The development of an interactive game-based tool for learning surgical management algorithms via computer
Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simula...
Gespeichert in:
Veröffentlicht in: | The American journal of surgery 2002-03, Vol.183 (3), p.305-308 |
---|---|
Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 308 |
---|---|
container_issue | 3 |
container_start_page | 305 |
container_title | The American journal of surgery |
container_volume | 183 |
creator | Mann, Barry D Eidelson, Benjamin M Fukuchi, Steven G Nissman, Steven A Robertson, Scott Jardines, Lori |
description | Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios.
Methods: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning.
Results: After playing the game, mean test scores increased from 6.43 (SEM ± 0.30) to 7.14 (SEM ± 0.30;
P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm.
Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas. |
doi_str_mv | 10.1016/S0002-9610(02)00800-0 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_71583102</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0002961002008000</els_id><sourcerecordid>2847468441</sourcerecordid><originalsourceid>FETCH-LOGICAL-c419t-7bd29c2d69962be802f81753c5b1dc8b3216f289b84eed1b05a1a6979c20dd073</originalsourceid><addsrcrecordid>eNqFkd1rFDEUxYModq3-CUpAFPswem_mK_MkUvyCQh9an0MmuTPNMpOsycyC_33T3cWCLz4dLvzO4XIOY68RPiJg8-kGAETRNQgfQFwASIACnrANyrYrUMryKdv8Rc7Yi5S2-USsyufsDLGrSizFhm1v74hb2tMUdjP5hYeBa8-dXyhqs7g98VHPVPQ6keVLCBMfQuQT6eidH3la4-iMnvisvR7pEKGnMUS33M2J753mJsy7Nce9ZM8GPSV6ddJz9uvb19vLH8XV9fefl1-uClNhtxRtb0VnhG26rhE9SRCDxLYuTd2jNbIvBTaDkF0vKyKLPdQaddO12QPWQlues_fH3F0Mv1dKi5pdMjRN2lNYk2qxliWCyODbf8BtWKPPvykhq7ZqZFVhpuojZWJIKdKgdtHNOv5RCOphCnWYQj30rLIeplCQfW9O6Ws_k310nbrPwLsToFNucIjaG5ceuTIHilZm7vORo1za3lFUyTjyhqyLZBZlg_vPK_c6iaVj</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2847468441</pqid></control><display><type>article</type><title>The development of an interactive game-based tool for learning surgical management algorithms via computer</title><source>MEDLINE</source><source>Access via ScienceDirect (Elsevier)</source><source>ProQuest Central UK/Ireland</source><creator>Mann, Barry D ; Eidelson, Benjamin M ; Fukuchi, Steven G ; Nissman, Steven A ; Robertson, Scott ; Jardines, Lori</creator><creatorcontrib>Mann, Barry D ; Eidelson, Benjamin M ; Fukuchi, Steven G ; Nissman, Steven A ; Robertson, Scott ; Jardines, Lori</creatorcontrib><description>Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios.
Methods: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning.
Results: After playing the game, mean test scores increased from 6.43 (SEM ± 0.30) to 7.14 (SEM ± 0.30;
P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm.
Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.</description><identifier>ISSN: 0002-9610</identifier><identifier>EISSN: 1879-1883</identifier><identifier>DOI: 10.1016/S0002-9610(02)00800-0</identifier><identifier>PMID: 11943132</identifier><identifier>CODEN: AJSUAB</identifier><language>eng</language><publisher>New York, NY: Elsevier Inc</publisher><subject>Algorithms ; Biological and medical sciences ; Breast ; Clinical Competence ; Computer ; Computer & video games ; Computer-Assisted Instruction - methods ; Computerized, statistical medical data processing and models in biomedicine ; Computers ; Cytology ; Education ; Education, Medical, Undergraduate - methods ; Educational Measurement ; Effectiveness ; Feedback ; Female ; Game ; Game-based learning ; Games ; Games, Experimental ; General Surgery - methods ; Humans ; Independent study ; Learning ; Machine learning ; Male ; Management algorithms ; Management decisions ; Mathematical models ; Medical computing and teaching ; Medical education ; Medical sciences ; Modules ; Patients ; Problem based learning ; Questions ; Sensitivity and Specificity ; Students ; Surgical algorithms ; Surgical instruments ; Surveys ; Teams ; Three dimensional models ; User-Computer Interface</subject><ispartof>The American journal of surgery, 2002-03, Vol.183 (3), p.305-308</ispartof><rights>2002 Excerpta Medica Inc.</rights><rights>2002 INIST-CNRS</rights><rights>2002. Excerpta Medica Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c419t-7bd29c2d69962be802f81753c5b1dc8b3216f289b84eed1b05a1a6979c20dd073</citedby><cites>FETCH-LOGICAL-c419t-7bd29c2d69962be802f81753c5b1dc8b3216f289b84eed1b05a1a6979c20dd073</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/2847468441?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995,64385,64387,64389,72469</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=13610278$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/11943132$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Mann, Barry D</creatorcontrib><creatorcontrib>Eidelson, Benjamin M</creatorcontrib><creatorcontrib>Fukuchi, Steven G</creatorcontrib><creatorcontrib>Nissman, Steven A</creatorcontrib><creatorcontrib>Robertson, Scott</creatorcontrib><creatorcontrib>Jardines, Lori</creatorcontrib><title>The development of an interactive game-based tool for learning surgical management algorithms via computer</title><title>The American journal of surgery</title><addtitle>Am J Surg</addtitle><description>Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios.
Methods: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning.
Results: After playing the game, mean test scores increased from 6.43 (SEM ± 0.30) to 7.14 (SEM ± 0.30;
P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm.
Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.</description><subject>Algorithms</subject><subject>Biological and medical sciences</subject><subject>Breast</subject><subject>Clinical Competence</subject><subject>Computer</subject><subject>Computer & video games</subject><subject>Computer-Assisted Instruction - methods</subject><subject>Computerized, statistical medical data processing and models in biomedicine</subject><subject>Computers</subject><subject>Cytology</subject><subject>Education</subject><subject>Education, Medical, Undergraduate - methods</subject><subject>Educational Measurement</subject><subject>Effectiveness</subject><subject>Feedback</subject><subject>Female</subject><subject>Game</subject><subject>Game-based learning</subject><subject>Games</subject><subject>Games, Experimental</subject><subject>General Surgery - methods</subject><subject>Humans</subject><subject>Independent study</subject><subject>Learning</subject><subject>Machine learning</subject><subject>Male</subject><subject>Management algorithms</subject><subject>Management decisions</subject><subject>Mathematical models</subject><subject>Medical computing and teaching</subject><subject>Medical education</subject><subject>Medical sciences</subject><subject>Modules</subject><subject>Patients</subject><subject>Problem based learning</subject><subject>Questions</subject><subject>Sensitivity and Specificity</subject><subject>Students</subject><subject>Surgical algorithms</subject><subject>Surgical instruments</subject><subject>Surveys</subject><subject>Teams</subject><subject>Three dimensional models</subject><subject>User-Computer Interface</subject><issn>0002-9610</issn><issn>1879-1883</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2002</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNqFkd1rFDEUxYModq3-CUpAFPswem_mK_MkUvyCQh9an0MmuTPNMpOsycyC_33T3cWCLz4dLvzO4XIOY68RPiJg8-kGAETRNQgfQFwASIACnrANyrYrUMryKdv8Rc7Yi5S2-USsyufsDLGrSizFhm1v74hb2tMUdjP5hYeBa8-dXyhqs7g98VHPVPQ6keVLCBMfQuQT6eidH3la4-iMnvisvR7pEKGnMUS33M2J753mJsy7Nce9ZM8GPSV6ddJz9uvb19vLH8XV9fefl1-uClNhtxRtb0VnhG26rhE9SRCDxLYuTd2jNbIvBTaDkF0vKyKLPdQaddO12QPWQlues_fH3F0Mv1dKi5pdMjRN2lNYk2qxliWCyODbf8BtWKPPvykhq7ZqZFVhpuojZWJIKdKgdtHNOv5RCOphCnWYQj30rLIeplCQfW9O6Ws_k310nbrPwLsToFNucIjaG5ceuTIHilZm7vORo1za3lFUyTjyhqyLZBZlg_vPK_c6iaVj</recordid><startdate>20020301</startdate><enddate>20020301</enddate><creator>Mann, Barry D</creator><creator>Eidelson, Benjamin M</creator><creator>Fukuchi, Steven G</creator><creator>Nissman, Steven A</creator><creator>Robertson, Scott</creator><creator>Jardines, Lori</creator><general>Elsevier Inc</general><general>Elsevier</general><general>Elsevier Limited</general><scope>IQODW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7QO</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8FD</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FR3</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P64</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope><scope>7X8</scope></search><sort><creationdate>20020301</creationdate><title>The development of an interactive game-based tool for learning surgical management algorithms via computer</title><author>Mann, Barry D ; Eidelson, Benjamin M ; Fukuchi, Steven G ; Nissman, Steven A ; Robertson, Scott ; Jardines, Lori</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c419t-7bd29c2d69962be802f81753c5b1dc8b3216f289b84eed1b05a1a6979c20dd073</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2002</creationdate><topic>Algorithms</topic><topic>Biological and medical sciences</topic><topic>Breast</topic><topic>Clinical Competence</topic><topic>Computer</topic><topic>Computer & video games</topic><topic>Computer-Assisted Instruction - methods</topic><topic>Computerized, statistical medical data processing and models in biomedicine</topic><topic>Computers</topic><topic>Cytology</topic><topic>Education</topic><topic>Education, Medical, Undergraduate - methods</topic><topic>Educational Measurement</topic><topic>Effectiveness</topic><topic>Feedback</topic><topic>Female</topic><topic>Game</topic><topic>Game-based learning</topic><topic>Games</topic><topic>Games, Experimental</topic><topic>General Surgery - methods</topic><topic>Humans</topic><topic>Independent study</topic><topic>Learning</topic><topic>Machine learning</topic><topic>Male</topic><topic>Management algorithms</topic><topic>Management decisions</topic><topic>Mathematical models</topic><topic>Medical computing and teaching</topic><topic>Medical education</topic><topic>Medical sciences</topic><topic>Modules</topic><topic>Patients</topic><topic>Problem based learning</topic><topic>Questions</topic><topic>Sensitivity and Specificity</topic><topic>Students</topic><topic>Surgical algorithms</topic><topic>Surgical instruments</topic><topic>Surveys</topic><topic>Teams</topic><topic>Three dimensional models</topic><topic>User-Computer Interface</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Mann, Barry D</creatorcontrib><creatorcontrib>Eidelson, Benjamin M</creatorcontrib><creatorcontrib>Fukuchi, Steven G</creatorcontrib><creatorcontrib>Nissman, Steven A</creatorcontrib><creatorcontrib>Robertson, Scott</creatorcontrib><creatorcontrib>Jardines, Lori</creatorcontrib><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Biotechnology Research Abstracts</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Technology Research Database</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Engineering Research Database</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Biotechnology and BioEngineering Abstracts</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><jtitle>The American journal of surgery</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Mann, Barry D</au><au>Eidelson, Benjamin M</au><au>Fukuchi, Steven G</au><au>Nissman, Steven A</au><au>Robertson, Scott</au><au>Jardines, Lori</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The development of an interactive game-based tool for learning surgical management algorithms via computer</atitle><jtitle>The American journal of surgery</jtitle><addtitle>Am J Surg</addtitle><date>2002-03-01</date><risdate>2002</risdate><volume>183</volume><issue>3</issue><spage>305</spage><epage>308</epage><pages>305-308</pages><issn>0002-9610</issn><eissn>1879-1883</eissn><coden>AJSUAB</coden><abstract>Background: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios.
Methods: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning.
Results: After playing the game, mean test scores increased from 6.43 (SEM ± 0.30) to 7.14 (SEM ± 0.30;
P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm.
Conclusions: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.</abstract><cop>New York, NY</cop><pub>Elsevier Inc</pub><pmid>11943132</pmid><doi>10.1016/S0002-9610(02)00800-0</doi><tpages>4</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0002-9610 |
ispartof | The American journal of surgery, 2002-03, Vol.183 (3), p.305-308 |
issn | 0002-9610 1879-1883 |
language | eng |
recordid | cdi_proquest_miscellaneous_71583102 |
source | MEDLINE; Access via ScienceDirect (Elsevier); ProQuest Central UK/Ireland |
subjects | Algorithms Biological and medical sciences Breast Clinical Competence Computer Computer & video games Computer-Assisted Instruction - methods Computerized, statistical medical data processing and models in biomedicine Computers Cytology Education Education, Medical, Undergraduate - methods Educational Measurement Effectiveness Feedback Female Game Game-based learning Games Games, Experimental General Surgery - methods Humans Independent study Learning Machine learning Male Management algorithms Management decisions Mathematical models Medical computing and teaching Medical education Medical sciences Modules Patients Problem based learning Questions Sensitivity and Specificity Students Surgical algorithms Surgical instruments Surveys Teams Three dimensional models User-Computer Interface |
title | The development of an interactive game-based tool for learning surgical management algorithms via computer |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-20T06%3A08%3A10IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20development%20of%20an%20interactive%20game-based%20tool%20for%20learning%20surgical%20management%20algorithms%20via%20computer&rft.jtitle=The%20American%20journal%20of%20surgery&rft.au=Mann,%20Barry%20D&rft.date=2002-03-01&rft.volume=183&rft.issue=3&rft.spage=305&rft.epage=308&rft.pages=305-308&rft.issn=0002-9610&rft.eissn=1879-1883&rft.coden=AJSUAB&rft_id=info:doi/10.1016/S0002-9610(02)00800-0&rft_dat=%3Cproquest_cross%3E2847468441%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2847468441&rft_id=info:pmid/11943132&rft_els_id=S0002961002008000&rfr_iscdi=true |