Game-based telerehabilitation

This article summarizes the recent accomplishments and current challenges facing game-based virtual reality (VR) telerehabilitation. Specifically this article addresses accomplishments relative to realistic practice scenarios, part to whole practice, objective measurement of performance and progress...

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Veröffentlicht in:European journal of physical and rehabilitation medicine 2009-03, Vol.45 (1), p.143-151
Hauptverfasser: Lange, B, Flynn, Sheryl M, Rizzo, A A
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container_title European journal of physical and rehabilitation medicine
container_volume 45
creator Lange, B
Flynn, Sheryl M
Rizzo, A A
description This article summarizes the recent accomplishments and current challenges facing game-based virtual reality (VR) telerehabilitation. Specifically this article addresses accomplishments relative to realistic practice scenarios, part to whole practice, objective measurement of performance and progress, motivation, low cost, interaction devices and game design. Furthermore, a description of the current challenges facing game based telerehabilitation including the packaging, internet capabilities and access, data management, technical support, privacy protection, seizures, distance trials, scientific scrutiny and support from insurance companies.
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ispartof European journal of physical and rehabilitation medicine, 2009-03, Vol.45 (1), p.143-151
issn 1973-9087
language eng
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source MEDLINE; Alma/SFX Local Collection
subjects Computer Simulation
Humans
Rehabilitation - methods
Telemedicine - instrumentation
Therapy, Computer-Assisted - instrumentation
User-Computer Interface
title Game-based telerehabilitation
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