Electronic gaming machines: are they the 'crack-cocaine' of gambling?

ABSTRACT Background  There is a general view that electronic gaming is the most ‘addictive’ form of gambling, in that it contributes more to causing problem gambling than any other gambling activity. As such, electronic gaming machines have been referred to as the ‘crack‐cocaine’ of gambling. While...

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Veröffentlicht in:Addiction (Abingdon, England) England), 2005-01, Vol.100 (1), p.33-45
Hauptverfasser: Dowling, Nicki, Smith, David, Thomas, Trang
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Smith, David
Thomas, Trang
description ABSTRACT Background  There is a general view that electronic gaming is the most ‘addictive’ form of gambling, in that it contributes more to causing problem gambling than any other gambling activity. As such, electronic gaming machines have been referred to as the ‘crack‐cocaine’ of gambling. While this analogy has popular appeal, it is only recently that the scientific community has begun to investigate its validity. In line with the belief that electronic gambling has a higher ‘addictive’ potential than other forms of gambling, research has also begun to focus on identifying the characteristics of gaming machines that may be associated with problem gambling behaviour. Aims and methods  This paper will review the different types of modern electronic gaming machines, and will use the introduction of gaming machines to Australia to examine the association between electronic gaming and problem gambling, with particular reference to the characteristics of modern electronic gaming machines. Findings and conclusions  Despite overwhelming acceptance that gaming machines are associated with the highest level of problem gambling, the empirical literature provides inconclusive evidence to support the analogy likening electronic gaming to ‘crack‐cocaine’. Rigorous and systematic evaluation is required to establish definitively the absolute ‘addictive’ potential of gaming machines and the degree to which machine characteristics influence the development and maintenance of problem gambling behaviour.
doi_str_mv 10.1111/j.1360-0443.2005.00962.x
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Findings and conclusions  Despite overwhelming acceptance that gaming machines are associated with the highest level of problem gambling, the empirical literature provides inconclusive evidence to support the analogy likening electronic gaming to ‘crack‐cocaine’. 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Findings and conclusions  Despite overwhelming acceptance that gaming machines are associated with the highest level of problem gambling, the empirical literature provides inconclusive evidence to support the analogy likening electronic gaming to ‘crack‐cocaine’. 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source Applied Social Sciences Index & Abstracts (ASSIA); MEDLINE; Wiley Online Library Journals Frontfile Complete
subjects Addiction
Addictions
Addictive behaviors
Adult and adolescent clinical studies
Australia
Australia - epidemiology
Behavior, Addictive - epidemiology
Behavior, Addictive - psychology
Biological and medical sciences
Drug addiction
Electronic games
Electronics
Gambling
Gambling - psychology
Gaming machines
harm minimization
Harm reduction
Health
Humans
Impulse control disorders
Medical sciences
Motivation
Neuropharmacology
Pathological gambling
Pharmacology. Drug treatments
Prevalence
Psychoanaleptics: cns stimulant, antidepressant agent, nootropic agent, mood stabilizer..., (alzheimer disease)
Psychology. Psychoanalysis. Psychiatry
Psychopathology. Psychiatry
Psychopharmacology
Recreation - psychology
slot machines
Social problems
structural characteristics
Toxicology
title Electronic gaming machines: are they the 'crack-cocaine' of gambling?
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