Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping
State‐of‐the‐art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel‐based approaches is the excessive number of photons that are required in practice to resolve fine illu...
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Veröffentlicht in: | Computer graphics forum 2011-06, Vol.30 (4), p.1287-1297 |
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description | State‐of‐the‐art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel‐based approaches is the excessive number of photons that are required in practice to resolve fine illumination details, while controlling the amount of noise. In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture. We efficiently obtain the coefficients of this mixture using a progressive and accelerated form of the Expectation‐Maximization algorithm. After this step, we are able to create noise‐free renderings of high‐frequency illumination using only a few thousand Gaussian terms, where millions of photons are traditionally required. Temporal coherence is trivially supported within this framework, and the compact footprint is also useful in the context of real‐time visualization. We demonstrate a hierarchical ray tracing‐based implementation, as well as a fast splatting approach that can interactively render animated volume caustics. |
doi_str_mv | 10.1111/j.1467-8659.2011.01988.x |
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subjects | Algorithms Atoms & subatomic particles Caustics Computer graphics Density Gaussian I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Ray Tracing I.6.8 [Simulation and Modeling]: Simulation-Monte Carlo Illumination Mapping Photons Radiance Rendering Studies |
title | Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping |
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