Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations

Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, intera...

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Veröffentlicht in:Zeitschrift für Gerontologie und Geriatrie 2010-08, Vol.43 (4), p.229-234
Hauptverfasser: de Bruin, E.D., Schoene, D., Pichierri, G., Smith, S.T.
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container_start_page 229
container_title Zeitschrift für Gerontologie und Geriatrie
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creator de Bruin, E.D.
Schoene, D.
Pichierri, G.
Smith, S.T.
description Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.
doi_str_mv 10.1007/s00391-010-0124-7
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subjects Accidental Falls - prevention & control
Affect
Aged
Aging
Ataxia - psychology
Ataxia - rehabilitation
Attention
Beiträge zum Themenschwerpunkt
Computer Graphics - instrumentation
Computer Simulation
Cues
Dancing - psychology
Exercise Therapy - instrumentation
Exercise Therapy - psychology
Female
Geriatrics/Gerontology
Humans
Internal Medicine
Male
Medicine
Medicine & Public Health
Mobility Limitation
Motivation
Patient Acceptance of Health Care - psychology
Postural Balance
Sensation Disorders - psychology
Sensation Disorders - rehabilitation
Social Sciences
Software
User-Computer Interface
Video Games - psychology
title Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations
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