Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations
Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, intera...
Gespeichert in:
Veröffentlicht in: | Zeitschrift für Gerontologie und Geriatrie 2010-08, Vol.43 (4), p.229-234 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 234 |
---|---|
container_issue | 4 |
container_start_page | 229 |
container_title | Zeitschrift für Gerontologie und Geriatrie |
container_volume | 43 |
creator | de Bruin, E.D. Schoene, D. Pichierri, G. Smith, S.T. |
description | Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment. |
doi_str_mv | 10.1007/s00391-010-0124-7 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_755197987</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>755197987</sourcerecordid><originalsourceid>FETCH-LOGICAL-c278t-84173f761d125d3eb3e1e478d3d57440c8cc7247e6078571f62e17b456666303</originalsourceid><addsrcrecordid>eNp9kN9LwzAQx4Mobk7_AF-kbz5Vc2naax9l-AsGIszn0LXXrSNtZpIK--9N3fTRQAhcPvfl7sPYNfA74BzvHedJATEHHq6QMZ6wKcgkjUFkxSmb8kLmcYZcTtiFc1vOATGDczYRPAeJRT5l7x-OItNEX631Q6kjS6Vu_T7yVG369nOgqDE28huKvC3bvu3XI90ZH6qV6b01Omr7H4B0TVbvL9lZU2pHV8d3xpZPj8v5S7x4e36dPyziSmDu41wCJk0YpwaR1gmtEgKSmNdJnaKUvMqrCoVEyjjmKUKTCQJcyTQLJ-HJjN0eYnfWhDGdV13rKtK67MkMTmGaQhFWxEDCgayscc5So3a27Uq7V8DV6FEdPKrgUY0e1dhzc0wfVh3Vfx2_4gIgDoALX_2arNqawfZh4X9SvwFZxnxp</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>755197987</pqid></control><display><type>article</type><title>Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations</title><source>MEDLINE</source><source>SpringerLink Journals - AutoHoldings</source><creator>de Bruin, E.D. ; Schoene, D. ; Pichierri, G. ; Smith, S.T.</creator><creatorcontrib>de Bruin, E.D. ; Schoene, D. ; Pichierri, G. ; Smith, S.T.</creatorcontrib><description>Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.</description><identifier>ISSN: 0948-6704</identifier><identifier>EISSN: 1435-1269</identifier><identifier>DOI: 10.1007/s00391-010-0124-7</identifier><identifier>PMID: 20814798</identifier><language>eng</language><publisher>Berlin/Heidelberg: Springer-Verlag</publisher><subject>Accidental Falls - prevention & control ; Affect ; Aged ; Aging ; Ataxia - psychology ; Ataxia - rehabilitation ; Attention ; Beiträge zum Themenschwerpunkt ; Computer Graphics - instrumentation ; Computer Simulation ; Cues ; Dancing - psychology ; Exercise Therapy - instrumentation ; Exercise Therapy - psychology ; Female ; Geriatrics/Gerontology ; Humans ; Internal Medicine ; Male ; Medicine ; Medicine & Public Health ; Mobility Limitation ; Motivation ; Patient Acceptance of Health Care - psychology ; Postural Balance ; Sensation Disorders - psychology ; Sensation Disorders - rehabilitation ; Social Sciences ; Software ; User-Computer Interface ; Video Games - psychology</subject><ispartof>Zeitschrift für Gerontologie und Geriatrie, 2010-08, Vol.43 (4), p.229-234</ispartof><rights>Springer-Verlag 2010</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c278t-84173f761d125d3eb3e1e478d3d57440c8cc7247e6078571f62e17b456666303</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s00391-010-0124-7$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s00391-010-0124-7$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,777,781,27905,27906,41469,42538,51300</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/20814798$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>de Bruin, E.D.</creatorcontrib><creatorcontrib>Schoene, D.</creatorcontrib><creatorcontrib>Pichierri, G.</creatorcontrib><creatorcontrib>Smith, S.T.</creatorcontrib><title>Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations</title><title>Zeitschrift für Gerontologie und Geriatrie</title><addtitle>Z Gerontol Geriat</addtitle><addtitle>Z Gerontol Geriatr</addtitle><description>Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.</description><subject>Accidental Falls - prevention & control</subject><subject>Affect</subject><subject>Aged</subject><subject>Aging</subject><subject>Ataxia - psychology</subject><subject>Ataxia - rehabilitation</subject><subject>Attention</subject><subject>Beiträge zum Themenschwerpunkt</subject><subject>Computer Graphics - instrumentation</subject><subject>Computer Simulation</subject><subject>Cues</subject><subject>Dancing - psychology</subject><subject>Exercise Therapy - instrumentation</subject><subject>Exercise Therapy - psychology</subject><subject>Female</subject><subject>Geriatrics/Gerontology</subject><subject>Humans</subject><subject>Internal Medicine</subject><subject>Male</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Mobility Limitation</subject><subject>Motivation</subject><subject>Patient Acceptance of Health Care - psychology</subject><subject>Postural Balance</subject><subject>Sensation Disorders - psychology</subject><subject>Sensation Disorders - rehabilitation</subject><subject>Social Sciences</subject><subject>Software</subject><subject>User-Computer Interface</subject><subject>Video Games - psychology</subject><issn>0948-6704</issn><issn>1435-1269</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2010</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp9kN9LwzAQx4Mobk7_AF-kbz5Vc2naax9l-AsGIszn0LXXrSNtZpIK--9N3fTRQAhcPvfl7sPYNfA74BzvHedJATEHHq6QMZ6wKcgkjUFkxSmb8kLmcYZcTtiFc1vOATGDczYRPAeJRT5l7x-OItNEX631Q6kjS6Vu_T7yVG369nOgqDE28huKvC3bvu3XI90ZH6qV6b01Omr7H4B0TVbvL9lZU2pHV8d3xpZPj8v5S7x4e36dPyziSmDu41wCJk0YpwaR1gmtEgKSmNdJnaKUvMqrCoVEyjjmKUKTCQJcyTQLJ-HJjN0eYnfWhDGdV13rKtK67MkMTmGaQhFWxEDCgayscc5So3a27Uq7V8DV6FEdPKrgUY0e1dhzc0wfVh3Vfx2_4gIgDoALX_2arNqawfZh4X9SvwFZxnxp</recordid><startdate>20100801</startdate><enddate>20100801</enddate><creator>de Bruin, E.D.</creator><creator>Schoene, D.</creator><creator>Pichierri, G.</creator><creator>Smith, S.T.</creator><general>Springer-Verlag</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20100801</creationdate><title>Use of virtual reality technique for the training of motor control in the elderly</title><author>de Bruin, E.D. ; Schoene, D. ; Pichierri, G. ; Smith, S.T.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c278t-84173f761d125d3eb3e1e478d3d57440c8cc7247e6078571f62e17b456666303</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2010</creationdate><topic>Accidental Falls - prevention & control</topic><topic>Affect</topic><topic>Aged</topic><topic>Aging</topic><topic>Ataxia - psychology</topic><topic>Ataxia - rehabilitation</topic><topic>Attention</topic><topic>Beiträge zum Themenschwerpunkt</topic><topic>Computer Graphics - instrumentation</topic><topic>Computer Simulation</topic><topic>Cues</topic><topic>Dancing - psychology</topic><topic>Exercise Therapy - instrumentation</topic><topic>Exercise Therapy - psychology</topic><topic>Female</topic><topic>Geriatrics/Gerontology</topic><topic>Humans</topic><topic>Internal Medicine</topic><topic>Male</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Mobility Limitation</topic><topic>Motivation</topic><topic>Patient Acceptance of Health Care - psychology</topic><topic>Postural Balance</topic><topic>Sensation Disorders - psychology</topic><topic>Sensation Disorders - rehabilitation</topic><topic>Social Sciences</topic><topic>Software</topic><topic>User-Computer Interface</topic><topic>Video Games - psychology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>de Bruin, E.D.</creatorcontrib><creatorcontrib>Schoene, D.</creatorcontrib><creatorcontrib>Pichierri, G.</creatorcontrib><creatorcontrib>Smith, S.T.</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Zeitschrift für Gerontologie und Geriatrie</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>de Bruin, E.D.</au><au>Schoene, D.</au><au>Pichierri, G.</au><au>Smith, S.T.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations</atitle><jtitle>Zeitschrift für Gerontologie und Geriatrie</jtitle><stitle>Z Gerontol Geriat</stitle><addtitle>Z Gerontol Geriatr</addtitle><date>2010-08-01</date><risdate>2010</risdate><volume>43</volume><issue>4</issue><spage>229</spage><epage>234</epage><pages>229-234</pages><issn>0948-6704</issn><eissn>1435-1269</eissn><abstract>Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer-Verlag</pub><pmid>20814798</pmid><doi>10.1007/s00391-010-0124-7</doi><tpages>6</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0948-6704 |
ispartof | Zeitschrift für Gerontologie und Geriatrie, 2010-08, Vol.43 (4), p.229-234 |
issn | 0948-6704 1435-1269 |
language | eng |
recordid | cdi_proquest_miscellaneous_755197987 |
source | MEDLINE; SpringerLink Journals - AutoHoldings |
subjects | Accidental Falls - prevention & control Affect Aged Aging Ataxia - psychology Ataxia - rehabilitation Attention Beiträge zum Themenschwerpunkt Computer Graphics - instrumentation Computer Simulation Cues Dancing - psychology Exercise Therapy - instrumentation Exercise Therapy - psychology Female Geriatrics/Gerontology Humans Internal Medicine Male Medicine Medicine & Public Health Mobility Limitation Motivation Patient Acceptance of Health Care - psychology Postural Balance Sensation Disorders - psychology Sensation Disorders - rehabilitation Social Sciences Software User-Computer Interface Video Games - psychology |
title | Use of virtual reality technique for the training of motor control in the elderly: Some theoretical considerations |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-18T08%3A55%3A36IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Use%20of%20virtual%20reality%20technique%20for%20the%20training%20of%20motor%20control%20in%20the%20elderly:%20Some%20theoretical%20considerations&rft.jtitle=Zeitschrift%20f%C3%BCr%20Gerontologie%20und%20Geriatrie&rft.au=de%20Bruin,%20E.D.&rft.date=2010-08-01&rft.volume=43&rft.issue=4&rft.spage=229&rft.epage=234&rft.pages=229-234&rft.issn=0948-6704&rft.eissn=1435-1269&rft_id=info:doi/10.1007/s00391-010-0124-7&rft_dat=%3Cproquest_cross%3E755197987%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=755197987&rft_id=info:pmid/20814798&rfr_iscdi=true |