr_PH5_vHuZXj7kTBYx5SbapK6VqQc41TnKyVpRKNmUhLBYkBTS1oxJ1JUAIhQlIz6lCCF24BYlDdrHeuwzD50RxNJ2PjtrW9jRM0aACKWShC57Q83_oxzCFdHY0GgoOHLlKEF9DLgwxBmrMMvjOhpVBMN-azY9m863ZbDSnobPN5mnRUf038us1AadrwBPRX7sEKCvQ4guM7YAq</recordid><startdate>201112</startdate><enddate>201112</enddate><creator>Wang, Chongjun</creator><creator>Wu, Jun</creator><creator>Wang, Zhongcun</creator><creator>Xie, Junyuan</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>7TB</scope><scope>8FD</scope><scope>F28</scope><scope>FR3</scope><scope>H8D</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>7X8</scope></search><sort><creationdate>201112</creationdate><title>Strategic Ability Updating in Concurrent Games by Coalitional Commitment</title><author>Wang, Chongjun ; Wu, Jun ; Wang, Zhongcun ; Xie, Junyuan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c350t-6eafd877d3eccfc42eaa3674f653a15e430fdce61983033712ea214753395cbe3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Algorithm design and analysis</topic><topic>Alternating-time Temporal Logic (ATL)</topic><topic>Concurrent computing</topic><topic>Game theory</topic><topic>model checking</topic><topic>Multiagent systems</topic><topic>normative systems (NSs)</topic><topic>Planning</topic><topic>social laws</topic><topic>Studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wang, Chongjun</creatorcontrib><creatorcontrib>Wu, Jun</creatorcontrib><creatorcontrib>Wang, Zhongcun</creatorcontrib><creatorcontrib>Xie, Junyuan</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005–Present</collection><collection>IEEE All-Society Periodicals Package (ASPP) Online</collection><collection>IEEE Xplore</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>Aerospace Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on cybernetics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Wang, Chongjun</au><au>Wu, Jun</au><au>Wang, Zhongcun</au><au>Xie, Junyuan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Strategic Ability Updating in Concurrent Games by Coalitional Commitment</atitle><jtitle>IEEE transactions on cybernetics</jtitle><stitle>TSMCB</stitle><addtitle>IEEE Trans Syst Man Cybern B Cybern</addtitle><date>2011-12</date><risdate>2011</risdate><volume>41</volume><issue>6</issue><spage>1442</spage><epage>1457</epage><pages>1442-1457</pages><issn>1083-4419</issn><issn>2168-2267</issn><eissn>1941-0492</eissn><eissn>2168-2275</eissn><coden>ITSCFI</coden><abstract>Strategic ability updating relates to establishing some required properties, which can be expressed by strategic abilities, in a multicomponent reactive system. We model such a reactive system as a concurrent game structure (CGS), which is the semantic model of Alternating-time Temporal Logic (ATL). Then, we propose coalitional commitment as a tool for achieving the required strategic ability updating. Intuitively, a coalitional commitment can extend the state space of a CGS by a context function and then delete some transitions by a coalitional normative system (CNS). We propose coordinated ATL (co-ATL) for reasoning about strategic abilities in the structures obtained from a CGS by implementing a CNS. The model-checking problem for co-ATL is proved to be PTIME-complete, just like that of ATL, and is thus tractable. Then, we characterize the limitation of coalitional commitment power by identifying the set of co-ATL formulas whose satisfaction cannot be established and the set of co-ATL formulas whose satisfaction cannot be avoided. Afterward, we show that the effectiveness problem, feasibility problem, and synthesis problem for coalitional commitment are PTIME-complete, NP-complete, and FNP-complete, respectively. Finally, we treat the coalitional commitment synthesis problem as an extended planning problem and present an algorithm based on the planning as model checking paradigm. Our work can be seen as an improvement for both social law research and planning via model checking research.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>26271129</pmid><doi>10.1109/TSMCB.2011.2146248</doi><tpages>16</tpages></addata></record> |
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subjects | Algorithm design and analysis Alternating-time Temporal Logic (ATL) Concurrent computing Game theory model checking Multiagent systems normative systems (NSs) Planning social laws Studies |
title | Strategic Ability Updating in Concurrent Games by Coalitional Commitment |
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