Using affective human–machine interface to increase the operation performance in virtual construction crane training system: A novel approach
In the construction industry, some progress have been achieved by researchers to design and implement environments for task training using VR technology and its derivatives such as Augmented and Mixed Reality. Although, these developments have been well recognized at the application level, however c...
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Veröffentlicht in: | Automation in construction 2011-05, Vol.20 (3), p.289-298 |
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description | In the construction industry, some progress have been achieved by researchers to design and implement environments for task training using VR technology and its derivatives such as Augmented and Mixed Reality. Although, these developments have been well recognized at the application level, however crucial to the virtual training system is the effective and reliable measurement of training performance of the particular skill and handling the experiment for long-run. It is known that motor skills cannot be measured directly, but only inferred by observing behaviour or performance measures. The typical way of measuring performance is through measuring task completion time and accuracy, but can be supported by indirect measurement of some other factors. In this paper, a virtual crane training system has been developed which can be controlled using control commands extracted from facial gestures and is capable to lift up loads/materials in the virtual construction sites. Then, we integrate affective computing concept into the conventional VR training platform for measuring the cognitive load and level of satisfaction during performance using human's forehead bioelectric-signals. By employing the affective measures and our novel control scheme, the designed interface could be adapted to user's affective status during the performance in real-time. This adaptable user interface approach helps the trainee to cope with the training for long-run performance, leads to gaining more expertise and provides more effective transfer of learning to other operation environments. The detailed methodology of the affective control is presented in the paper. The results and future applications of the proposed method for disabled users, especially from neck down are discussed.
► In this study, affective measures from brain activities were employed for measuring the cognitive load and level of satisfaction during the task performance. ► These affective ( emotional) measures then were used to update the control unit of the human-machine interface. ► The affective and adaptable interface helps its users to cope with the training for long-run operation and increases the user's performance. |
doi_str_mv | 10.1016/j.autcon.2010.10.005 |
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► In this study, affective measures from brain activities were employed for measuring the cognitive load and level of satisfaction during the task performance. ► These affective ( emotional) measures then were used to update the control unit of the human-machine interface. ► The affective and adaptable interface helps its users to cope with the training for long-run operation and increases the user's performance.</description><identifier>ISSN: 0926-5805</identifier><identifier>EISSN: 1872-7891</identifier><identifier>DOI: 10.1016/j.autcon.2010.10.005</identifier><language>eng</language><publisher>Kidlington: Elsevier B.V</publisher><subject>Affective computing ; Affective measures ; Applied sciences ; Buildings. Public works ; Computation methods. Tables. Charts ; Construction ; Construction equipments ; Construction industry ; Construction training ; Construction works ; Cranes ; Exact sciences and technology ; Facial bioelectric-signals ; Materials handling ; Skills ; Structural analysis. Stresses ; Tasks ; Training ; Virtual Reality</subject><ispartof>Automation in construction, 2011-05, Vol.20 (3), p.289-298</ispartof><rights>2010 Elsevier B.V.</rights><rights>2015 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c368t-9ed01474ebcece3fa3c4598f2209f94bfa985cec74c0c2141a50f67f80a216393</citedby><cites>FETCH-LOGICAL-c368t-9ed01474ebcece3fa3c4598f2209f94bfa985cec74c0c2141a50f67f80a216393</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.autcon.2010.10.005$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>309,310,314,777,781,786,787,3537,23911,23912,25121,27905,27906,45976</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=24031373$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Rezazadeh, Iman Mohammad</creatorcontrib><creatorcontrib>Wang, Xiangyu</creatorcontrib><creatorcontrib>Firoozabadi, Mohammad</creatorcontrib><creatorcontrib>Hashemi Golpayegani, Mohammad Reza</creatorcontrib><title>Using affective human–machine interface to increase the operation performance in virtual construction crane training system: A novel approach</title><title>Automation in construction</title><description>In the construction industry, some progress have been achieved by researchers to design and implement environments for task training using VR technology and its derivatives such as Augmented and Mixed Reality. Although, these developments have been well recognized at the application level, however crucial to the virtual training system is the effective and reliable measurement of training performance of the particular skill and handling the experiment for long-run. It is known that motor skills cannot be measured directly, but only inferred by observing behaviour or performance measures. The typical way of measuring performance is through measuring task completion time and accuracy, but can be supported by indirect measurement of some other factors. In this paper, a virtual crane training system has been developed which can be controlled using control commands extracted from facial gestures and is capable to lift up loads/materials in the virtual construction sites. Then, we integrate affective computing concept into the conventional VR training platform for measuring the cognitive load and level of satisfaction during performance using human's forehead bioelectric-signals. By employing the affective measures and our novel control scheme, the designed interface could be adapted to user's affective status during the performance in real-time. This adaptable user interface approach helps the trainee to cope with the training for long-run performance, leads to gaining more expertise and provides more effective transfer of learning to other operation environments. The detailed methodology of the affective control is presented in the paper. The results and future applications of the proposed method for disabled users, especially from neck down are discussed.
► In this study, affective measures from brain activities were employed for measuring the cognitive load and level of satisfaction during the task performance. ► These affective ( emotional) measures then were used to update the control unit of the human-machine interface. ► The affective and adaptable interface helps its users to cope with the training for long-run operation and increases the user's performance.</description><subject>Affective computing</subject><subject>Affective measures</subject><subject>Applied sciences</subject><subject>Buildings. Public works</subject><subject>Computation methods. Tables. Charts</subject><subject>Construction</subject><subject>Construction equipments</subject><subject>Construction industry</subject><subject>Construction training</subject><subject>Construction works</subject><subject>Cranes</subject><subject>Exact sciences and technology</subject><subject>Facial bioelectric-signals</subject><subject>Materials handling</subject><subject>Skills</subject><subject>Structural analysis. Stresses</subject><subject>Tasks</subject><subject>Training</subject><subject>Virtual Reality</subject><issn>0926-5805</issn><issn>1872-7891</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><recordid>eNp9kb2OFDEMx0cIJJaDN6BIg6hmcSbzkVAgnU7Hh3QSDVdHPq_DZjUzWZLMStfxBhS8IU9C5vZESRXH-dl_-5-qei1hK0H27w5bXDKFedvAQ2oL0D2pNlIPTT1oI59WGzBNX3cauufVi5QOADBAbzbVr9vk5-8CnWPK_sRiv0w4__n5e0La-5mFnzNHh8Qih3KhyJhKvGcRjhwx-zCLErgQSx2tvDj5mBccRZko5bjQA0MRS7cc0c-rYLpPmaf34lLM4cSjwOMxhiL5snrmcEz86vG8qG4_Xn-7-lzffP305erypibV61wb3oFsh5bviImVQ0VtZ7RrGjDOtHcOje7K09ASUCNbiR24fnAasJG9MuqienvuW2R_LJyynXwiHscyZViS1dooMyizku2ZpBhSiuzsMfoJ472VYFf77cGe7ber_Wu22F_K3jwKYCIcXVmffPpX27SgpBpU4T6cOS7bnjxHm8hzcXLnY_kSuwv-_0J_AQV6ogo</recordid><startdate>20110501</startdate><enddate>20110501</enddate><creator>Rezazadeh, Iman Mohammad</creator><creator>Wang, Xiangyu</creator><creator>Firoozabadi, Mohammad</creator><creator>Hashemi Golpayegani, Mohammad Reza</creator><general>Elsevier B.V</general><general>Elsevier</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>FR3</scope><scope>JQ2</scope><scope>KR7</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20110501</creationdate><title>Using affective human–machine interface to increase the operation performance in virtual construction crane training system: A novel approach</title><author>Rezazadeh, Iman Mohammad ; Wang, Xiangyu ; Firoozabadi, Mohammad ; Hashemi Golpayegani, Mohammad Reza</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c368t-9ed01474ebcece3fa3c4598f2209f94bfa985cec74c0c2141a50f67f80a216393</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Affective computing</topic><topic>Affective measures</topic><topic>Applied sciences</topic><topic>Buildings. Public works</topic><topic>Computation methods. Tables. Charts</topic><topic>Construction</topic><topic>Construction equipments</topic><topic>Construction industry</topic><topic>Construction training</topic><topic>Construction works</topic><topic>Cranes</topic><topic>Exact sciences and technology</topic><topic>Facial bioelectric-signals</topic><topic>Materials handling</topic><topic>Skills</topic><topic>Structural analysis. Stresses</topic><topic>Tasks</topic><topic>Training</topic><topic>Virtual Reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Rezazadeh, Iman Mohammad</creatorcontrib><creatorcontrib>Wang, Xiangyu</creatorcontrib><creatorcontrib>Firoozabadi, Mohammad</creatorcontrib><creatorcontrib>Hashemi Golpayegani, Mohammad Reza</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Civil Engineering Abstracts</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Automation in construction</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Rezazadeh, Iman Mohammad</au><au>Wang, Xiangyu</au><au>Firoozabadi, Mohammad</au><au>Hashemi Golpayegani, Mohammad Reza</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Using affective human–machine interface to increase the operation performance in virtual construction crane training system: A novel approach</atitle><jtitle>Automation in construction</jtitle><date>2011-05-01</date><risdate>2011</risdate><volume>20</volume><issue>3</issue><spage>289</spage><epage>298</epage><pages>289-298</pages><issn>0926-5805</issn><eissn>1872-7891</eissn><abstract>In the construction industry, some progress have been achieved by researchers to design and implement environments for task training using VR technology and its derivatives such as Augmented and Mixed Reality. Although, these developments have been well recognized at the application level, however crucial to the virtual training system is the effective and reliable measurement of training performance of the particular skill and handling the experiment for long-run. It is known that motor skills cannot be measured directly, but only inferred by observing behaviour or performance measures. The typical way of measuring performance is through measuring task completion time and accuracy, but can be supported by indirect measurement of some other factors. In this paper, a virtual crane training system has been developed which can be controlled using control commands extracted from facial gestures and is capable to lift up loads/materials in the virtual construction sites. Then, we integrate affective computing concept into the conventional VR training platform for measuring the cognitive load and level of satisfaction during performance using human's forehead bioelectric-signals. By employing the affective measures and our novel control scheme, the designed interface could be adapted to user's affective status during the performance in real-time. This adaptable user interface approach helps the trainee to cope with the training for long-run performance, leads to gaining more expertise and provides more effective transfer of learning to other operation environments. The detailed methodology of the affective control is presented in the paper. The results and future applications of the proposed method for disabled users, especially from neck down are discussed.
► In this study, affective measures from brain activities were employed for measuring the cognitive load and level of satisfaction during the task performance. ► These affective ( emotional) measures then were used to update the control unit of the human-machine interface. ► The affective and adaptable interface helps its users to cope with the training for long-run operation and increases the user's performance.</abstract><cop>Kidlington</cop><pub>Elsevier B.V</pub><doi>10.1016/j.autcon.2010.10.005</doi><tpages>10</tpages></addata></record> |
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subjects | Affective computing Affective measures Applied sciences Buildings. Public works Computation methods. Tables. Charts Construction Construction equipments Construction industry Construction training Construction works Cranes Exact sciences and technology Facial bioelectric-signals Materials handling Skills Structural analysis. Stresses Tasks Training Virtual Reality |
title | Using affective human–machine interface to increase the operation performance in virtual construction crane training system: A novel approach |
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