Cybersickness in the presence of scene rotational movements along different axes

Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Applied ergonomics 2001-02, Vol.32 (1), p.1-14
Hauptverfasser: Lo, W.T., So, Richard H.Y.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 14
container_issue 1
container_start_page 1
container_title Applied ergonomics
container_volume 32
creator Lo, W.T.
So, Richard H.Y.
description Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.
doi_str_mv 10.1016/S0003-6870(00)00059-4
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_70598135</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0003687000000594</els_id><sourcerecordid>67331709</sourcerecordid><originalsourceid>FETCH-LOGICAL-c529t-46ccdf4754ddda82575e0d515f0a6a893e9d4a11f7c01ec166152d5dd7bf9f3b3</originalsourceid><addsrcrecordid>eNqFkV2LUzEQhoMotlv9CUpQWPTiaJKTnI8rkbKuC4UV1OuQJhNNPSepmdNl--9NbemCN0IgTHhmeOcJIS84e8cZb95_ZYzVVdO17A1jb0uh-ko-InPetaLquWgek_kZmZELxE0pO8nVUzLjXLC-E2pOviz3a8gY7K8IiDREOv0Eus2AEC3Q5ClaiEBzmswUUjQDHdMdjBAnpGZI8Qd1wXvI5YGae8Bn5Ik3A8Lz070g3z9dfVt-rla31zfLj6vKKtFPlWysdV62SjrnTInSKmBOceWZaUzX19A7aTj3rWUcLG8aroRTzrVr3_t6XS_I5XHuNqffO8BJj6FEHQYTIe1Qt0VIx2tVwFf_gJu0y2UR1IIpUZi2KZA6QjYnxAxeb3MYTd5rzvTBt_7rWx9kanY4ZbyWpe_lafhuPYJ76DoJLsDrE2DQmsFnE23AM9dJ2StRqA9HCoqxuwBZow2HD3Ahg520S-E_Qf4ASjKcCA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>205281376</pqid></control><display><type>article</type><title>Cybersickness in the presence of scene rotational movements along different axes</title><source>MEDLINE</source><source>Elsevier ScienceDirect Journals Complete</source><creator>Lo, W.T. ; So, Richard H.Y.</creator><creatorcontrib>Lo, W.T. ; So, Richard H.Y.</creatorcontrib><description>Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.</description><identifier>ISSN: 0003-6870</identifier><identifier>EISSN: 1872-9126</identifier><identifier>DOI: 10.1016/S0003-6870(00)00059-4</identifier><identifier>PMID: 11209825</identifier><identifier>CODEN: AERGBW</identifier><language>eng</language><publisher>Oxford: Elsevier Ltd</publisher><subject>Adult ; Applied psychology ; Biological and medical sciences ; Cybersickness ; Fundamental and applied biological sciences. Psychology ; Hong Kong ; Humans ; Male ; Miscellaneous ; Motion sickness ; Motion Sickness - physiopathology ; Movement ; Psychology. Psychoanalysis. Psychiatry ; Psychology. Psychophysiology ; Scene movement ; User-Computer Interface ; Vection ; Virtual reality</subject><ispartof>Applied ergonomics, 2001-02, Vol.32 (1), p.1-14</ispartof><rights>2001 Elsevier Science B.V.</rights><rights>2001 INIST-CNRS</rights><rights>Copyright Elsevier Science Ltd. Feb 2001</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c529t-46ccdf4754ddda82575e0d515f0a6a893e9d4a11f7c01ec166152d5dd7bf9f3b3</citedby><cites>FETCH-LOGICAL-c529t-46ccdf4754ddda82575e0d515f0a6a893e9d4a11f7c01ec166152d5dd7bf9f3b3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/S0003-6870(00)00059-4$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,780,784,3550,27924,27925,45995</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&amp;idt=844952$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/11209825$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Lo, W.T.</creatorcontrib><creatorcontrib>So, Richard H.Y.</creatorcontrib><title>Cybersickness in the presence of scene rotational movements along different axes</title><title>Applied ergonomics</title><addtitle>Appl Ergon</addtitle><description>Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.</description><subject>Adult</subject><subject>Applied psychology</subject><subject>Biological and medical sciences</subject><subject>Cybersickness</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Hong Kong</subject><subject>Humans</subject><subject>Male</subject><subject>Miscellaneous</subject><subject>Motion sickness</subject><subject>Motion Sickness - physiopathology</subject><subject>Movement</subject><subject>Psychology. Psychoanalysis. Psychiatry</subject><subject>Psychology. Psychophysiology</subject><subject>Scene movement</subject><subject>User-Computer Interface</subject><subject>Vection</subject><subject>Virtual reality</subject><issn>0003-6870</issn><issn>1872-9126</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2001</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFkV2LUzEQhoMotlv9CUpQWPTiaJKTnI8rkbKuC4UV1OuQJhNNPSepmdNl--9NbemCN0IgTHhmeOcJIS84e8cZb95_ZYzVVdO17A1jb0uh-ko-InPetaLquWgek_kZmZELxE0pO8nVUzLjXLC-E2pOviz3a8gY7K8IiDREOv0Eus2AEC3Q5ClaiEBzmswUUjQDHdMdjBAnpGZI8Qd1wXvI5YGae8Bn5Ik3A8Lz070g3z9dfVt-rla31zfLj6vKKtFPlWysdV62SjrnTInSKmBOceWZaUzX19A7aTj3rWUcLG8aroRTzrVr3_t6XS_I5XHuNqffO8BJj6FEHQYTIe1Qt0VIx2tVwFf_gJu0y2UR1IIpUZi2KZA6QjYnxAxeb3MYTd5rzvTBt_7rWx9kanY4ZbyWpe_lafhuPYJ76DoJLsDrE2DQmsFnE23AM9dJ2StRqA9HCoqxuwBZow2HD3Ahg520S-E_Qf4ASjKcCA</recordid><startdate>20010201</startdate><enddate>20010201</enddate><creator>Lo, W.T.</creator><creator>So, Richard H.Y.</creator><general>Elsevier Ltd</general><general>Elsevier</general><general>Elsevier Science Ltd</general><scope>IQODW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7T2</scope><scope>C1K</scope><scope>7X8</scope></search><sort><creationdate>20010201</creationdate><title>Cybersickness in the presence of scene rotational movements along different axes</title><author>Lo, W.T. ; So, Richard H.Y.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c529t-46ccdf4754ddda82575e0d515f0a6a893e9d4a11f7c01ec166152d5dd7bf9f3b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2001</creationdate><topic>Adult</topic><topic>Applied psychology</topic><topic>Biological and medical sciences</topic><topic>Cybersickness</topic><topic>Fundamental and applied biological sciences. Psychology</topic><topic>Hong Kong</topic><topic>Humans</topic><topic>Male</topic><topic>Miscellaneous</topic><topic>Motion sickness</topic><topic>Motion Sickness - physiopathology</topic><topic>Movement</topic><topic>Psychology. Psychoanalysis. Psychiatry</topic><topic>Psychology. Psychophysiology</topic><topic>Scene movement</topic><topic>User-Computer Interface</topic><topic>Vection</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lo, W.T.</creatorcontrib><creatorcontrib>So, Richard H.Y.</creatorcontrib><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>Environmental Sciences and Pollution Management</collection><collection>MEDLINE - Academic</collection><jtitle>Applied ergonomics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lo, W.T.</au><au>So, Richard H.Y.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Cybersickness in the presence of scene rotational movements along different axes</atitle><jtitle>Applied ergonomics</jtitle><addtitle>Appl Ergon</addtitle><date>2001-02-01</date><risdate>2001</risdate><volume>32</volume><issue>1</issue><spage>1</spage><epage>14</epage><pages>1-14</pages><issn>0003-6870</issn><eissn>1872-9126</eissn><coden>AERGBW</coden><abstract>Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30°/s, range: ±60°). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.</abstract><cop>Oxford</cop><pub>Elsevier Ltd</pub><pmid>11209825</pmid><doi>10.1016/S0003-6870(00)00059-4</doi><tpages>14</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0003-6870
ispartof Applied ergonomics, 2001-02, Vol.32 (1), p.1-14
issn 0003-6870
1872-9126
language eng
recordid cdi_proquest_miscellaneous_70598135
source MEDLINE; Elsevier ScienceDirect Journals Complete
subjects Adult
Applied psychology
Biological and medical sciences
Cybersickness
Fundamental and applied biological sciences. Psychology
Hong Kong
Humans
Male
Miscellaneous
Motion sickness
Motion Sickness - physiopathology
Movement
Psychology. Psychoanalysis. Psychiatry
Psychology. Psychophysiology
Scene movement
User-Computer Interface
Vection
Virtual reality
title Cybersickness in the presence of scene rotational movements along different axes
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T07%3A54%3A52IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Cybersickness%20in%20the%20presence%20of%20scene%20rotational%20movements%20along%20different%20axes&rft.jtitle=Applied%20ergonomics&rft.au=Lo,%20W.T.&rft.date=2001-02-01&rft.volume=32&rft.issue=1&rft.spage=1&rft.epage=14&rft.pages=1-14&rft.issn=0003-6870&rft.eissn=1872-9126&rft.coden=AERGBW&rft_id=info:doi/10.1016/S0003-6870(00)00059-4&rft_dat=%3Cproquest_cross%3E67331709%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=205281376&rft_id=info:pmid/11209825&rft_els_id=S0003687000000594&rfr_iscdi=true