Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images
In any practical application of the 2-D-to-3-D conversion that involves storage and transmission, representation efficiency has an undisputable importance that is not reflected in the attention the topic received. In order to address this problem, a novel algorithm, which yields efficient 3-D repres...
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Veröffentlicht in: | IEEE transactions on image processing 2009-03, Vol.18 (3), p.483-494 |
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description | In any practical application of the 2-D-to-3-D conversion that involves storage and transmission, representation efficiency has an undisputable importance that is not reflected in the attention the topic received. In order to address this problem, a novel algorithm, which yields efficient 3-D representations in the rate distortion sense, is proposed. The algorithm utilizes two views of a scene to build a mesh-based representation incrementally, via adding new vertices, while minimizing a distortion measure. The experimental results indicate that, in scenes that can be approximated by planes, the proposed algorithm is superior to the dense depth map and, in some practical situations, to the block motion vector-based representations in the rate-distortion sense. |
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In order to address this problem, a novel algorithm, which yields efficient 3-D representations in the rate distortion sense, is proposed. The algorithm utilizes two views of a scene to build a mesh-based representation incrementally, via adding new vertices, while minimizing a distortion measure. The experimental results indicate that, in scenes that can be approximated by planes, the proposed algorithm is superior to the dense depth map and, in some practical situations, to the block motion vector-based representations in the rate-distortion sense.</description><identifier>ISSN: 1057-7149</identifier><identifier>EISSN: 1941-0042</identifier><identifier>DOI: 10.1109/TIP.2008.2010071</identifier><identifier>PMID: 19171517</identifier><identifier>CODEN: IIPRE4</identifier><language>eng</language><publisher>New York, NY: IEEE</publisher><subject>3-D scene reconstruction ; 3-D scene representation ; Algorithms ; Applied sciences ; Approximation ; Artificial Intelligence ; Blocking ; Clouds ; Construction ; Conversion ; Distortion ; Distortion measurement ; Exact sciences and technology ; Image converters ; Image Enhancement - methods ; Image Interpretation, Computer-Assisted - methods ; Image processing ; Image reconstruction ; Image storage ; Imaging, Three-Dimensional - methods ; Information, signal and communications theory ; Interpolation ; Layout ; Mesh generation ; Miscellaneous ; Pattern Recognition, Automated - methods ; Rate-distortion ; Representations ; Reproducibility of Results ; Sampling methods ; Sensitivity and Specificity ; Signal and communications theory ; Signal processing ; Signal Processing, Computer-Assisted ; Signal representation. 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In order to address this problem, a novel algorithm, which yields efficient 3-D representations in the rate distortion sense, is proposed. The algorithm utilizes two views of a scene to build a mesh-based representation incrementally, via adding new vertices, while minimizing a distortion measure. The experimental results indicate that, in scenes that can be approximated by planes, the proposed algorithm is superior to the dense depth map and, in some practical situations, to the block motion vector-based representations in the rate-distortion sense.</description><subject>3-D scene reconstruction</subject><subject>3-D scene representation</subject><subject>Algorithms</subject><subject>Applied sciences</subject><subject>Approximation</subject><subject>Artificial Intelligence</subject><subject>Blocking</subject><subject>Clouds</subject><subject>Construction</subject><subject>Conversion</subject><subject>Distortion</subject><subject>Distortion measurement</subject><subject>Exact sciences and technology</subject><subject>Image converters</subject><subject>Image Enhancement - methods</subject><subject>Image Interpretation, Computer-Assisted - methods</subject><subject>Image processing</subject><subject>Image reconstruction</subject><subject>Image storage</subject><subject>Imaging, Three-Dimensional - methods</subject><subject>Information, signal and communications theory</subject><subject>Interpolation</subject><subject>Layout</subject><subject>Mesh generation</subject><subject>Miscellaneous</subject><subject>Pattern Recognition, Automated - methods</subject><subject>Rate-distortion</subject><subject>Representations</subject><subject>Reproducibility of Results</subject><subject>Sampling methods</subject><subject>Sensitivity and Specificity</subject><subject>Signal and communications theory</subject><subject>Signal processing</subject><subject>Signal Processing, Computer-Assisted</subject><subject>Signal representation. Spectral analysis</subject><subject>Signal, noise</subject><subject>Spline</subject><subject>Telecommunications and information theory</subject><issn>1057-7149</issn><issn>1941-0042</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2009</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNp9kcuLFDEQhxtR3IfeBUEaYfXUa1XeOS770IEFh931HDKZimSZ7h6THsT_3ozTrODBSxKo71dU5WuaNwjniGA_PSyW5wzA1AMBND5rjtEK7AAEe17fIHWnUdij5qSURwAUEtXL5ggtapSoj5v7Oz9Rd5XKNOYpjUN7HWMKiYapXSYK9DMVapcbP_jc8u6qvQ80UHtH20ylQv5P5iaPfctqddH771ReNS-i3xR6Pd-nzbeb64fLL93t18-Ly4vbLghhpm6lzEpbDoyTZkSa1JokiMgt2TqzicDqWjxqKzEGhLWW3q-Y1zEIJbXkp83HQ99tHn_sqEyuTyXQpk5L4644oyWgEnZPfvgvqZRFxZSp4Pt_wMdxl4e6hTMKTf1ixSsEByjksZRM0W1z6n3-5RDc3ourXtzei5u91Mi7ue9u1dP6b2AWUYGzGfAl-E3MfgipPHEMhWaGicq9PXCJiJ7KQkvNkPPfx46ayA</recordid><startdate>20090301</startdate><enddate>20090301</enddate><creator>Imre, E.</creator><creator>Alatan, A.A.</creator><creator>Gudukbay, U.</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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In order to address this problem, a novel algorithm, which yields efficient 3-D representations in the rate distortion sense, is proposed. The algorithm utilizes two views of a scene to build a mesh-based representation incrementally, via adding new vertices, while minimizing a distortion measure. The experimental results indicate that, in scenes that can be approximated by planes, the proposed algorithm is superior to the dense depth map and, in some practical situations, to the block motion vector-based representations in the rate-distortion sense.</abstract><cop>New York, NY</cop><pub>IEEE</pub><pmid>19171517</pmid><doi>10.1109/TIP.2008.2010071</doi><tpages>12</tpages><oa>free_for_read</oa></addata></record> |
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subjects | 3-D scene reconstruction 3-D scene representation Algorithms Applied sciences Approximation Artificial Intelligence Blocking Clouds Construction Conversion Distortion Distortion measurement Exact sciences and technology Image converters Image Enhancement - methods Image Interpretation, Computer-Assisted - methods Image processing Image reconstruction Image storage Imaging, Three-Dimensional - methods Information, signal and communications theory Interpolation Layout Mesh generation Miscellaneous Pattern Recognition, Automated - methods Rate-distortion Representations Reproducibility of Results Sampling methods Sensitivity and Specificity Signal and communications theory Signal processing Signal Processing, Computer-Assisted Signal representation. Spectral analysis Signal, noise Spline Telecommunications and information theory |
title | Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images |
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