CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates

Can playing a video game help save lives? It might seem unlikely, especially if the first image that comes to mind at the word "gamer" is that of an overstimulated, underdeveloped teenager who desperately needs a suntan and a girlfriend. However, like many of today's gamers, video gam...

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Veröffentlicht in:IEEE computer graphics and applications 2010-01, Vol.30 (1), p.90-94
Hauptverfasser: Swarz, J., Ousley, A., Magro, A., Rienzo, M., Burns, D., Lindsey, A.M., Wilburn, B., Bolcar, S.
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container_end_page 94
container_issue 1
container_start_page 90
container_title IEEE computer graphics and applications
container_volume 30
creator Swarz, J.
Ousley, A.
Magro, A.
Rienzo, M.
Burns, D.
Lindsey, A.M.
Wilburn, B.
Bolcar, S.
description Can playing a video game help save lives? It might seem unlikely, especially if the first image that comes to mind at the word "gamer" is that of an overstimulated, underdeveloped teenager who desperately needs a suntan and a girlfriend. However, like many of today's gamers, video games are moving out of their parents' basement and into the real world. Video games are maturing and facing adaptation to serious applications. Such serious games are seeing use in a variety of fields, from the military to corporate management, and are finally being employed in healthcare. One of the biggest, most challenging areas is modeling simulations for medical training, particularly for managing chronic illness and providing system-level population-based care.
doi_str_mv 10.1109/MCG.2010.4
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subjects Biomedical imaging
Cancer
Communities
Computer Graphics
Computer simulation
e-learning
Early Detection of Cancer - methods
Education
Games
gaming
graphics and multimedia
Health
Health care
Health facilities
Humans
Management training
Medical services
Medical simulation
Neoplasms - diagnosis
Screening
simulation
User-Computer Interface
Video Games
title CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates
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