Tangible augmented prototyping of digital handheld products
Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, a...
Gespeichert in:
Veröffentlicht in: | Computers in industry 2009-02, Vol.60 (2), p.114-125 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 125 |
---|---|
container_issue | 2 |
container_start_page | 114 |
container_title | Computers in industry |
container_volume | 60 |
creator | Park, Hyungjun Moon, Hee-Cheol Lee, Jae Yeol |
description | Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, and the other is for a pointer. The user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. Rapid prototyping and paper-based modeling are adopted to fabricate the AR-based tangible objects which play an important role in improving the accuracy and tangibility of user interaction. For functional behavior simulation, we adopt a state transition methodology to capture the functional behavior of the product into an information model, and build a finite state machine (FSM) to control the transition between states of the product based on the information model. The FSM is combined with the AR-based tangible objects whose operations in the AR environment facilitate the tangible interaction, realistic visualization and functional simulation of a digital handheld product. Based on the proposed approach, a prototyping system has been developed and applied for the design evaluation of various digital handheld products with encouraging feedback from users. |
doi_str_mv | 10.1016/j.compind.2008.09.001 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_33578466</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0166361508001024</els_id><sourcerecordid>1641339411</sourcerecordid><originalsourceid>FETCH-LOGICAL-c397t-6e0c3853c5daaf5ff16f3baf6be90688acdc0790c1734baaaa6ff0959416099f3</originalsourceid><addsrcrecordid>eNqFkE1LxDAQhoMouK7-BKEIemtNmiZp8CCy-AULXtZzSPNRU7rtmqTC_nuz7uLBi3OZwzzzzvAAcIlggSCit12hxvXGDbooIawLyAsI0RGYoZqVOUW8OgazxNEcU0ROwVkIHUzFGJ2Bu5UcWtf0JpNTuzZDNDrb-DGOcZsS22y0mXati7LPPuSgP0z_M9eTiuEcnFjZB3Nx6HPw_vS4Wrzky7fn18XDMleYs5hTAxWuCVZES2mJtYha3EhLG8MhrWuptIKMQ4UYrhqZiloLOeEVopBzi-fgZp-bDn9OJkSxdkGZvpeDGacgMCasrihN4NUfsBsnP6TfRJkYxkpWJojsIeXHELyxYuPdWvqtQFDsfIpOHHyKnU8BuUg-0971IVwGJXvr5aBc-F0uEaKIkR13v-dMUvLljBdBOTMoo503Kgo9un8ufQNUq45O</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>235777272</pqid></control><display><type>article</type><title>Tangible augmented prototyping of digital handheld products</title><source>Elsevier ScienceDirect Journals</source><creator>Park, Hyungjun ; Moon, Hee-Cheol ; Lee, Jae Yeol</creator><creatorcontrib>Park, Hyungjun ; Moon, Hee-Cheol ; Lee, Jae Yeol</creatorcontrib><description>Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, and the other is for a pointer. The user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. Rapid prototyping and paper-based modeling are adopted to fabricate the AR-based tangible objects which play an important role in improving the accuracy and tangibility of user interaction. For functional behavior simulation, we adopt a state transition methodology to capture the functional behavior of the product into an information model, and build a finite state machine (FSM) to control the transition between states of the product based on the information model. The FSM is combined with the AR-based tangible objects whose operations in the AR environment facilitate the tangible interaction, realistic visualization and functional simulation of a digital handheld product. Based on the proposed approach, a prototyping system has been developed and applied for the design evaluation of various digital handheld products with encouraging feedback from users.</description><identifier>ISSN: 0166-3615</identifier><identifier>EISSN: 1872-6194</identifier><identifier>DOI: 10.1016/j.compind.2008.09.001</identifier><identifier>CODEN: CINUD4</identifier><language>eng</language><publisher>Kidlington: Elsevier B.V</publisher><subject>Applied sciences ; Artificial intelligence ; Augmented reality ; Computer science; control theory; systems ; Computer simulation ; Control theory. Systems ; Digital electronics ; Exact sciences and technology ; Functional behavior simulation ; Handheld computers ; Pattern recognition. Digital image processing. Computational geometry ; Process control. Computer integrated manufacturing ; Prototypes ; Simulation ; Software ; Software engineering ; Studies ; Tangible objects ; User behavior ; User interaction ; Virtual prototyping</subject><ispartof>Computers in industry, 2009-02, Vol.60 (2), p.114-125</ispartof><rights>2008 Elsevier B.V.</rights><rights>2009 INIST-CNRS</rights><rights>Copyright Elsevier Sequoia S.A. Feb 2009</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c397t-6e0c3853c5daaf5ff16f3baf6be90688acdc0790c1734baaaa6ff0959416099f3</citedby><cites>FETCH-LOGICAL-c397t-6e0c3853c5daaf5ff16f3baf6be90688acdc0790c1734baaaa6ff0959416099f3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.compind.2008.09.001$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3536,27903,27904,45974</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=21161751$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Park, Hyungjun</creatorcontrib><creatorcontrib>Moon, Hee-Cheol</creatorcontrib><creatorcontrib>Lee, Jae Yeol</creatorcontrib><title>Tangible augmented prototyping of digital handheld products</title><title>Computers in industry</title><description>Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, and the other is for a pointer. The user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. Rapid prototyping and paper-based modeling are adopted to fabricate the AR-based tangible objects which play an important role in improving the accuracy and tangibility of user interaction. For functional behavior simulation, we adopt a state transition methodology to capture the functional behavior of the product into an information model, and build a finite state machine (FSM) to control the transition between states of the product based on the information model. The FSM is combined with the AR-based tangible objects whose operations in the AR environment facilitate the tangible interaction, realistic visualization and functional simulation of a digital handheld product. Based on the proposed approach, a prototyping system has been developed and applied for the design evaluation of various digital handheld products with encouraging feedback from users.</description><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Augmented reality</subject><subject>Computer science; control theory; systems</subject><subject>Computer simulation</subject><subject>Control theory. Systems</subject><subject>Digital electronics</subject><subject>Exact sciences and technology</subject><subject>Functional behavior simulation</subject><subject>Handheld computers</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Process control. Computer integrated manufacturing</subject><subject>Prototypes</subject><subject>Simulation</subject><subject>Software</subject><subject>Software engineering</subject><subject>Studies</subject><subject>Tangible objects</subject><subject>User behavior</subject><subject>User interaction</subject><subject>Virtual prototyping</subject><issn>0166-3615</issn><issn>1872-6194</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2009</creationdate><recordtype>article</recordtype><recordid>eNqFkE1LxDAQhoMouK7-BKEIemtNmiZp8CCy-AULXtZzSPNRU7rtmqTC_nuz7uLBi3OZwzzzzvAAcIlggSCit12hxvXGDbooIawLyAsI0RGYoZqVOUW8OgazxNEcU0ROwVkIHUzFGJ2Bu5UcWtf0JpNTuzZDNDrb-DGOcZsS22y0mXati7LPPuSgP0z_M9eTiuEcnFjZB3Nx6HPw_vS4Wrzky7fn18XDMleYs5hTAxWuCVZES2mJtYha3EhLG8MhrWuptIKMQ4UYrhqZiloLOeEVopBzi-fgZp-bDn9OJkSxdkGZvpeDGacgMCasrihN4NUfsBsnP6TfRJkYxkpWJojsIeXHELyxYuPdWvqtQFDsfIpOHHyKnU8BuUg-0971IVwGJXvr5aBc-F0uEaKIkR13v-dMUvLljBdBOTMoo503Kgo9un8ufQNUq45O</recordid><startdate>20090201</startdate><enddate>20090201</enddate><creator>Park, Hyungjun</creator><creator>Moon, Hee-Cheol</creator><creator>Lee, Jae Yeol</creator><general>Elsevier B.V</general><general>Elsevier</general><general>Elsevier Sequoia S.A</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20090201</creationdate><title>Tangible augmented prototyping of digital handheld products</title><author>Park, Hyungjun ; Moon, Hee-Cheol ; Lee, Jae Yeol</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c397t-6e0c3853c5daaf5ff16f3baf6be90688acdc0790c1734baaaa6ff0959416099f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Augmented reality</topic><topic>Computer science; control theory; systems</topic><topic>Computer simulation</topic><topic>Control theory. Systems</topic><topic>Digital electronics</topic><topic>Exact sciences and technology</topic><topic>Functional behavior simulation</topic><topic>Handheld computers</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Process control. Computer integrated manufacturing</topic><topic>Prototypes</topic><topic>Simulation</topic><topic>Software</topic><topic>Software engineering</topic><topic>Studies</topic><topic>Tangible objects</topic><topic>User behavior</topic><topic>User interaction</topic><topic>Virtual prototyping</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Park, Hyungjun</creatorcontrib><creatorcontrib>Moon, Hee-Cheol</creatorcontrib><creatorcontrib>Lee, Jae Yeol</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers in industry</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Park, Hyungjun</au><au>Moon, Hee-Cheol</au><au>Lee, Jae Yeol</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Tangible augmented prototyping of digital handheld products</atitle><jtitle>Computers in industry</jtitle><date>2009-02-01</date><risdate>2009</risdate><volume>60</volume><issue>2</issue><spage>114</spage><epage>125</epage><pages>114-125</pages><issn>0166-3615</issn><eissn>1872-6194</eissn><coden>CINUD4</coden><abstract>Proposed in this paper is a novel approach to virtual prototyping of digital handheld products using augmented reality (AR)-based tangible interaction and functional behavior simulation. For tangible user interaction in an AR environment, we use two types of tangible objects: one is for a product, and the other is for a pointer. The user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. Rapid prototyping and paper-based modeling are adopted to fabricate the AR-based tangible objects which play an important role in improving the accuracy and tangibility of user interaction. For functional behavior simulation, we adopt a state transition methodology to capture the functional behavior of the product into an information model, and build a finite state machine (FSM) to control the transition between states of the product based on the information model. The FSM is combined with the AR-based tangible objects whose operations in the AR environment facilitate the tangible interaction, realistic visualization and functional simulation of a digital handheld product. Based on the proposed approach, a prototyping system has been developed and applied for the design evaluation of various digital handheld products with encouraging feedback from users.</abstract><cop>Kidlington</cop><pub>Elsevier B.V</pub><doi>10.1016/j.compind.2008.09.001</doi><tpages>12</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0166-3615 |
ispartof | Computers in industry, 2009-02, Vol.60 (2), p.114-125 |
issn | 0166-3615 1872-6194 |
language | eng |
recordid | cdi_proquest_miscellaneous_33578466 |
source | Elsevier ScienceDirect Journals |
subjects | Applied sciences Artificial intelligence Augmented reality Computer science control theory systems Computer simulation Control theory. Systems Digital electronics Exact sciences and technology Functional behavior simulation Handheld computers Pattern recognition. Digital image processing. Computational geometry Process control. Computer integrated manufacturing Prototypes Simulation Software Software engineering Studies Tangible objects User behavior User interaction Virtual prototyping |
title | Tangible augmented prototyping of digital handheld products |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-23T03%3A46%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Tangible%20augmented%20prototyping%20of%20digital%20handheld%20products&rft.jtitle=Computers%20in%20industry&rft.au=Park,%20Hyungjun&rft.date=2009-02-01&rft.volume=60&rft.issue=2&rft.spage=114&rft.epage=125&rft.pages=114-125&rft.issn=0166-3615&rft.eissn=1872-6194&rft.coden=CINUD4&rft_id=info:doi/10.1016/j.compind.2008.09.001&rft_dat=%3Cproquest_cross%3E1641339411%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=235777272&rft_id=info:pmid/&rft_els_id=S0166361508001024&rfr_iscdi=true |