Two-Character Motion Analysis and Synthesis

In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as kickboxing, karate, and taekwondo performed by a pair of humanlike characters while reflecting their interactions. Adopting an example-based paradigm, we address three nontrivial issues embedded...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics 2008-05, Vol.14 (3), p.707-720
Hauptverfasser: Kwon, Taesoo, Cho, Young-Sang, Park, Sang Il, Shin, Sung Yong
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creator Kwon, Taesoo
Cho, Young-Sang
Park, Sang Il
Shin, Sung Yong
description In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as kickboxing, karate, and taekwondo performed by a pair of humanlike characters while reflecting their interactions. Adopting an example-based paradigm, we address three nontrivial issues embedded in this problem: motion modeling, interaction modeling, and motion synthesis. For the first issue, we present a semiautomatic motion-labeling scheme based on force-based motion segmentation and learning-based action classification. We also construct a pair of motion transition graphs, each of which represents an individual motion stream. For the second issue, we propose a scheme for capturing the interactions between two players. A dynamic Bayesian network is adopted to build a motion transition model on top of the coupled motion transition graph that is constructed from an example motion stream. For the last issue, we provide a scheme for synthesizing a novel sequence of coupled motions, guided by the motion transition model. Although the focus of the present work is on martial arts, we believe that the framework of the proposed approach can be conveyed to other two-player motions as well.
doi_str_mv 10.1109/TVCG.2008.22
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subjects Algorithms
Animation
Arm
Arts
Bayesian methods
Classification
Computer Graphics
Computer Simulation
Computer vision
Construction
Conveying
Graphs
Humans
Image Enhancement - methods
Image Interpretation, Computer-Assisted - methods
Imaging, Three-Dimensional - methods
Layout
Leg
Martial Arts
Models, Biological
Motion analysis
Motion segmentation
Movement - physiology
Network synthesis
Pattern Recognition, Automated - methods
Segmentation
Statistical
Streams
Synthesis
Whole Body Imaging - methods
title Two-Character Motion Analysis and Synthesis
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