Aggregate dynamics for dense crowd simulation
Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational...
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Veröffentlicht in: | ACM transactions on graphics 2009-12, Vol.28 (5), p.1-8 |
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creator | Narain, Rahul Golas, Abhinav Curtis, Sean Lin, Ming C |
description | Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at near-interactive rates on desktop computers. |
doi_str_mv | 10.1145/1618452.1618468 |
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We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at near-interactive rates on desktop computers.</abstract><doi>10.1145/1618452.1618468</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Aggregates Collision avoidance Computer simulation Dynamical systems Dynamics Incompressibility Mathematical models Representations |
title | Aggregate dynamics for dense crowd simulation |
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