Playing on the digital commons: collectivities, capital and contestation in videogame culture

This article examines the complex relation of commodity and commons regimes in video and computer game culture. Digital play is today both a multibillion business and the site of numerous ‘do it yourself’ practices of production and reproduction, ranging from warez networks and abandonware archives...

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Veröffentlicht in:Media, culture & society culture & society, 2007-11, Vol.29 (6), p.934-953
Hauptverfasser: Coleman, Sarah, Dyer-Witheford, Nick
Format: Artikel
Sprache:eng
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