Cybersickness in the presence of scene rotational movements along different axes
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were...
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description | Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper. |
doi_str_mv | 10.1016/S0003-6870(00)00059-4 |
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A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.</description><subject>Adult</subject><subject>Applied psychology</subject><subject>Biological and medical sciences</subject><subject>Cybersickness</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Hong Kong</subject><subject>Humans</subject><subject>Male</subject><subject>Miscellaneous</subject><subject>Motion sickness</subject><subject>Motion Sickness - physiopathology</subject><subject>Movement</subject><subject>Psychology. Psychoanalysis. Psychiatry</subject><subject>Psychology. 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Psychology</topic><topic>Hong Kong</topic><topic>Humans</topic><topic>Male</topic><topic>Miscellaneous</topic><topic>Motion sickness</topic><topic>Motion Sickness - physiopathology</topic><topic>Movement</topic><topic>Psychology. Psychoanalysis. Psychiatry</topic><topic>Psychology. Psychophysiology</topic><topic>Scene movement</topic><topic>User-Computer Interface</topic><topic>Vection</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lo, W.T.</creatorcontrib><creatorcontrib>So, Richard H.Y.</creatorcontrib><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>Environmental Sciences and Pollution Management</collection><collection>MEDLINE - Academic</collection><jtitle>Applied ergonomics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lo, W.T.</au><au>So, Richard H.Y.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Cybersickness in the presence of scene rotational movements along different axes</atitle><jtitle>Applied ergonomics</jtitle><addtitle>Appl Ergon</addtitle><date>2001-02-01</date><risdate>2001</risdate><volume>32</volume><issue>1</issue><spage>1</spage><epage>14</epage><pages>1-14</pages><issn>0003-6870</issn><eissn>1872-9126</eissn><coden>AERGBW</coden><abstract>Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. 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subjects | Adult Applied psychology Biological and medical sciences Cybersickness Fundamental and applied biological sciences. Psychology Hong Kong Humans Male Miscellaneous Motion sickness Motion Sickness - physiopathology Movement Psychology. Psychoanalysis. Psychiatry Psychology. Psychophysiology Scene movement User-Computer Interface Vection Virtual reality |
title | Cybersickness in the presence of scene rotational movements along different axes |
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