A Simple Physically-Based 3D Liquids Surface Tracking Algorithm
Navier-Stokes-based methods have been used in computer graphics to simulate liquids, especially water. These physically based methods are computationally intensive, and require rendering the water surface at each step of the simulation process. The rendering of water surfaces requires knowing which...
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Veröffentlicht in: | International journal of creative interfaces and computer graphics 2011-07, Vol.2 (2), p.37-48 |
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Format: | Artikel |
Sprache: | eng |
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