Static posture tests for the assessment of postural instability after virtual environment use
The aim of this experiment was to measure the effect of immersion in a virtual environment (VE) on postural stability and examine the relationship between postural stability and self-reported simulator sickness. Forty healthy subjects were exposed to 20 min of immersion in an interactive VE with res...
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Veröffentlicht in: | Brain research bulletin 1998-11, Vol.47 (5), p.459-464 |
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description | The aim of this experiment was to measure the effect of immersion in a virtual environment (VE) on postural stability and examine the relationship between postural stability and self-reported simulator sickness. Forty healthy subjects were exposed to 20 min of immersion in an interactive VE with restricted user movement. The VE was viewed on a head mounted display (HMD) and the subject remained standing throughout the immersion period. Two static postures, normal stance and tandem romberg, were recorded before immersion, immediately after immersion and again at 10 min postimmersion. Performance in each posture was simultaneously measured by recording time that the posture could be maintained and mm path length of body sway over a 30-s period. The results demonstrated differences in the sensitivity of postural stability measurement techniques and variations in inter- and intraindividual responses to measures. Sway magnetometry measured a significant increase in postural instability in normal stance after VE immersion. None of the other measures were sensitive to this change. Postimmersion reports of simulator sickness symptoms indicate that the VE stimulus was provocative and correlation was found between reports of simulator sickness and balance-related symptoms. However, no association between self-reported symptoms and performance measures of postural instability was found. |
doi_str_mv | 10.1016/S0361-9230(98)00104-X |
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Forty healthy subjects were exposed to 20 min of immersion in an interactive VE with restricted user movement. The VE was viewed on a head mounted display (HMD) and the subject remained standing throughout the immersion period. Two static postures, normal stance and tandem romberg, were recorded before immersion, immediately after immersion and again at 10 min postimmersion. Performance in each posture was simultaneously measured by recording time that the posture could be maintained and mm path length of body sway over a 30-s period. The results demonstrated differences in the sensitivity of postural stability measurement techniques and variations in inter- and intraindividual responses to measures. Sway magnetometry measured a significant increase in postural instability in normal stance after VE immersion. None of the other measures were sensitive to this change. Postimmersion reports of simulator sickness symptoms indicate that the VE stimulus was provocative and correlation was found between reports of simulator sickness and balance-related symptoms. However, no association between self-reported symptoms and performance measures of postural instability was found.</description><identifier>ISSN: 0361-9230</identifier><identifier>EISSN: 1873-2747</identifier><identifier>DOI: 10.1016/S0361-9230(98)00104-X</identifier><identifier>PMID: 10052574</identifier><language>eng</language><publisher>United States: Elsevier Inc</publisher><subject>Adolescent ; Adult ; Computer Simulation ; Evaluation Studies as Topic ; Female ; Humans ; Male ; Motion Sickness - physiopathology ; Postural stability ; Posture - physiology ; Simulator sickness ; Space life sciences ; Surveys and Questionnaires ; User-Computer Interface ; Virtual environments ; Virtual reality</subject><ispartof>Brain research bulletin, 1998-11, Vol.47 (5), p.459-464</ispartof><rights>1999 Elsevier Science Inc.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c458t-cb6ad976a7903586a98529fb4f059cda018865c3a9b762471a5e94b8fa6182d13</citedby><cites>FETCH-LOGICAL-c458t-cb6ad976a7903586a98529fb4f059cda018865c3a9b762471a5e94b8fa6182d13</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S036192309800104X$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3536,27903,27904,65309</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/10052574$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Cobb, Susan Valerie Gray</creatorcontrib><creatorcontrib>Nichols, Sarah Catherine</creatorcontrib><title>Static posture tests for the assessment of postural instability after virtual environment use</title><title>Brain research bulletin</title><addtitle>Brain Res Bull</addtitle><description>The aim of this experiment was to measure the effect of immersion in a virtual environment (VE) on postural stability and examine the relationship between postural stability and self-reported simulator sickness. Forty healthy subjects were exposed to 20 min of immersion in an interactive VE with restricted user movement. The VE was viewed on a head mounted display (HMD) and the subject remained standing throughout the immersion period. Two static postures, normal stance and tandem romberg, were recorded before immersion, immediately after immersion and again at 10 min postimmersion. Performance in each posture was simultaneously measured by recording time that the posture could be maintained and mm path length of body sway over a 30-s period. The results demonstrated differences in the sensitivity of postural stability measurement techniques and variations in inter- and intraindividual responses to measures. Sway magnetometry measured a significant increase in postural instability in normal stance after VE immersion. None of the other measures were sensitive to this change. Postimmersion reports of simulator sickness symptoms indicate that the VE stimulus was provocative and correlation was found between reports of simulator sickness and balance-related symptoms. However, no association between self-reported symptoms and performance measures of postural instability was found.</description><subject>Adolescent</subject><subject>Adult</subject><subject>Computer Simulation</subject><subject>Evaluation Studies as Topic</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>Motion Sickness - physiopathology</subject><subject>Postural stability</subject><subject>Posture - physiology</subject><subject>Simulator sickness</subject><subject>Space life sciences</subject><subject>Surveys and Questionnaires</subject><subject>User-Computer Interface</subject><subject>Virtual environments</subject><subject>Virtual reality</subject><issn>0361-9230</issn><issn>1873-2747</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1998</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqFkU1r3DAQhkVJ6G6S_oQWnUJ7cDKyra9TCaFNA4Ec0sJegpDlMVHw2luNHMi_j_eD0ltOMzDPO8O8L2OfBVwIEOryASolCltW8NWabwAC6mL1gS2F0VVR6lofseU_ZMFOiJ4BQBmpPrKFAJCl1PWSPT5kn2Pgm5HylJBnpEy8GxPPT8g9ERKtcch87A6M73kcKPsm9jG_ct9lTPwlpjzNExzmbhx2ionwjB13vif8dKin7M_PH7-vfxV39ze311d3RailyUVolG-tVl5bqKRR3hpZ2q6pO5A2tB6EMUqGyttGq7LWwku0dWM6r4QpW1GdsvP93k0a_07zC24dKWDf-wHHiZyywoC21bug0OXsn9lulHswpJEoYec2Ka59enUC3DYAtwvAbd111rhdAG41674cDkzNGtv_VHvHZ-D7HsDZj5eIyVGIOARsY8KQXTvGd068Afb8lrc</recordid><startdate>19981115</startdate><enddate>19981115</enddate><creator>Cobb, Susan Valerie Gray</creator><creator>Nichols, Sarah Catherine</creator><general>Elsevier Inc</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7TK</scope><scope>7X8</scope></search><sort><creationdate>19981115</creationdate><title>Static posture tests for the assessment of postural instability after virtual environment use</title><author>Cobb, Susan Valerie Gray ; Nichols, Sarah Catherine</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c458t-cb6ad976a7903586a98529fb4f059cda018865c3a9b762471a5e94b8fa6182d13</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Adolescent</topic><topic>Adult</topic><topic>Computer Simulation</topic><topic>Evaluation Studies as Topic</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Motion Sickness - physiopathology</topic><topic>Postural stability</topic><topic>Posture - physiology</topic><topic>Simulator sickness</topic><topic>Space life sciences</topic><topic>Surveys and Questionnaires</topic><topic>User-Computer Interface</topic><topic>Virtual environments</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Cobb, Susan Valerie Gray</creatorcontrib><creatorcontrib>Nichols, Sarah Catherine</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Neurosciences Abstracts</collection><collection>MEDLINE - Academic</collection><jtitle>Brain research bulletin</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Cobb, Susan Valerie Gray</au><au>Nichols, Sarah Catherine</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Static posture tests for the assessment of postural instability after virtual environment use</atitle><jtitle>Brain research bulletin</jtitle><addtitle>Brain Res Bull</addtitle><date>1998-11-15</date><risdate>1998</risdate><volume>47</volume><issue>5</issue><spage>459</spage><epage>464</epage><pages>459-464</pages><issn>0361-9230</issn><eissn>1873-2747</eissn><abstract>The aim of this experiment was to measure the effect of immersion in a virtual environment (VE) on postural stability and examine the relationship between postural stability and self-reported simulator sickness. Forty healthy subjects were exposed to 20 min of immersion in an interactive VE with restricted user movement. The VE was viewed on a head mounted display (HMD) and the subject remained standing throughout the immersion period. Two static postures, normal stance and tandem romberg, were recorded before immersion, immediately after immersion and again at 10 min postimmersion. Performance in each posture was simultaneously measured by recording time that the posture could be maintained and mm path length of body sway over a 30-s period. The results demonstrated differences in the sensitivity of postural stability measurement techniques and variations in inter- and intraindividual responses to measures. Sway magnetometry measured a significant increase in postural instability in normal stance after VE immersion. None of the other measures were sensitive to this change. 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subjects | Adolescent Adult Computer Simulation Evaluation Studies as Topic Female Humans Male Motion Sickness - physiopathology Postural stability Posture - physiology Simulator sickness Space life sciences Surveys and Questionnaires User-Computer Interface Virtual environments Virtual reality |
title | Static posture tests for the assessment of postural instability after virtual environment use |
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