THE GRAPHICAL STYLING OF resident evil® 4

Not only was this used for something as detailed as eyes (Figure 7, page 32), but was used widely, anywhere from the characters' bodies, to background objects. This texture adjustment was also useful in addressing problems with dynamic lighting situations, such as when dented objects were being...

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Veröffentlicht in:Game Developer 2005-10, Vol.12 (9), p.26
1. Verfasser: Hirabayashi, Yoshiaki
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container_title Game Developer
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creator Hirabayashi, Yoshiaki
description Not only was this used for something as detailed as eyes (Figure 7, page 32), but was used widely, anywhere from the characters' bodies, to background objects. This texture adjustment was also useful in addressing problems with dynamic lighting situations, such as when dented objects were being lit too brightly.
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subjects Case studies
Computer & video games
Computer animation
Computer graphics
Design
Motion pictures
Packaging
Product design
Product development
Project management
Reception (Artistic works)
title THE GRAPHICAL STYLING OF resident evil® 4
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