THE GRAPHICAL STYLING OF resident evil® 4
Not only was this used for something as detailed as eyes (Figure 7, page 32), but was used widely, anywhere from the characters' bodies, to background objects. This texture adjustment was also useful in addressing problems with dynamic lighting situations, such as when dented objects were being...
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Veröffentlicht in: | Game Developer 2005-10, Vol.12 (9), p.26 |
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description | Not only was this used for something as detailed as eyes (Figure 7, page 32), but was used widely, anywhere from the characters' bodies, to background objects. This texture adjustment was also useful in addressing problems with dynamic lighting situations, such as when dented objects were being lit too brightly. |
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source | EZB-FREE-00999 freely available EZB journals |
subjects | Case studies Computer & video games Computer animation Computer graphics Design Motion pictures Packaging Product design Product development Project management Reception (Artistic works) |
title | THE GRAPHICAL STYLING OF resident evil® 4 |
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