Tangible augmented prototyping of digital handheld products

Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, a...

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Veröffentlicht in:Computers in industry 2009-02, Vol.60 (2), p.114-125
Hauptverfasser: Park, Hyungjun, Moon, Hee-Cheol, Lee, Jae Yeol
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creator Park, Hyungjun
Moon, Hee-Cheol
Lee, Jae Yeol
description Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, and the other is for a pointer. The user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. Rapid prototyping and paper-based modeling are adopted to fabricate the AR-based tangible objects which play an important role in improving the accuracy and tangibility of user interaction. For functional behavior simulation, we adopt a state transition methodology to capture the functional behavior of the product into an information model, and build a finite state machine (FSM) to control the transition between states of the product based on the information model. The FSM is combined with the AR-based tangible objects whose operations in the AR environment facilitate the tangible interaction, realistic visualization and functional simulation of a digital handheld product. Based on the proposed approach, a prototyping system has been developed and applied for the design evaluation of various digital handheld products with encouraging feedback from users.
doi_str_mv 10.1016/j.compind.2008.09.001
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source Elsevier ScienceDirect Journals
subjects Applied sciences
Artificial intelligence
Augmented reality
Computer science
control theory
systems
Computer simulation
Control theory. Systems
Digital electronics
Exact sciences and technology
Functional behavior simulation
Handheld computers
Pattern recognition. Digital image processing. Computational geometry
Process control. Computer integrated manufacturing
Prototypes
Simulation
Software
Software engineering
Studies
Tangible objects
User behavior
User interaction
Virtual prototyping
title Tangible augmented prototyping of digital handheld products
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