Three-Dimensional Model-Based Object Recognition and Segmentation in Cluttered Scenes
Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offl...
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Veröffentlicht in: | IEEE transactions on pattern analysis and machine intelligence 2006-10, Vol.28 (10), p.1584-1601 |
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description | Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency |
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We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency</description><identifier>ISSN: 0162-8828</identifier><identifier>EISSN: 1939-3539</identifier><identifier>EISSN: 2160-9292</identifier><identifier>DOI: 10.1109/TPAMI.2006.213</identifier><identifier>PMID: 16986541</identifier><identifier>CODEN: ITPIDJ</identifier><language>eng</language><publisher>Los Alamitos, CA: IEEE</publisher><subject>3D object recognition ; 3D representation ; Algorithms ; Applied sciences ; Artificial Intelligence ; Casting ; Cluster Analysis ; Computer science; control theory; systems ; Exact sciences and technology ; geometric hashing ; Image converters ; Image Enhancement - methods ; Image Interpretation, Computer-Assisted - methods ; Image recognition ; Image segmentation ; Imaging, Three-Dimensional - methods ; Information Storage and Retrieval - methods ; Layout ; Libraries ; Mathematical analysis ; Multidimensional systems ; Multiview correspondence ; Object recognition ; Pattern Recognition, Automated - methods ; Pattern recognition. Digital image processing. Computational geometry ; Recognition ; registration ; Segmentation ; shape descriptor ; Tensile stress ; Tensors ; Three dimensional ; Voting</subject><ispartof>IEEE transactions on pattern analysis and machine intelligence, 2006-10, Vol.28 (10), p.1584-1601</ispartof><rights>2006 INIST-CNRS</rights><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. 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We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency</description><subject>3D object recognition</subject><subject>3D representation</subject><subject>Algorithms</subject><subject>Applied sciences</subject><subject>Artificial Intelligence</subject><subject>Casting</subject><subject>Cluster Analysis</subject><subject>Computer science; control theory; systems</subject><subject>Exact sciences and technology</subject><subject>geometric hashing</subject><subject>Image converters</subject><subject>Image Enhancement - methods</subject><subject>Image Interpretation, Computer-Assisted - methods</subject><subject>Image recognition</subject><subject>Image segmentation</subject><subject>Imaging, Three-Dimensional - methods</subject><subject>Information Storage and Retrieval - methods</subject><subject>Layout</subject><subject>Libraries</subject><subject>Mathematical analysis</subject><subject>Multidimensional systems</subject><subject>Multiview correspondence</subject><subject>Object recognition</subject><subject>Pattern Recognition, Automated - methods</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Recognition</subject><subject>registration</subject><subject>Segmentation</subject><subject>shape descriptor</subject><subject>Tensile stress</subject><subject>Tensors</subject><subject>Three dimensional</subject><subject>Voting</subject><issn>0162-8828</issn><issn>1939-3539</issn><issn>2160-9292</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2006</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNp90ctLxDAQBvAgiq6PqxdBiqCeuk7aPI-6PkFRdD2XNJlql26rSXvwvze6C4oHT4HhNx9hPkJ2KYwpBX0yfTi9uxlnAGKc0XyFjKjOdZrzXK-SEVCRpUplaoNshjADoIxDvk42qNBKcEZH5Hn66hHT83qObai71jTJXeewSc9MQJfclzO0ffKItntp6z6CxLQuecKX6HvzPajbZNIMfY8-LjxZbDFsk7XKNAF3lu8Web68mE6u09v7q5vJ6W1qGZN9qqkDa5nTzmal41Ib5QQwwapSQ5UJVWomEKjkwEotbMW4tYBKGpBUYZlvkeNF7pvv3gcMfTGvg8WmMS12QyiUFvEecT_Ko3-lUEponrMID_7AWTf4eJeYJrikVEoV0XiBrO9C8FgVb76eG_9RUCi-eim-eym-eiliL3Fhf5k6lHN0P3xZRASHS2CCNU3lTWvr8OMUSBb_GN3ewtWI-CtGSk5F_gly_p0W</recordid><startdate>20061001</startdate><enddate>20061001</enddate><creator>Mian, A.S.</creator><creator>Bennamoun, M.</creator><creator>Owens, R.</creator><general>IEEE</general><general>IEEE Computer Society</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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Digital image processing. Computational geometry</topic><topic>Recognition</topic><topic>registration</topic><topic>Segmentation</topic><topic>shape descriptor</topic><topic>Tensile stress</topic><topic>Tensors</topic><topic>Three dimensional</topic><topic>Voting</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Mian, A.S.</creatorcontrib><creatorcontrib>Bennamoun, M.</creatorcontrib><creatorcontrib>Owens, R.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>MEDLINE - Academic</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><jtitle>IEEE transactions on pattern analysis and machine intelligence</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Mian, A.S.</au><au>Bennamoun, M.</au><au>Owens, R.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Three-Dimensional Model-Based Object Recognition and Segmentation in Cluttered Scenes</atitle><jtitle>IEEE transactions on pattern analysis and machine intelligence</jtitle><stitle>TPAMI</stitle><addtitle>IEEE Trans Pattern Anal Mach Intell</addtitle><date>2006-10-01</date><risdate>2006</risdate><volume>28</volume><issue>10</issue><spage>1584</spage><epage>1601</epage><pages>1584-1601</pages><issn>0162-8828</issn><eissn>1939-3539</eissn><eissn>2160-9292</eissn><coden>ITPIDJ</coden><abstract>Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency</abstract><cop>Los Alamitos, CA</cop><pub>IEEE</pub><pmid>16986541</pmid><doi>10.1109/TPAMI.2006.213</doi><tpages>18</tpages></addata></record> |
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subjects | 3D object recognition 3D representation Algorithms Applied sciences Artificial Intelligence Casting Cluster Analysis Computer science control theory systems Exact sciences and technology geometric hashing Image converters Image Enhancement - methods Image Interpretation, Computer-Assisted - methods Image recognition Image segmentation Imaging, Three-Dimensional - methods Information Storage and Retrieval - methods Layout Libraries Mathematical analysis Multidimensional systems Multiview correspondence Object recognition Pattern Recognition, Automated - methods Pattern recognition. Digital image processing. Computational geometry Recognition registration Segmentation shape descriptor Tensile stress Tensors Three dimensional Voting |
title | Three-Dimensional Model-Based Object Recognition and Segmentation in Cluttered Scenes |
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