Beyond Place: On Being a Regular in an Ethereal Culture

Regular participants in gaming subcultures do not seem as bound to conventional time and space anchors as other regulars (e.g., barroom habitués). This different type of regular status involves the assumption of identification in a more ethereal subculture, in the context of more rarified time and s...

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Veröffentlicht in:Journal of contemporary ethnography 2009-02, Vol.38 (1), p.3-24
Hauptverfasser: Kinkade, Patrick T., Katovich, Michael A.
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Katovich, Michael A.
description Regular participants in gaming subcultures do not seem as bound to conventional time and space anchors as other regulars (e.g., barroom habitués). This different type of regular status involves the assumption of identification in a more ethereal subculture, in the context of more rarified time and space anchors. This article examines a specific gaming culture, “Magic: The Gathering,” as an emergent and structured sequence of accomplishments in which individual participants and competitors cooperate to create and maintain specialized forms of competition, interaction, and commerce. One coauthor, assuming the identity of Playa' , observed the assumption and creation of regular identities that provided a foundation for the ongoing competitive and cooperative sequences and accomplishments.
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subjects Cognitive problems, arts and sciences, folk traditions, folklore
Competition
Competitors
Computer games
Cultural anthropology
Culture
Entertainment Industry
Ethnographic research
Ethnology
Feasts, sports, games
Games
Group identity
Identity
Information and communication technologies
Interpersonal relations
Participation
Place
Sequences
Space
Subcultures
Time
title Beyond Place: On Being a Regular in an Ethereal Culture
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