Hedonic usage of product virtualization technologies in online apparel shopping
Purpose - The purpose of this study is to investigate whether online apparel shoppers' adoption of product virtualization technologies is facilitated more by hedonic motivations than functional motivations due to the hedonic nature of the product virtualization technologies.Design methodology a...
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Veröffentlicht in: | International journal of retail & distribution management 2007-01, Vol.35 (6), p.502-514 |
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description | Purpose - The purpose of this study is to investigate whether online apparel shoppers' adoption of product virtualization technologies is facilitated more by hedonic motivations than functional motivations due to the hedonic nature of the product virtualization technologies.Design methodology approach - In addition to the focus group interview, two separate online surveys with links to a stimulus web site containing one of the two product virtualization technologies was conducted to a national online shopper sample. The data were analyzed using structural equation modeling by comparing the structural coefficients of hedonic and functional motivations on the attitude toward using the product virtualization technologies. The linear combination of functional and hedonic roles of each technology was examined using discriminant function analysis to see if the results were consistent.Findings - The results showed that the hedonic motivation had a stronger positive relationship than functional motivations with the attitude toward using product virtualization technologies. The empirical findings of this study confirm our proposition that perceived entertainment value is a stronger determinant of attitude toward using product virtualization technologies than perceived usefulness.Originality value - The findings of the paper support the idea that the direction of technology acceptance model related research should be drawn by the (functional or hedonic) purpose of the technology system. Based on the current findings, it seems likely that the predictive importance of the hedonic or functional benefits on attitude toward using a particular technology system will depend, to a large extent, on the primary purpose of the system technology. |
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The data were analyzed using structural equation modeling by comparing the structural coefficients of hedonic and functional motivations on the attitude toward using the product virtualization technologies. The linear combination of functional and hedonic roles of each technology was examined using discriminant function analysis to see if the results were consistent.Findings - The results showed that the hedonic motivation had a stronger positive relationship than functional motivations with the attitude toward using product virtualization technologies. The empirical findings of this study confirm our proposition that perceived entertainment value is a stronger determinant of attitude toward using product virtualization technologies than perceived usefulness.Originality value - The findings of the paper support the idea that the direction of technology acceptance model related research should be drawn by the (functional or hedonic) purpose of the technology system. Based on the current findings, it seems likely that the predictive importance of the hedonic or functional benefits on attitude toward using a particular technology system will depend, to a large extent, on the primary purpose of the system technology.</description><identifier>ISSN: 0959-0552</identifier><identifier>EISSN: 1758-6690</identifier><identifier>DOI: 10.1108/09590550710750368</identifier><identifier>CODEN: IRDMEQ</identifier><language>eng</language><publisher>Bradford: Emerald Group Publishing Limited</publisher><subject>Attitudes ; Consumer behavior ; Consumer behaviour ; Electronic commerce ; Fashion ; Influence ; Internet ; Internet shopping ; Shopping ; Studies ; Technology ; Technology Acceptance Model ; Virtual reality</subject><ispartof>International journal of retail & distribution management, 2007-01, Vol.35 (6), p.502-514</ispartof><rights>Emerald Group Publishing Limited</rights><rights>Copyright Emerald Group Publishing Limited 2007</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c450t-325ac4681cc5b8dcc80917eab045f3c9571a70238abb120eaba47e26c35789a83</citedby><cites>FETCH-LOGICAL-c450t-325ac4681cc5b8dcc80917eab045f3c9571a70238abb120eaba47e26c35789a83</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/09590550710750368/full/pdf$$EPDF$$P50$$Gemerald$$H</linktopdf><linktohtml>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/09590550710750368/full/html$$EHTML$$P50$$Gemerald$$H</linktohtml><link.rule.ids>314,776,780,961,11614,27901,27902,52661,52664</link.rule.ids></links><search><contributor>Dennis, Charles</contributor><contributor>King, Tamira</contributor><creatorcontrib>Kim, Jiyeon</creatorcontrib><creatorcontrib>Forsythe, Sandra</creatorcontrib><title>Hedonic usage of product virtualization technologies in online apparel shopping</title><title>International journal of retail & distribution management</title><description>Purpose - The purpose of this study is to investigate whether online apparel shoppers' adoption of product virtualization technologies is facilitated more by hedonic motivations than functional motivations due to the hedonic nature of the product virtualization technologies.Design methodology approach - In addition to the focus group interview, two separate online surveys with links to a stimulus web site containing one of the two product virtualization technologies was conducted to a national online shopper sample. The data were analyzed using structural equation modeling by comparing the structural coefficients of hedonic and functional motivations on the attitude toward using the product virtualization technologies. The linear combination of functional and hedonic roles of each technology was examined using discriminant function analysis to see if the results were consistent.Findings - The results showed that the hedonic motivation had a stronger positive relationship than functional motivations with the attitude toward using product virtualization technologies. The empirical findings of this study confirm our proposition that perceived entertainment value is a stronger determinant of attitude toward using product virtualization technologies than perceived usefulness.Originality value - The findings of the paper support the idea that the direction of technology acceptance model related research should be drawn by the (functional or hedonic) purpose of the technology system. Based on the current findings, it seems likely that the predictive importance of the hedonic or functional benefits on attitude toward using a particular technology system will depend, to a large extent, on the primary purpose of the system technology.</description><subject>Attitudes</subject><subject>Consumer behavior</subject><subject>Consumer behaviour</subject><subject>Electronic commerce</subject><subject>Fashion</subject><subject>Influence</subject><subject>Internet</subject><subject>Internet shopping</subject><subject>Shopping</subject><subject>Studies</subject><subject>Technology</subject><subject>Technology Acceptance Model</subject><subject>Virtual reality</subject><issn>0959-0552</issn><issn>1758-6690</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2007</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNqF0T1PHDEQBmArClIuwA-gsyhSZcn4a22XCSIhOiQaSErL5_Uehj17Y-8iwq_Hp4soIFHcuJjnHc1oEDoicEIIqE-ghQYhQBKQAlir3qAFkUI1bavhLVps600F9B16X8ot1Kc1X6DLc9-lGByei117nHo85tTNbsL3IU-zHcKjnUKKePLuJqYhrYMvOESc4hCix3YcbfYDLjdpHENcH6C93g7FH_7599H117Or0_Pm4vLb99PPF43jAqaGUWEdbxVxTqxU55wCTaS3K-CiZ04LSawEypRdrQiFWrBceto6JqTSVrF99GHXt477a_ZlMptQnB8GG32ai2FCs1Zw-n8IWm1lhccv4G2ac6xLGEpAc8qprIjskMuplOx7M-awsfm3IWC2hzCvDlEzzS4TyuQfngM235lWMikM_0nNlx9suZQUzLL6jzvvNz7boXtOvGptxq6vHP7O_z3RE5iCpR8</recordid><startdate>20070101</startdate><enddate>20070101</enddate><creator>Kim, Jiyeon</creator><creator>Forsythe, Sandra</creator><general>Emerald Group Publishing Limited</general><scope>BSCLL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>0U~</scope><scope>1-H</scope><scope>7WY</scope><scope>7WZ</scope><scope>7X5</scope><scope>7XB</scope><scope>8AO</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>F~G</scope><scope>K6~</scope><scope>L.-</scope><scope>L.0</scope><scope>M0C</scope><scope>PQBIZ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope><scope>7TA</scope><scope>8FD</scope><scope>JG9</scope></search><sort><creationdate>20070101</creationdate><title>Hedonic usage of product virtualization technologies in online apparel shopping</title><author>Kim, Jiyeon ; Forsythe, Sandra</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c450t-325ac4681cc5b8dcc80917eab045f3c9571a70238abb120eaba47e26c35789a83</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Attitudes</topic><topic>Consumer behavior</topic><topic>Consumer behaviour</topic><topic>Electronic commerce</topic><topic>Fashion</topic><topic>Influence</topic><topic>Internet</topic><topic>Internet shopping</topic><topic>Shopping</topic><topic>Studies</topic><topic>Technology</topic><topic>Technology Acceptance Model</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kim, Jiyeon</creatorcontrib><creatorcontrib>Forsythe, Sandra</creatorcontrib><collection>Istex</collection><collection>CrossRef</collection><collection>Global News & ABI/Inform Professional</collection><collection>Trade PRO</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>Entrepreneurship Database</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest Pharma Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Business Collection</collection><collection>ABI/INFORM Professional Advanced</collection><collection>ABI/INFORM Professional Standard</collection><collection>ABI/INFORM Global</collection><collection>ProQuest One Business</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><collection>Materials Business File</collection><collection>Technology Research Database</collection><collection>Materials Research Database</collection><jtitle>International journal of retail & distribution management</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kim, Jiyeon</au><au>Forsythe, Sandra</au><au>Dennis, Charles</au><au>King, Tamira</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Hedonic usage of product virtualization technologies in online apparel shopping</atitle><jtitle>International journal of retail & distribution management</jtitle><date>2007-01-01</date><risdate>2007</risdate><volume>35</volume><issue>6</issue><spage>502</spage><epage>514</epage><pages>502-514</pages><issn>0959-0552</issn><eissn>1758-6690</eissn><coden>IRDMEQ</coden><abstract>Purpose - The purpose of this study is to investigate whether online apparel shoppers' adoption of product virtualization technologies is facilitated more by hedonic motivations than functional motivations due to the hedonic nature of the product virtualization technologies.Design methodology approach - In addition to the focus group interview, two separate online surveys with links to a stimulus web site containing one of the two product virtualization technologies was conducted to a national online shopper sample. The data were analyzed using structural equation modeling by comparing the structural coefficients of hedonic and functional motivations on the attitude toward using the product virtualization technologies. The linear combination of functional and hedonic roles of each technology was examined using discriminant function analysis to see if the results were consistent.Findings - The results showed that the hedonic motivation had a stronger positive relationship than functional motivations with the attitude toward using product virtualization technologies. The empirical findings of this study confirm our proposition that perceived entertainment value is a stronger determinant of attitude toward using product virtualization technologies than perceived usefulness.Originality value - The findings of the paper support the idea that the direction of technology acceptance model related research should be drawn by the (functional or hedonic) purpose of the technology system. Based on the current findings, it seems likely that the predictive importance of the hedonic or functional benefits on attitude toward using a particular technology system will depend, to a large extent, on the primary purpose of the system technology.</abstract><cop>Bradford</cop><pub>Emerald Group Publishing Limited</pub><doi>10.1108/09590550710750368</doi><tpages>13</tpages></addata></record> |
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subjects | Attitudes Consumer behavior Consumer behaviour Electronic commerce Fashion Influence Internet Internet shopping Shopping Studies Technology Technology Acceptance Model Virtual reality |
title | Hedonic usage of product virtualization technologies in online apparel shopping |
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