EGameFlow: A scale to measure learners’ enjoyment of e-learning games
In an effective e-learning game, the learner’s enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game...
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Veröffentlicht in: | Computers and education 2009, Vol.52 (1), p.101-112 |
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Format: | Artikel |
Sprache: | eng |
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