Video game epilepsy in the twentieth century: a review

Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games. The present paper reviews the literature regarding this interesting phenomenon. A...

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Veröffentlicht in:Child's nervous system 2007-03, Vol.23 (3), p.265-267
Hauptverfasser: Shoja, Mohammadali M, Tubbs, R Shane, Malekian, Armin, Jafari Rouhi, Amir H, Barzgar, Mohammad, Oakes, W Jerry
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container_issue 3
container_start_page 265
container_title Child's nervous system
container_volume 23
creator Shoja, Mohammadali M
Tubbs, R Shane
Malekian, Armin
Jafari Rouhi, Amir H
Barzgar, Mohammad
Oakes, W Jerry
description Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games. The present paper reviews the literature regarding this interesting phenomenon. After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century. We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.
doi_str_mv 10.1007/s00381-006-0285-2
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subjects Adolescent
Child
Child, Preschool
Epilepsy - classification
Epilepsy - epidemiology
Epilepsy - etiology
Evoked Potentials, Visual
Humans
Incidence
Pattern Recognition, Visual
Photic Stimulation - adverse effects
Seizures - epidemiology
Seizures - etiology
Television
United States
Video Games - adverse effects
title Video game epilepsy in the twentieth century: a review
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