Use of Virtual Reality to Improve Upper-Extremity Control in Children With Cerebral Palsy: A Single-Subject Design
Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral...
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Veröffentlicht in: | Physical therapy 2007-11, Vol.87 (11), p.1441-1457 |
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Sprache: | eng |
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