On the Impact of Combinatorial Structure on Congestion Games
We study the impact of combinatorial structure in congestion games on the complexity of computing pure Nash equilibria and the convergence time of best response sequences. In particular, we investigate which properties of the strategy spaces of individual players ensure a polynomial convergence time...
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Veröffentlicht in: | Journal of the ACM 2008-12, Vol.55 (6), p.1-22 |
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creator | ACKERMANN, Heiner RÖGLIN, Heiko VÖCKING, Berthold |
description | We study the impact of combinatorial structure in congestion games on the complexity of computing pure Nash equilibria and the convergence time of best response sequences. In particular, we investigate which properties of the strategy spaces of individual players ensure a polynomial convergence time. We show that if the strategy space of each player consists of the bases of a matroid over the set of resources, then the lengths of all best response sequences are polynomially bounded in the number of players and resources. We also prove that this result is tight, that is, the matroid property is a necessary and sufficient condition on the players' strategy spaces for guaranteeing polynomial-time convergence to a Nash equilibrium.
In addition, we present an approach that enables us to devise hardness proofs for various kinds of combinatorial games, including first results about the hardness of market sharing games and congestion games for overlay network design. Our approach also yields a short proof for the PLS-completeness of network congestion games. In particular, we show that network congestion games are PLS-complete for directed and undirected networks even in case of linear latency functions. |
doi_str_mv | 10.1145/1455248.1455249 |
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In addition, we present an approach that enables us to devise hardness proofs for various kinds of combinatorial games, including first results about the hardness of market sharing games and congestion games for overlay network design. Our approach also yields a short proof for the PLS-completeness of network congestion games. In particular, we show that network congestion games are PLS-complete for directed and undirected networks even in case of linear latency functions.</description><identifier>ISSN: 0004-5411</identifier><identifier>EISSN: 1557-735X</identifier><identifier>DOI: 10.1145/1455248.1455249</identifier><identifier>CODEN: JACOAH</identifier><language>eng</language><publisher>New York, NY: Association for Computing Machinery</publisher><subject>Algorithmics. Computability. Computer arithmetics ; Applied sciences ; Combinatorial analysis ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Congestion ; Convergence ; Exact sciences and technology ; Game theory ; Games ; Hardness ; Networks ; Operational research and scientific management ; Operational research. Management science ; Players ; Polynomials ; Software ; Strategy ; Studies ; Theoretical computing ; Traffic congestion</subject><ispartof>Journal of the ACM, 2008-12, Vol.55 (6), p.1-22</ispartof><rights>2009 INIST-CNRS</rights><rights>Copyright Association for Computing Machinery Dec 2008</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c428t-4f805e7a34369515ee877fbc0bd693a23c04fcbad51ccd1d8a2f41475219caf93</citedby><cites>FETCH-LOGICAL-c428t-4f805e7a34369515ee877fbc0bd693a23c04fcbad51ccd1d8a2f41475219caf93</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>315,781,785,27929,27930</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=21244184$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>ACKERMANN, Heiner</creatorcontrib><creatorcontrib>RÖGLIN, Heiko</creatorcontrib><creatorcontrib>VÖCKING, Berthold</creatorcontrib><title>On the Impact of Combinatorial Structure on Congestion Games</title><title>Journal of the ACM</title><description>We study the impact of combinatorial structure in congestion games on the complexity of computing pure Nash equilibria and the convergence time of best response sequences. In particular, we investigate which properties of the strategy spaces of individual players ensure a polynomial convergence time. We show that if the strategy space of each player consists of the bases of a matroid over the set of resources, then the lengths of all best response sequences are polynomially bounded in the number of players and resources. We also prove that this result is tight, that is, the matroid property is a necessary and sufficient condition on the players' strategy spaces for guaranteeing polynomial-time convergence to a Nash equilibrium.
In addition, we present an approach that enables us to devise hardness proofs for various kinds of combinatorial games, including first results about the hardness of market sharing games and congestion games for overlay network design. Our approach also yields a short proof for the PLS-completeness of network congestion games. In particular, we show that network congestion games are PLS-complete for directed and undirected networks even in case of linear latency functions.</description><subject>Algorithmics. Computability. Computer arithmetics</subject><subject>Applied sciences</subject><subject>Combinatorial analysis</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Congestion</subject><subject>Convergence</subject><subject>Exact sciences and technology</subject><subject>Game theory</subject><subject>Games</subject><subject>Hardness</subject><subject>Networks</subject><subject>Operational research and scientific management</subject><subject>Operational research. Management science</subject><subject>Players</subject><subject>Polynomials</subject><subject>Software</subject><subject>Strategy</subject><subject>Studies</subject><subject>Theoretical computing</subject><subject>Traffic congestion</subject><issn>0004-5411</issn><issn>1557-735X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2008</creationdate><recordtype>article</recordtype><recordid>eNp9kMFLwzAUxoMoOKdnr0VQvNTlJS9NC15k6BwMdlDBW0nTRDvaZibtwf_ejA0PHjyEL4_88vG9j5BLoHcAKGbxCIb53V6LIzIBIWQquXg_JhNKKaYCAU7JWQibOFJG5YTcr_tk-DTJstsqPSTOJnPXVU2vBucb1SYvgx_1MHqTuD4-9R8mDE28LlRnwjk5saoN5uKgU_L29Pg6f05X68Vy_rBKNbJ8SNHmVBipOPKsECCMyaW0laZVnRVcMa4pWl2pWoDWNdS5YhYBpWBQaGULPiU3e9-td19jTFB2TdCmbVVv3BhKjhkyzlgEb_8FIacxCkKGEb36g27c6Pu4RgkFMiZkvoNme0h7F4I3ttz6plP-uwRa7lovD60fdBf1-mCrglat9arXTfj9xoAhQnT-AWJgfy4</recordid><startdate>20081201</startdate><enddate>20081201</enddate><creator>ACKERMANN, Heiner</creator><creator>RÖGLIN, Heiko</creator><creator>VÖCKING, Berthold</creator><general>Association for Computing Machinery</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20081201</creationdate><title>On the Impact of Combinatorial Structure on Congestion Games</title><author>ACKERMANN, Heiner ; RÖGLIN, Heiko ; VÖCKING, Berthold</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c428t-4f805e7a34369515ee877fbc0bd693a23c04fcbad51ccd1d8a2f41475219caf93</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2008</creationdate><topic>Algorithmics. Computability. Computer arithmetics</topic><topic>Applied sciences</topic><topic>Combinatorial analysis</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Congestion</topic><topic>Convergence</topic><topic>Exact sciences and technology</topic><topic>Game theory</topic><topic>Games</topic><topic>Hardness</topic><topic>Networks</topic><topic>Operational research and scientific management</topic><topic>Operational research. Management science</topic><topic>Players</topic><topic>Polynomials</topic><topic>Software</topic><topic>Strategy</topic><topic>Studies</topic><topic>Theoretical computing</topic><topic>Traffic congestion</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>ACKERMANN, Heiner</creatorcontrib><creatorcontrib>RÖGLIN, Heiko</creatorcontrib><creatorcontrib>VÖCKING, Berthold</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Journal of the ACM</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>ACKERMANN, Heiner</au><au>RÖGLIN, Heiko</au><au>VÖCKING, Berthold</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>On the Impact of Combinatorial Structure on Congestion Games</atitle><jtitle>Journal of the ACM</jtitle><date>2008-12-01</date><risdate>2008</risdate><volume>55</volume><issue>6</issue><spage>1</spage><epage>22</epage><pages>1-22</pages><issn>0004-5411</issn><eissn>1557-735X</eissn><coden>JACOAH</coden><abstract>We study the impact of combinatorial structure in congestion games on the complexity of computing pure Nash equilibria and the convergence time of best response sequences. In particular, we investigate which properties of the strategy spaces of individual players ensure a polynomial convergence time. We show that if the strategy space of each player consists of the bases of a matroid over the set of resources, then the lengths of all best response sequences are polynomially bounded in the number of players and resources. We also prove that this result is tight, that is, the matroid property is a necessary and sufficient condition on the players' strategy spaces for guaranteeing polynomial-time convergence to a Nash equilibrium.
In addition, we present an approach that enables us to devise hardness proofs for various kinds of combinatorial games, including first results about the hardness of market sharing games and congestion games for overlay network design. Our approach also yields a short proof for the PLS-completeness of network congestion games. In particular, we show that network congestion games are PLS-complete for directed and undirected networks even in case of linear latency functions.</abstract><cop>New York, NY</cop><pub>Association for Computing Machinery</pub><doi>10.1145/1455248.1455249</doi><tpages>22</tpages></addata></record> |
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subjects | Algorithmics. Computability. Computer arithmetics Applied sciences Combinatorial analysis Computer science control theory systems Computer systems and distributed systems. User interface Congestion Convergence Exact sciences and technology Game theory Games Hardness Networks Operational research and scientific management Operational research. Management science Players Polynomials Software Strategy Studies Theoretical computing Traffic congestion |
title | On the Impact of Combinatorial Structure on Congestion Games |
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