Using an Interactive Computer Game to Increase Skill and Self-Efficacy Regarding Safer Sex Negotiation: Field Test Results

This article describes the development, field testing, and evaluation of an interactive computer program, "Life Challenge," developed by the New York State Department of Health as a tool for enhancing adolescents' sense of self-efficacy in HIV/AIDS prevention programs. The computer ki...

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Veröffentlicht in:Health education & behavior 1997-02, Vol.24 (1), p.71-86
Hauptverfasser: Thomas, Rosalind, Cahill, John, Santilli, Loretta
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Sprache:eng
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