The Skeleton In The Cognitive Map: A Computational and Empirical Exploration
Experts seem to find routes in complex environments by finding a connection from the source to a “skeleton” of major paths, then moving within the skeleton to the neighborhood of the destination, making a final connection to the destination. The authors present a computational hypothesis that descri...
Gespeichert in:
Veröffentlicht in: | Environment and behavior 2003-01, Vol.35 (1), p.81-106 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 106 |
---|---|
container_issue | 1 |
container_start_page | 81 |
container_title | Environment and behavior |
container_volume | 35 |
creator | Kuipers, Benjamin Tecuci, Dan G. Stankiewicz, Brian J. |
description | Experts seem to find routes in complex environments by finding a connection from the source to a “skeleton” of major paths, then moving within the skeleton to the neighborhood of the destination, making a final connection to the destination. The authors present a computational hypothesis that describes the skeleton as emerging from the interaction of three factors: (a) The topological map is represented as a bipartite graph of places and paths, where a path is a one-dimensional ordered set of places; (b) a traveler incrementally accumulates topological relationships, including the relation of a place to a path serving as a dividing boundary separating two regions; and (c) the wayfinding algorithm prefers paths rich in boundary relations so they are likely to acquire more boundary relations. This positive-feedback loop leads to an oligarchy of paths rich in boundary relations. The authors present preliminary computational and empirical tests for this hypothesis, and provide initial results. |
doi_str_mv | 10.1177/0013916502238866 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_57617089</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sage_id>10.1177_0013916502238866</sage_id><sourcerecordid>14640157</sourcerecordid><originalsourceid>FETCH-LOGICAL-c383t-1d086a81caaf3cff011a8fa1c268a2c3476892ccbdaefd52e395ecd25f942f503</originalsourceid><addsrcrecordid>eNqFkc1Lw0AUxBdRsFbvHqMHb9H3drNfRwlWCxUPVvC2rJvdmpomNZsK_vcmVBAK0tNjmN8MPIaQc4RrRClvAJBpFBwoZUoJcUBGyDlNmYbXQzIa7HTwj8lJjEvotVJ8RC7m7z55_vCV75o6mdbJoPNmUZdd-eWTR7s-JUfBVtGf_d4xeZnczfOHdPZ0P81vZ6ljinUpFqCEVeisDcyFAIhWBYuOCmWpY5kUSlPn3grrQ8GpZ5p7V1AedEYDBzYmV9veddt8bnzszKqMzleVrX2ziYZLgRKU3gsylaGSyPeCmIkMkMsevNwBl82mrftvDQXQggqgPQRbyLVNjK0PZt2WK9t-GwQzTGB2J-gj6TYS7cL_df7L_wAv5oKa</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>200962602</pqid></control><display><type>article</type><title>The Skeleton In The Cognitive Map: A Computational and Empirical Exploration</title><source>Access via SAGE</source><source>Sociological Abstracts</source><source>Applied Social Sciences Index & Abstracts (ASSIA)</source><creator>Kuipers, Benjamin ; Tecuci, Dan G. ; Stankiewicz, Brian J.</creator><creatorcontrib>Kuipers, Benjamin ; Tecuci, Dan G. ; Stankiewicz, Brian J.</creatorcontrib><description>Experts seem to find routes in complex environments by finding a connection from the source to a “skeleton” of major paths, then moving within the skeleton to the neighborhood of the destination, making a final connection to the destination. The authors present a computational hypothesis that describes the skeleton as emerging from the interaction of three factors: (a) The topological map is represented as a bipartite graph of places and paths, where a path is a one-dimensional ordered set of places; (b) a traveler incrementally accumulates topological relationships, including the relation of a place to a path serving as a dividing boundary separating two regions; and (c) the wayfinding algorithm prefers paths rich in boundary relations so they are likely to acquire more boundary relations. This positive-feedback loop leads to an oligarchy of paths rich in boundary relations. The authors present preliminary computational and empirical tests for this hypothesis, and provide initial results.</description><identifier>ISSN: 0013-9165</identifier><identifier>EISSN: 1552-390X</identifier><identifier>DOI: 10.1177/0013916502238866</identifier><identifier>CODEN: EVBHAF</identifier><language>eng</language><publisher>Thousand Oaks: SAGE Publications</publisher><subject>Analysis ; Boundaries ; Cognition ; Cognition & reasoning ; Cognitive mapping ; Human environment ; Mapping ; Spatial analysis ; Topology ; Wayfinding</subject><ispartof>Environment and behavior, 2003-01, Vol.35 (1), p.81-106</ispartof><rights>Copyright SAGE PUBLICATIONS, INC. Jan 2003</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c383t-1d086a81caaf3cff011a8fa1c268a2c3476892ccbdaefd52e395ecd25f942f503</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/0013916502238866$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/0013916502238866$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>314,780,784,21819,27924,27925,30999,31000,33774,43621,43622</link.rule.ids></links><search><creatorcontrib>Kuipers, Benjamin</creatorcontrib><creatorcontrib>Tecuci, Dan G.</creatorcontrib><creatorcontrib>Stankiewicz, Brian J.</creatorcontrib><title>The Skeleton In The Cognitive Map: A Computational and Empirical Exploration</title><title>Environment and behavior</title><description>Experts seem to find routes in complex environments by finding a connection from the source to a “skeleton” of major paths, then moving within the skeleton to the neighborhood of the destination, making a final connection to the destination. The authors present a computational hypothesis that describes the skeleton as emerging from the interaction of three factors: (a) The topological map is represented as a bipartite graph of places and paths, where a path is a one-dimensional ordered set of places; (b) a traveler incrementally accumulates topological relationships, including the relation of a place to a path serving as a dividing boundary separating two regions; and (c) the wayfinding algorithm prefers paths rich in boundary relations so they are likely to acquire more boundary relations. This positive-feedback loop leads to an oligarchy of paths rich in boundary relations. The authors present preliminary computational and empirical tests for this hypothesis, and provide initial results.</description><subject>Analysis</subject><subject>Boundaries</subject><subject>Cognition</subject><subject>Cognition & reasoning</subject><subject>Cognitive mapping</subject><subject>Human environment</subject><subject>Mapping</subject><subject>Spatial analysis</subject><subject>Topology</subject><subject>Wayfinding</subject><issn>0013-9165</issn><issn>1552-390X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2003</creationdate><recordtype>article</recordtype><sourceid>7QJ</sourceid><sourceid>BHHNA</sourceid><recordid>eNqFkc1Lw0AUxBdRsFbvHqMHb9H3drNfRwlWCxUPVvC2rJvdmpomNZsK_vcmVBAK0tNjmN8MPIaQc4RrRClvAJBpFBwoZUoJcUBGyDlNmYbXQzIa7HTwj8lJjEvotVJ8RC7m7z55_vCV75o6mdbJoPNmUZdd-eWTR7s-JUfBVtGf_d4xeZnczfOHdPZ0P81vZ6ljinUpFqCEVeisDcyFAIhWBYuOCmWpY5kUSlPn3grrQ8GpZ5p7V1AedEYDBzYmV9veddt8bnzszKqMzleVrX2ziYZLgRKU3gsylaGSyPeCmIkMkMsevNwBl82mrftvDQXQggqgPQRbyLVNjK0PZt2WK9t-GwQzTGB2J-gj6TYS7cL_df7L_wAv5oKa</recordid><startdate>200301</startdate><enddate>200301</enddate><creator>Kuipers, Benjamin</creator><creator>Tecuci, Dan G.</creator><creator>Stankiewicz, Brian J.</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>7ST</scope><scope>7U4</scope><scope>8BJ</scope><scope>BHHNA</scope><scope>C1K</scope><scope>DWI</scope><scope>FQK</scope><scope>JBE</scope><scope>K7.</scope><scope>SOI</scope><scope>WZK</scope></search><sort><creationdate>200301</creationdate><title>The Skeleton In The Cognitive Map</title><author>Kuipers, Benjamin ; Tecuci, Dan G. ; Stankiewicz, Brian J.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c383t-1d086a81caaf3cff011a8fa1c268a2c3476892ccbdaefd52e395ecd25f942f503</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2003</creationdate><topic>Analysis</topic><topic>Boundaries</topic><topic>Cognition</topic><topic>Cognition & reasoning</topic><topic>Cognitive mapping</topic><topic>Human environment</topic><topic>Mapping</topic><topic>Spatial analysis</topic><topic>Topology</topic><topic>Wayfinding</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kuipers, Benjamin</creatorcontrib><creatorcontrib>Tecuci, Dan G.</creatorcontrib><creatorcontrib>Stankiewicz, Brian J.</creatorcontrib><collection>CrossRef</collection><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>Environment Abstracts</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>Sociological Abstracts</collection><collection>Environmental Sciences and Pollution Management</collection><collection>Sociological Abstracts</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>Environment Abstracts</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Environment and behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kuipers, Benjamin</au><au>Tecuci, Dan G.</au><au>Stankiewicz, Brian J.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The Skeleton In The Cognitive Map: A Computational and Empirical Exploration</atitle><jtitle>Environment and behavior</jtitle><date>2003-01</date><risdate>2003</risdate><volume>35</volume><issue>1</issue><spage>81</spage><epage>106</epage><pages>81-106</pages><issn>0013-9165</issn><eissn>1552-390X</eissn><coden>EVBHAF</coden><abstract>Experts seem to find routes in complex environments by finding a connection from the source to a “skeleton” of major paths, then moving within the skeleton to the neighborhood of the destination, making a final connection to the destination. The authors present a computational hypothesis that describes the skeleton as emerging from the interaction of three factors: (a) The topological map is represented as a bipartite graph of places and paths, where a path is a one-dimensional ordered set of places; (b) a traveler incrementally accumulates topological relationships, including the relation of a place to a path serving as a dividing boundary separating two regions; and (c) the wayfinding algorithm prefers paths rich in boundary relations so they are likely to acquire more boundary relations. This positive-feedback loop leads to an oligarchy of paths rich in boundary relations. The authors present preliminary computational and empirical tests for this hypothesis, and provide initial results.</abstract><cop>Thousand Oaks</cop><pub>SAGE Publications</pub><doi>10.1177/0013916502238866</doi><tpages>26</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0013-9165 |
ispartof | Environment and behavior, 2003-01, Vol.35 (1), p.81-106 |
issn | 0013-9165 1552-390X |
language | eng |
recordid | cdi_proquest_miscellaneous_57617089 |
source | Access via SAGE; Sociological Abstracts; Applied Social Sciences Index & Abstracts (ASSIA) |
subjects | Analysis Boundaries Cognition Cognition & reasoning Cognitive mapping Human environment Mapping Spatial analysis Topology Wayfinding |
title | The Skeleton In The Cognitive Map: A Computational and Empirical Exploration |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-29T18%3A49%3A46IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20Skeleton%20In%20The%20Cognitive%20Map:%20A%20Computational%20and%20Empirical%20Exploration&rft.jtitle=Environment%20and%20behavior&rft.au=Kuipers,%20Benjamin&rft.date=2003-01&rft.volume=35&rft.issue=1&rft.spage=81&rft.epage=106&rft.pages=81-106&rft.issn=0013-9165&rft.eissn=1552-390X&rft.coden=EVBHAF&rft_id=info:doi/10.1177/0013916502238866&rft_dat=%3Cproquest_cross%3E14640157%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=200962602&rft_id=info:pmid/&rft_sage_id=10.1177_0013916502238866&rfr_iscdi=true |