Distributed Learning in Multi-Armed Bandit With Multiple Players
We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exch...
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description | We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows with time at the same logarithmic order as in the centralized counterpart where players act collectively as a single entity by exchanging observations and making decisions jointly. A decentralized policy is constructed to achieve this optimal order while ensuring fairness among players and without assuming any pre-agreement or information exchange among players. Based on a time-division fair sharing (TDFS) of the M best arms, the proposed policy is constructed and its order optimality is proven under a general reward model. Furthermore, the basic structure of the TDFS policy can be used with any order-optimal single-player policy to achieve order optimality in the decentralized setting. We also establish a lower bound on the system regret for a general class of decentralized polices, to which the proposed policy belongs. This problem finds potential applications in cognitive radio networks, multi-channel communication systems, multi-agent systems, web search and advertising, and social networks. |
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There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows with time at the same logarithmic order as in the centralized counterpart where players act collectively as a single entity by exchanging observations and making decisions jointly. A decentralized policy is constructed to achieve this optimal order while ensuring fairness among players and without assuming any pre-agreement or information exchange among players. Based on a time-division fair sharing (TDFS) of the M best arms, the proposed policy is constructed and its order optimality is proven under a general reward model. Furthermore, the basic structure of the TDFS policy can be used with any order-optimal single-player policy to achieve order optimality in the decentralized setting. We also establish a lower bound on the system regret for a general class of decentralized polices, to which the proposed policy belongs. This problem finds potential applications in cognitive radio networks, multi-channel communication systems, multi-agent systems, web search and advertising, and social networks.</description><identifier>ISSN: 1053-587X</identifier><identifier>EISSN: 1941-0476</identifier><identifier>DOI: 10.1109/TSP.2010.2062509</identifier><identifier>CODEN: ITPRED</identifier><language>eng</language><publisher>New York, NY: IEEE</publisher><subject>Advertising ; Applied sciences ; Arm ; Cognitive radio ; Construction ; Decentralized ; decentralized multi-armed bandit ; distributed learning ; Exact sciences and technology ; Exchanging ; Information, signal and communications theory ; Laboratories ; Miscellaneous ; multi-agent systems ; Networks ; Optimization ; Permission ; Players ; Policies ; Radio access networks ; Radio networks ; Searching ; Signal processing ; Social network services ; Studies ; system regret ; TDF ; Telecommunications and information theory ; USA Councils ; Web search ; Web search and advertising</subject><ispartof>IEEE transactions on signal processing, 2010-11, Vol.58 (11), p.5667-5681</ispartof><rights>2015 INIST-CNRS</rights><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Nov 2010</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c400t-994ea3b71e846d779876eed05060542d8da0732fe145c972c956c808bae9e41d3</citedby><cites>FETCH-LOGICAL-c400t-994ea3b71e846d779876eed05060542d8da0732fe145c972c956c808bae9e41d3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/5535151$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,796,27922,27923,54756</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/5535151$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=23327674$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Liu, Keqin</creatorcontrib><creatorcontrib>Zhao, Qing</creatorcontrib><title>Distributed Learning in Multi-Armed Bandit With Multiple Players</title><title>IEEE transactions on signal processing</title><addtitle>TSP</addtitle><description>We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows with time at the same logarithmic order as in the centralized counterpart where players act collectively as a single entity by exchanging observations and making decisions jointly. A decentralized policy is constructed to achieve this optimal order while ensuring fairness among players and without assuming any pre-agreement or information exchange among players. Based on a time-division fair sharing (TDFS) of the M best arms, the proposed policy is constructed and its order optimality is proven under a general reward model. Furthermore, the basic structure of the TDFS policy can be used with any order-optimal single-player policy to achieve order optimality in the decentralized setting. We also establish a lower bound on the system regret for a general class of decentralized polices, to which the proposed policy belongs. This problem finds potential applications in cognitive radio networks, multi-channel communication systems, multi-agent systems, web search and advertising, and social networks.</description><subject>Advertising</subject><subject>Applied sciences</subject><subject>Arm</subject><subject>Cognitive radio</subject><subject>Construction</subject><subject>Decentralized</subject><subject>decentralized multi-armed bandit</subject><subject>distributed learning</subject><subject>Exact sciences and technology</subject><subject>Exchanging</subject><subject>Information, signal and communications theory</subject><subject>Laboratories</subject><subject>Miscellaneous</subject><subject>multi-agent systems</subject><subject>Networks</subject><subject>Optimization</subject><subject>Permission</subject><subject>Players</subject><subject>Policies</subject><subject>Radio access networks</subject><subject>Radio networks</subject><subject>Searching</subject><subject>Signal processing</subject><subject>Social network services</subject><subject>Studies</subject><subject>system regret</subject><subject>TDF</subject><subject>Telecommunications and information theory</subject><subject>USA Councils</subject><subject>Web search</subject><subject>Web search and advertising</subject><issn>1053-587X</issn><issn>1941-0476</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2010</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpdkE1Lw0AQhoMoWKt3wUtAxFPq7Fc2e7PWT6hYsKK3sN1MdEua1N3k0H_vlpQePO3szDMvwxNF5wRGhIC6mb_PRhTCj0JKBaiDaEAUJwlwmR6GGgRLRCa_jqMT75cAhHOVDqLbe-tbZxddi0U8Re1qW3_Hto5fu6q1yditQv9O14Vt40_b_vT9dYXxrNIbdP40Oip15fFs9w6jj8eH-eQ5mb49vUzG08RwgDZRiqNmC0kw42khpcpkiliAgBQEp0VWaJCMlki4MEpSo0RqMsgWGhVyUrBhdN3nrl3z26Fv85X1BqtK19h0Ps8YIYIqTgN5-Y9cNp2rw3E5AQaEBTs8UNBTxjXeOyzztbMr7TYByrdG82A03xrNd0bDytUuWHujq9Lp2li_36OMUZnKbfRFz1lE3I-FYIIIwv4AlLB8bg</recordid><startdate>20101101</startdate><enddate>20101101</enddate><creator>Liu, Keqin</creator><creator>Zhao, Qing</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>F28</scope><scope>FR3</scope></search><sort><creationdate>20101101</creationdate><title>Distributed Learning in Multi-Armed Bandit With Multiple Players</title><author>Liu, Keqin ; Zhao, Qing</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c400t-994ea3b71e846d779876eed05060542d8da0732fe145c972c956c808bae9e41d3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Advertising</topic><topic>Applied sciences</topic><topic>Arm</topic><topic>Cognitive radio</topic><topic>Construction</topic><topic>Decentralized</topic><topic>decentralized multi-armed bandit</topic><topic>distributed learning</topic><topic>Exact sciences and technology</topic><topic>Exchanging</topic><topic>Information, signal and communications theory</topic><topic>Laboratories</topic><topic>Miscellaneous</topic><topic>multi-agent systems</topic><topic>Networks</topic><topic>Optimization</topic><topic>Permission</topic><topic>Players</topic><topic>Policies</topic><topic>Radio access networks</topic><topic>Radio networks</topic><topic>Searching</topic><topic>Signal processing</topic><topic>Social network services</topic><topic>Studies</topic><topic>system regret</topic><topic>TDF</topic><topic>Telecommunications and information theory</topic><topic>USA Councils</topic><topic>Web search</topic><topic>Web search and advertising</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Liu, Keqin</creatorcontrib><creatorcontrib>Zhao, Qing</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><jtitle>IEEE transactions on signal processing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Liu, Keqin</au><au>Zhao, Qing</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Distributed Learning in Multi-Armed Bandit With Multiple Players</atitle><jtitle>IEEE transactions on signal processing</jtitle><stitle>TSP</stitle><date>2010-11-01</date><risdate>2010</risdate><volume>58</volume><issue>11</issue><spage>5667</spage><epage>5681</epage><pages>5667-5681</pages><issn>1053-587X</issn><eissn>1941-0476</eissn><coden>ITPRED</coden><abstract>We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows with time at the same logarithmic order as in the centralized counterpart where players act collectively as a single entity by exchanging observations and making decisions jointly. A decentralized policy is constructed to achieve this optimal order while ensuring fairness among players and without assuming any pre-agreement or information exchange among players. Based on a time-division fair sharing (TDFS) of the M best arms, the proposed policy is constructed and its order optimality is proven under a general reward model. Furthermore, the basic structure of the TDFS policy can be used with any order-optimal single-player policy to achieve order optimality in the decentralized setting. We also establish a lower bound on the system regret for a general class of decentralized polices, to which the proposed policy belongs. This problem finds potential applications in cognitive radio networks, multi-channel communication systems, multi-agent systems, web search and advertising, and social networks.</abstract><cop>New York, NY</cop><pub>IEEE</pub><doi>10.1109/TSP.2010.2062509</doi><tpages>15</tpages></addata></record> |
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subjects | Advertising Applied sciences Arm Cognitive radio Construction Decentralized decentralized multi-armed bandit distributed learning Exact sciences and technology Exchanging Information, signal and communications theory Laboratories Miscellaneous multi-agent systems Networks Optimization Permission Players Policies Radio access networks Radio networks Searching Signal processing Social network services Studies system regret TDF Telecommunications and information theory USA Councils Web search Web search and advertising |
title | Distributed Learning in Multi-Armed Bandit With Multiple Players |
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