The development of an interactive game-based tool for learning surgical management algorithms via computer

Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simula...

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Veröffentlicht in:The American journal of surgery 2002-03, Vol.183 (3), p.305-308
Hauptverfasser: Mann, Barry D, Eidelson, Benjamin M, Fukuchi, Steven G, Nissman, Steven A, Robertson, Scott, Jardines, Lori
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container_end_page 308
container_issue 3
container_start_page 305
container_title The American journal of surgery
container_volume 183
creator Mann, Barry D
Eidelson, Benjamin M
Fukuchi, Steven G
Nissman, Steven A
Robertson, Scott
Jardines, Lori
description Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios. Methods: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning. Results: After playing the game, mean test scores increased from 6.43 (SEM ± 0.30) to 7.14 (SEM ± 0.30; P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm. Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.
doi_str_mv 10.1016/S0002-9610(02)00800-0
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The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios. Methods: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning. Results: After playing the game, mean test scores increased from 6.43 (SEM ± 0.30) to 7.14 (SEM ± 0.30; P = 0.006). 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The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm. Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. 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The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm. Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.</abstract><cop>New York, NY</cop><pub>Elsevier Inc</pub><pmid>11943132</pmid><doi>10.1016/S0002-9610(02)00800-0</doi><tpages>4</tpages></addata></record>
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subjects Algorithms
Biological and medical sciences
Breast
Clinical Competence
Computer
Computer & video games
Computer-Assisted Instruction - methods
Computerized, statistical medical data processing and models in biomedicine
Computers
Cytology
Education
Education, Medical, Undergraduate - methods
Educational Measurement
Effectiveness
Feedback
Female
Game
Game-based learning
Games
Games, Experimental
General Surgery - methods
Humans
Independent study
Learning
Machine learning
Male
Management algorithms
Management decisions
Mathematical models
Medical computing and teaching
Medical education
Medical sciences
Modules
Patients
Problem based learning
Questions
Sensitivity and Specificity
Students
Surgical algorithms
Surgical instruments
Surveys
Teams
Three dimensional models
User-Computer Interface
title The development of an interactive game-based tool for learning surgical management algorithms via computer
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