Using knowledge structures to redesign an instructor–operator station

Frequently, user interface (UI) designers must choose between modifying an established, but suboptimal and familiar, UI or to avoid such changes. Changing the UI’s, organization may frustrate users who have become familiar with the original design, whereas failing to make changes may force users to...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Applied ergonomics 2011-11, Vol.42 (6), p.934-940
Hauptverfasser: Branaghan, Russell J., Covas-Smith, Christine M., Jackson, Kenneth D., Eidman, Craig
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 940
container_issue 6
container_start_page 934
container_title Applied ergonomics
container_volume 42
creator Branaghan, Russell J.
Covas-Smith, Christine M.
Jackson, Kenneth D.
Eidman, Craig
description Frequently, user interface (UI) designers must choose between modifying an established, but suboptimal and familiar, UI or to avoid such changes. Changing the UI’s, organization may frustrate users who have become familiar with the original design, whereas failing to make changes may force users to perform at an unsatisfactory level. This paper presents two studies that investigate whether users familiar with a poorly designed UI would find items faster, and prefer a reorganized UI that conformed to domain expert knowledge, or would their familiarity with the original UI yield faster performance and higher satisfaction. This paper describes activities to redesign a menu structure in a simulator instructor–operator station (IOS) using hierarchical card sorting and cluster analysis ( Romesburg, 2004). This analysis was used to reorganize the menu structure to reflect the knowledge representations of domain experts in accordance with the principle of proximity compatibility ( Wickens and Carswell, 1995; Rothrock et al., 2006). The new design was validated with a separate set of users by a reaction time experiment and preference selection.
doi_str_mv 10.1016/j.apergo.2011.03.002
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_883031763</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0003687011000299</els_id><sourcerecordid>883031763</sourcerecordid><originalsourceid>FETCH-LOGICAL-c450t-b782aaf8ff3202d87aab5af5a8bd8727e4f55721998a580e9b63590f61fdee323</originalsourceid><addsrcrecordid>eNqFkcGOFCEQhonRuOPqGxjTMdl46raApqEvJmajq8kmXtwzoeliwtgDI3Sv8eY77Bv6JDL2qIkHPUGFr34oPkKeUmgo0O7lrjEHTNvYMKC0Ad4AsHtkQ5VkdU9Zd59sAIDXnZJwRh7lvCulaql4SM4YbUXPO7ohVzfZh231KcQvE45brPKcFjsvCXM1xyrhiNlvQ2VC5cN6FtP3b3ex3G3KtvBm9jE8Jg-cmTI-Oa3n5Obtm4-X7-rrD1fvL19f17YVMNeDVMwYp5zjDNiopDGDME4YNZSCSWydEJLRvldGKMB-6LjowXXUjYic8XPyYs09pPh5wTzrvc8Wp8kEjEvWSnHgVHb8_6RUwDmwY-bzv8hdXFIoY5S4nvaqk22B2hWyKeac0OlD8nuTvmoK-ihE7_QqRB-FaOC6CCltz07Zy7DH8XfTLwMFuDgBJlszuWSC9fkP1_JWtj_HebVyWH731mPS2XoMFkef0M56jP7fL_kBUxmrrA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>889198674</pqid></control><display><type>article</type><title>Using knowledge structures to redesign an instructor–operator station</title><source>MEDLINE</source><source>Access via ScienceDirect (Elsevier)</source><creator>Branaghan, Russell J. ; Covas-Smith, Christine M. ; Jackson, Kenneth D. ; Eidman, Craig</creator><creatorcontrib>Branaghan, Russell J. ; Covas-Smith, Christine M. ; Jackson, Kenneth D. ; Eidman, Craig</creatorcontrib><description>Frequently, user interface (UI) designers must choose between modifying an established, but suboptimal and familiar, UI or to avoid such changes. Changing the UI’s, organization may frustrate users who have become familiar with the original design, whereas failing to make changes may force users to perform at an unsatisfactory level. This paper presents two studies that investigate whether users familiar with a poorly designed UI would find items faster, and prefer a reorganized UI that conformed to domain expert knowledge, or would their familiarity with the original UI yield faster performance and higher satisfaction. This paper describes activities to redesign a menu structure in a simulator instructor–operator station (IOS) using hierarchical card sorting and cluster analysis ( Romesburg, 2004). This analysis was used to reorganize the menu structure to reflect the knowledge representations of domain experts in accordance with the principle of proximity compatibility ( Wickens and Carswell, 1995; Rothrock et al., 2006). The new design was validated with a separate set of users by a reaction time experiment and preference selection.</description><identifier>ISSN: 0003-6870</identifier><identifier>EISSN: 1872-9126</identifier><identifier>DOI: 10.1016/j.apergo.2011.03.002</identifier><identifier>PMID: 21459361</identifier><identifier>CODEN: AERGBW</identifier><language>eng</language><publisher>Kidlington: Elsevier Ltd</publisher><subject>Adult ; Aircraft ; Applied physiology ; Biological and medical sciences ; Computer Simulation - standards ; Data Display ; Ergonomics ; Ergonomics. Work place. Occupational physiology ; Human physiology applied to population studies and life conditions. Human ecophysiology ; Humans ; Knowledge ; Male ; Medical sciences ; Mental models ; Menu design ; Middle Aged ; Recognition (Psychology) ; Simulation training ; Systems design ; Teaching - methods ; User interface ; User-Computer Interface ; Validation studies</subject><ispartof>Applied ergonomics, 2011-11, Vol.42 (6), p.934-940</ispartof><rights>2011 Elsevier Ltd and The Ergonomics Society</rights><rights>2015 INIST-CNRS</rights><rights>Copyright © 2011 Elsevier Ltd and The Ergonomics Society. All rights reserved.</rights><rights>Copyright Elsevier Science Ltd. Nov 2011</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c450t-b782aaf8ff3202d87aab5af5a8bd8727e4f55721998a580e9b63590f61fdee323</citedby><cites>FETCH-LOGICAL-c450t-b782aaf8ff3202d87aab5af5a8bd8727e4f55721998a580e9b63590f61fdee323</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.apergo.2011.03.002$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&amp;idt=24347463$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/21459361$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Branaghan, Russell J.</creatorcontrib><creatorcontrib>Covas-Smith, Christine M.</creatorcontrib><creatorcontrib>Jackson, Kenneth D.</creatorcontrib><creatorcontrib>Eidman, Craig</creatorcontrib><title>Using knowledge structures to redesign an instructor–operator station</title><title>Applied ergonomics</title><addtitle>Appl Ergon</addtitle><description>Frequently, user interface (UI) designers must choose between modifying an established, but suboptimal and familiar, UI or to avoid such changes. Changing the UI’s, organization may frustrate users who have become familiar with the original design, whereas failing to make changes may force users to perform at an unsatisfactory level. This paper presents two studies that investigate whether users familiar with a poorly designed UI would find items faster, and prefer a reorganized UI that conformed to domain expert knowledge, or would their familiarity with the original UI yield faster performance and higher satisfaction. This paper describes activities to redesign a menu structure in a simulator instructor–operator station (IOS) using hierarchical card sorting and cluster analysis ( Romesburg, 2004). This analysis was used to reorganize the menu structure to reflect the knowledge representations of domain experts in accordance with the principle of proximity compatibility ( Wickens and Carswell, 1995; Rothrock et al., 2006). The new design was validated with a separate set of users by a reaction time experiment and preference selection.</description><subject>Adult</subject><subject>Aircraft</subject><subject>Applied physiology</subject><subject>Biological and medical sciences</subject><subject>Computer Simulation - standards</subject><subject>Data Display</subject><subject>Ergonomics</subject><subject>Ergonomics. Work place. Occupational physiology</subject><subject>Human physiology applied to population studies and life conditions. Human ecophysiology</subject><subject>Humans</subject><subject>Knowledge</subject><subject>Male</subject><subject>Medical sciences</subject><subject>Mental models</subject><subject>Menu design</subject><subject>Middle Aged</subject><subject>Recognition (Psychology)</subject><subject>Simulation training</subject><subject>Systems design</subject><subject>Teaching - methods</subject><subject>User interface</subject><subject>User-Computer Interface</subject><subject>Validation studies</subject><issn>0003-6870</issn><issn>1872-9126</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFkcGOFCEQhonRuOPqGxjTMdl46raApqEvJmajq8kmXtwzoeliwtgDI3Sv8eY77Bv6JDL2qIkHPUGFr34oPkKeUmgo0O7lrjEHTNvYMKC0Ad4AsHtkQ5VkdU9Zd59sAIDXnZJwRh7lvCulaql4SM4YbUXPO7ohVzfZh231KcQvE45brPKcFjsvCXM1xyrhiNlvQ2VC5cN6FtP3b3ex3G3KtvBm9jE8Jg-cmTI-Oa3n5Obtm4-X7-rrD1fvL19f17YVMNeDVMwYp5zjDNiopDGDME4YNZSCSWydEJLRvldGKMB-6LjowXXUjYic8XPyYs09pPh5wTzrvc8Wp8kEjEvWSnHgVHb8_6RUwDmwY-bzv8hdXFIoY5S4nvaqk22B2hWyKeac0OlD8nuTvmoK-ihE7_QqRB-FaOC6CCltz07Zy7DH8XfTLwMFuDgBJlszuWSC9fkP1_JWtj_HebVyWH731mPS2XoMFkef0M56jP7fL_kBUxmrrA</recordid><startdate>20111101</startdate><enddate>20111101</enddate><creator>Branaghan, Russell J.</creator><creator>Covas-Smith, Christine M.</creator><creator>Jackson, Kenneth D.</creator><creator>Eidman, Craig</creator><general>Elsevier Ltd</general><general>Elsevier</general><general>Elsevier Science Ltd</general><scope>IQODW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7T2</scope><scope>C1K</scope><scope>7X8</scope><scope>7U2</scope></search><sort><creationdate>20111101</creationdate><title>Using knowledge structures to redesign an instructor–operator station</title><author>Branaghan, Russell J. ; Covas-Smith, Christine M. ; Jackson, Kenneth D. ; Eidman, Craig</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c450t-b782aaf8ff3202d87aab5af5a8bd8727e4f55721998a580e9b63590f61fdee323</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Adult</topic><topic>Aircraft</topic><topic>Applied physiology</topic><topic>Biological and medical sciences</topic><topic>Computer Simulation - standards</topic><topic>Data Display</topic><topic>Ergonomics</topic><topic>Ergonomics. Work place. Occupational physiology</topic><topic>Human physiology applied to population studies and life conditions. Human ecophysiology</topic><topic>Humans</topic><topic>Knowledge</topic><topic>Male</topic><topic>Medical sciences</topic><topic>Mental models</topic><topic>Menu design</topic><topic>Middle Aged</topic><topic>Recognition (Psychology)</topic><topic>Simulation training</topic><topic>Systems design</topic><topic>Teaching - methods</topic><topic>User interface</topic><topic>User-Computer Interface</topic><topic>Validation studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Branaghan, Russell J.</creatorcontrib><creatorcontrib>Covas-Smith, Christine M.</creatorcontrib><creatorcontrib>Jackson, Kenneth D.</creatorcontrib><creatorcontrib>Eidman, Craig</creatorcontrib><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>Environmental Sciences and Pollution Management</collection><collection>MEDLINE - Academic</collection><collection>Safety Science and Risk</collection><jtitle>Applied ergonomics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Branaghan, Russell J.</au><au>Covas-Smith, Christine M.</au><au>Jackson, Kenneth D.</au><au>Eidman, Craig</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Using knowledge structures to redesign an instructor–operator station</atitle><jtitle>Applied ergonomics</jtitle><addtitle>Appl Ergon</addtitle><date>2011-11-01</date><risdate>2011</risdate><volume>42</volume><issue>6</issue><spage>934</spage><epage>940</epage><pages>934-940</pages><issn>0003-6870</issn><eissn>1872-9126</eissn><coden>AERGBW</coden><abstract>Frequently, user interface (UI) designers must choose between modifying an established, but suboptimal and familiar, UI or to avoid such changes. Changing the UI’s, organization may frustrate users who have become familiar with the original design, whereas failing to make changes may force users to perform at an unsatisfactory level. This paper presents two studies that investigate whether users familiar with a poorly designed UI would find items faster, and prefer a reorganized UI that conformed to domain expert knowledge, or would their familiarity with the original UI yield faster performance and higher satisfaction. This paper describes activities to redesign a menu structure in a simulator instructor–operator station (IOS) using hierarchical card sorting and cluster analysis ( Romesburg, 2004). This analysis was used to reorganize the menu structure to reflect the knowledge representations of domain experts in accordance with the principle of proximity compatibility ( Wickens and Carswell, 1995; Rothrock et al., 2006). The new design was validated with a separate set of users by a reaction time experiment and preference selection.</abstract><cop>Kidlington</cop><pub>Elsevier Ltd</pub><pmid>21459361</pmid><doi>10.1016/j.apergo.2011.03.002</doi><tpages>7</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0003-6870
ispartof Applied ergonomics, 2011-11, Vol.42 (6), p.934-940
issn 0003-6870
1872-9126
language eng
recordid cdi_proquest_miscellaneous_883031763
source MEDLINE; Access via ScienceDirect (Elsevier)
subjects Adult
Aircraft
Applied physiology
Biological and medical sciences
Computer Simulation - standards
Data Display
Ergonomics
Ergonomics. Work place. Occupational physiology
Human physiology applied to population studies and life conditions. Human ecophysiology
Humans
Knowledge
Male
Medical sciences
Mental models
Menu design
Middle Aged
Recognition (Psychology)
Simulation training
Systems design
Teaching - methods
User interface
User-Computer Interface
Validation studies
title Using knowledge structures to redesign an instructor–operator station
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-20T09%3A12%3A32IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Using%20knowledge%20structures%20to%20redesign%20an%20instructor%E2%80%93operator%20station&rft.jtitle=Applied%20ergonomics&rft.au=Branaghan,%20Russell%20J.&rft.date=2011-11-01&rft.volume=42&rft.issue=6&rft.spage=934&rft.epage=940&rft.pages=934-940&rft.issn=0003-6870&rft.eissn=1872-9126&rft.coden=AERGBW&rft_id=info:doi/10.1016/j.apergo.2011.03.002&rft_dat=%3Cproquest_cross%3E883031763%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=889198674&rft_id=info:pmid/21459361&rft_els_id=S0003687011000299&rfr_iscdi=true