Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs

A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and identity formation. Drawing on unobtrusive behavioral data captured by the game, combined with a large survey and traditional ethnographic methods, the study found that...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Games and culture 2011-03, Vol.6 (2), p.171-200
Hauptverfasser: Williams, Dmitri, Kennedy, Tracy L. M., Moore, Robert J.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 200
container_issue 2
container_start_page 171
container_title Games and culture
container_volume 6
creator Williams, Dmitri
Kennedy, Tracy L. M.
Moore, Robert J.
description A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and identity formation. Drawing on unobtrusive behavioral data captured by the game, combined with a large survey and traditional ethnographic methods, the study found that role players both negotiate identity and use their time online as a moratorium for their offline lives. Descriptive results showed that role players are a relatively small, but psychologically burdened subgroup. When examined from the theoretical perspectives of Goffman’s Self-Presentation theory, Huizenga’s Magic Circle, and Turkle’s early work on online identity formation, these players were seen as largely using virtual spaces as creative outlets and for socialization. The worlds also functioned as coping mechanisms for players frequently unable to gain acceptance, social connectivity or social support offline due to their personal situation, psychological profile, or their minority status.
doi_str_mv 10.1177/1555412010364983
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_896165078</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sage_id>10.1177_1555412010364983</sage_id><sourcerecordid>896165078</sourcerecordid><originalsourceid>FETCH-LOGICAL-c313t-28000f2641f1227ac7d4baae3084b3c7fe55d6126a6e96198894a501dde30add3</originalsourceid><addsrcrecordid>eNp1kM1Lw0AQxRdRsFbvHvfmxeh-J_FWi1WhpVXqOUw3mzYl3a27idD_3i0RD4KneTP83sB7CF1Tckdpmt5TKaWgjFDClcgzfoIGx1MiKM9PfzUj5-gihC0hQvCcDdDbo9nUtsTtxuDRF7TgH_Ay6gW0rfE23OKFB93W2kQJEZx0Nq7OBuwq_O6aiDZwqO0a1xbPZvNwic4qaIK5-plD9DF5Wo5fkun8-XU8miaaU94mLCOEVEwJWlHGUtBpKVYAhpNMrLhOKyNlqShToEyuaJ5luQBJaFlGBMqSD9FN_3fv3WdnQlvs6qBN04A1rgtFFl1KkjSLJOlJ7V0I3lTF3tc78IeCkuJYXvG3vGhJekuAtSm2rvM2Zvmf_wakWWxa</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>896165078</pqid></control><display><type>article</type><title>Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs</title><source>Sociological Abstracts</source><source>SAGE Complete A-Z List</source><creator>Williams, Dmitri ; Kennedy, Tracy L. M. ; Moore, Robert J.</creator><creatorcontrib>Williams, Dmitri ; Kennedy, Tracy L. M. ; Moore, Robert J.</creatorcontrib><description>A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and identity formation. Drawing on unobtrusive behavioral data captured by the game, combined with a large survey and traditional ethnographic methods, the study found that role players both negotiate identity and use their time online as a moratorium for their offline lives. Descriptive results showed that role players are a relatively small, but psychologically burdened subgroup. When examined from the theoretical perspectives of Goffman’s Self-Presentation theory, Huizenga’s Magic Circle, and Turkle’s early work on online identity formation, these players were seen as largely using virtual spaces as creative outlets and for socialization. The worlds also functioned as coping mechanisms for players frequently unable to gain acceptance, social connectivity or social support offline due to their personal situation, psychological profile, or their minority status.</description><identifier>ISSN: 1555-4120</identifier><identifier>EISSN: 1555-4139</identifier><identifier>DOI: 10.1177/1555412010364983</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><subject>Coping ; Ethnography ; Goffman, Erving ; Identity ; Internet ; Psychological Factors ; Roles ; Social Acceptance ; Social Support</subject><ispartof>Games and culture, 2011-03, Vol.6 (2), p.171-200</ispartof><rights>The Author(s) 2011</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c313t-28000f2641f1227ac7d4baae3084b3c7fe55d6126a6e96198894a501dde30add3</citedby><cites>FETCH-LOGICAL-c313t-28000f2641f1227ac7d4baae3084b3c7fe55d6126a6e96198894a501dde30add3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/1555412010364983$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/1555412010364983$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>314,780,784,21819,27924,27925,33775,43621,43622</link.rule.ids></links><search><creatorcontrib>Williams, Dmitri</creatorcontrib><creatorcontrib>Kennedy, Tracy L. M.</creatorcontrib><creatorcontrib>Moore, Robert J.</creatorcontrib><title>Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs</title><title>Games and culture</title><description>A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and identity formation. Drawing on unobtrusive behavioral data captured by the game, combined with a large survey and traditional ethnographic methods, the study found that role players both negotiate identity and use their time online as a moratorium for their offline lives. Descriptive results showed that role players are a relatively small, but psychologically burdened subgroup. When examined from the theoretical perspectives of Goffman’s Self-Presentation theory, Huizenga’s Magic Circle, and Turkle’s early work on online identity formation, these players were seen as largely using virtual spaces as creative outlets and for socialization. The worlds also functioned as coping mechanisms for players frequently unable to gain acceptance, social connectivity or social support offline due to their personal situation, psychological profile, or their minority status.</description><subject>Coping</subject><subject>Ethnography</subject><subject>Goffman, Erving</subject><subject>Identity</subject><subject>Internet</subject><subject>Psychological Factors</subject><subject>Roles</subject><subject>Social Acceptance</subject><subject>Social Support</subject><issn>1555-4120</issn><issn>1555-4139</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><sourceid>BHHNA</sourceid><recordid>eNp1kM1Lw0AQxRdRsFbvHvfmxeh-J_FWi1WhpVXqOUw3mzYl3a27idD_3i0RD4KneTP83sB7CF1Tckdpmt5TKaWgjFDClcgzfoIGx1MiKM9PfzUj5-gihC0hQvCcDdDbo9nUtsTtxuDRF7TgH_Ay6gW0rfE23OKFB93W2kQJEZx0Nq7OBuwq_O6aiDZwqO0a1xbPZvNwic4qaIK5-plD9DF5Wo5fkun8-XU8miaaU94mLCOEVEwJWlHGUtBpKVYAhpNMrLhOKyNlqShToEyuaJ5luQBJaFlGBMqSD9FN_3fv3WdnQlvs6qBN04A1rgtFFl1KkjSLJOlJ7V0I3lTF3tc78IeCkuJYXvG3vGhJekuAtSm2rvM2Zvmf_wakWWxa</recordid><startdate>201103</startdate><enddate>201103</enddate><creator>Williams, Dmitri</creator><creator>Kennedy, Tracy L. M.</creator><creator>Moore, Robert J.</creator><general>SAGE Publications</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7U4</scope><scope>BHHNA</scope><scope>DWI</scope><scope>WZK</scope></search><sort><creationdate>201103</creationdate><title>Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs</title><author>Williams, Dmitri ; Kennedy, Tracy L. M. ; Moore, Robert J.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c313t-28000f2641f1227ac7d4baae3084b3c7fe55d6126a6e96198894a501dde30add3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Coping</topic><topic>Ethnography</topic><topic>Goffman, Erving</topic><topic>Identity</topic><topic>Internet</topic><topic>Psychological Factors</topic><topic>Roles</topic><topic>Social Acceptance</topic><topic>Social Support</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Williams, Dmitri</creatorcontrib><creatorcontrib>Kennedy, Tracy L. M.</creatorcontrib><creatorcontrib>Moore, Robert J.</creatorcontrib><collection>CrossRef</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Games and culture</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Williams, Dmitri</au><au>Kennedy, Tracy L. M.</au><au>Moore, Robert J.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs</atitle><jtitle>Games and culture</jtitle><date>2011-03</date><risdate>2011</risdate><volume>6</volume><issue>2</issue><spage>171</spage><epage>200</epage><pages>171-200</pages><issn>1555-4120</issn><eissn>1555-4139</eissn><abstract>A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and identity formation. Drawing on unobtrusive behavioral data captured by the game, combined with a large survey and traditional ethnographic methods, the study found that role players both negotiate identity and use their time online as a moratorium for their offline lives. Descriptive results showed that role players are a relatively small, but psychologically burdened subgroup. When examined from the theoretical perspectives of Goffman’s Self-Presentation theory, Huizenga’s Magic Circle, and Turkle’s early work on online identity formation, these players were seen as largely using virtual spaces as creative outlets and for socialization. The worlds also functioned as coping mechanisms for players frequently unable to gain acceptance, social connectivity or social support offline due to their personal situation, psychological profile, or their minority status.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><doi>10.1177/1555412010364983</doi><tpages>30</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1555-4120
ispartof Games and culture, 2011-03, Vol.6 (2), p.171-200
issn 1555-4120
1555-4139
language eng
recordid cdi_proquest_miscellaneous_896165078
source Sociological Abstracts; SAGE Complete A-Z List
subjects Coping
Ethnography
Goffman, Erving
Identity
Internet
Psychological Factors
Roles
Social Acceptance
Social Support
title Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T05%3A53%3A22IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Behind%20the%20Avatar:%20The%20Patterns,%20Practices,%20and%20Functions%20of%20Role%20Playing%20in%20MMOs&rft.jtitle=Games%20and%20culture&rft.au=Williams,%20Dmitri&rft.date=2011-03&rft.volume=6&rft.issue=2&rft.spage=171&rft.epage=200&rft.pages=171-200&rft.issn=1555-4120&rft.eissn=1555-4139&rft_id=info:doi/10.1177/1555412010364983&rft_dat=%3Cproquest_cross%3E896165078%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=896165078&rft_id=info:pmid/&rft_sage_id=10.1177_1555412010364983&rfr_iscdi=true