Video game epilepsy in the twentieth century: a review
Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games. The present paper reviews the literature regarding this interesting phenomenon. A...
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Veröffentlicht in: | Child's nervous system 2007-03, Vol.23 (3), p.265-267 |
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creator | Shoja, Mohammadali M Tubbs, R Shane Malekian, Armin Jafari Rouhi, Amir H Barzgar, Mohammad Oakes, W Jerry |
description | Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games.
The present paper reviews the literature regarding this interesting phenomenon.
After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.
We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity. |
doi_str_mv | 10.1007/s00381-006-0285-2 |
format | Article |
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The present paper reviews the literature regarding this interesting phenomenon.
After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.
We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.</description><identifier>ISSN: 0256-7040</identifier><identifier>EISSN: 1433-0350</identifier><identifier>DOI: 10.1007/s00381-006-0285-2</identifier><identifier>PMID: 17211654</identifier><language>eng</language><publisher>Germany</publisher><subject>Adolescent ; Child ; Child, Preschool ; Epilepsy - classification ; Epilepsy - epidemiology ; Epilepsy - etiology ; Evoked Potentials, Visual ; Humans ; Incidence ; Pattern Recognition, Visual ; Photic Stimulation - adverse effects ; Seizures - epidemiology ; Seizures - etiology ; Television ; United States ; Video Games - adverse effects</subject><ispartof>Child's nervous system, 2007-03, Vol.23 (3), p.265-267</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c299t-3a64cbe5be6f2bf2c1a09eaf09d5ebc66bdf8a1d5a02cd36580a105d2ba7924e3</citedby><cites>FETCH-LOGICAL-c299t-3a64cbe5be6f2bf2c1a09eaf09d5ebc66bdf8a1d5a02cd36580a105d2ba7924e3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>315,781,785,27929,27930</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/17211654$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Shoja, Mohammadali M</creatorcontrib><creatorcontrib>Tubbs, R Shane</creatorcontrib><creatorcontrib>Malekian, Armin</creatorcontrib><creatorcontrib>Jafari Rouhi, Amir H</creatorcontrib><creatorcontrib>Barzgar, Mohammad</creatorcontrib><creatorcontrib>Oakes, W Jerry</creatorcontrib><title>Video game epilepsy in the twentieth century: a review</title><title>Child's nervous system</title><addtitle>Childs Nerv Syst</addtitle><description>Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games.
The present paper reviews the literature regarding this interesting phenomenon.
After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.
We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.</description><subject>Adolescent</subject><subject>Child</subject><subject>Child, Preschool</subject><subject>Epilepsy - classification</subject><subject>Epilepsy - epidemiology</subject><subject>Epilepsy - etiology</subject><subject>Evoked Potentials, Visual</subject><subject>Humans</subject><subject>Incidence</subject><subject>Pattern Recognition, Visual</subject><subject>Photic Stimulation - adverse effects</subject><subject>Seizures - epidemiology</subject><subject>Seizures - etiology</subject><subject>Television</subject><subject>United States</subject><subject>Video Games - adverse effects</subject><issn>0256-7040</issn><issn>1433-0350</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2007</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNpF0DtPwzAUBWALgWgp_AAW5InNcG3HTsyGEC-pEguwWn7c0KCkCXFC1X9PqlZiunc45wwfIZccbjhAfpsAZMEZgGYgCsXEEZnzTEoGUsExmYNQmuWQwYycpfQNwFUhzCmZ8VxwrlU2J_qzitjSL9cgxa6qsUtbWq3psEI6bHA9VDisaJiesd_eUUd7_K1wc05OSlcnvDjcBfl4enx_eGHLt-fXh_slC8KYgUmns-BRedSl8KUI3IFBV4KJCn3Q2seycDwqByJEqVUBjoOKwrvciAzlglzvd7u-_RkxDbapUsC6dmtsx2R1YbLc5NkU5Ptg6NuUeixt11eN67eWg91h2T2WnbDsDsuKqXN1GB99g_G_cdCRfzA0ZPw</recordid><startdate>20070301</startdate><enddate>20070301</enddate><creator>Shoja, Mohammadali M</creator><creator>Tubbs, R Shane</creator><creator>Malekian, Armin</creator><creator>Jafari Rouhi, Amir H</creator><creator>Barzgar, Mohammad</creator><creator>Oakes, W Jerry</creator><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20070301</creationdate><title>Video game epilepsy in the twentieth century: a review</title><author>Shoja, Mohammadali M ; Tubbs, R Shane ; Malekian, Armin ; Jafari Rouhi, Amir H ; Barzgar, Mohammad ; Oakes, W Jerry</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c299t-3a64cbe5be6f2bf2c1a09eaf09d5ebc66bdf8a1d5a02cd36580a105d2ba7924e3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Adolescent</topic><topic>Child</topic><topic>Child, Preschool</topic><topic>Epilepsy - classification</topic><topic>Epilepsy - epidemiology</topic><topic>Epilepsy - etiology</topic><topic>Evoked Potentials, Visual</topic><topic>Humans</topic><topic>Incidence</topic><topic>Pattern Recognition, Visual</topic><topic>Photic Stimulation - adverse effects</topic><topic>Seizures - epidemiology</topic><topic>Seizures - etiology</topic><topic>Television</topic><topic>United States</topic><topic>Video Games - adverse effects</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Shoja, Mohammadali M</creatorcontrib><creatorcontrib>Tubbs, R Shane</creatorcontrib><creatorcontrib>Malekian, Armin</creatorcontrib><creatorcontrib>Jafari Rouhi, Amir H</creatorcontrib><creatorcontrib>Barzgar, Mohammad</creatorcontrib><creatorcontrib>Oakes, W Jerry</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Child's nervous system</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Shoja, Mohammadali M</au><au>Tubbs, R Shane</au><au>Malekian, Armin</au><au>Jafari Rouhi, Amir H</au><au>Barzgar, Mohammad</au><au>Oakes, W Jerry</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Video game epilepsy in the twentieth century: a review</atitle><jtitle>Child's nervous system</jtitle><addtitle>Childs Nerv Syst</addtitle><date>2007-03-01</date><risdate>2007</risdate><volume>23</volume><issue>3</issue><spage>265</spage><epage>267</epage><pages>265-267</pages><issn>0256-7040</issn><eissn>1433-0350</eissn><abstract>Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games.
The present paper reviews the literature regarding this interesting phenomenon.
After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century.
We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.</abstract><cop>Germany</cop><pmid>17211654</pmid><doi>10.1007/s00381-006-0285-2</doi><tpages>3</tpages></addata></record> |
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source | MEDLINE; SpringerNature Journals |
subjects | Adolescent Child Child, Preschool Epilepsy - classification Epilepsy - epidemiology Epilepsy - etiology Evoked Potentials, Visual Humans Incidence Pattern Recognition, Visual Photic Stimulation - adverse effects Seizures - epidemiology Seizures - etiology Television United States Video Games - adverse effects |
title | Video game epilepsy in the twentieth century: a review |
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