Semantic Representation and Recognition of Continued and Recursive Human Activities
This paper describes a methodology for automated recognition of complex human activities. The paper proposes a general framework which reliably recognizes high-level human actions and human-human interactions. Our approach is a description-based approach, which enables a user to encode the structure...
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Veröffentlicht in: | International journal of computer vision 2009-04, Vol.82 (1), p.1-24 |
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description | This paper describes a methodology for automated recognition of complex human activities. The paper proposes a general framework which reliably recognizes high-level human actions and human-human interactions. Our approach is a description-based approach, which enables a user to encode the structure of a high-level human activity as a formal representation. Recognition of human activities is done by semantically matching constructed representations with actual observations. The methodology uses a context-free grammar (CFG) based representation scheme as a formal syntax for representing composite activities. Our CFG-based representation enables us to define complex human activities based on simpler activities or movements. Our system takes advantage of both statistical recognition techniques from computer vision and knowledge representation concepts from traditional artificial intelligence. In the low-level of the system, image sequences are processed to extract poses and gestures. Based on the recognition of gestures, the high-level of the system hierarchically recognizes composite actions and interactions occurring in a sequence of image frames. The concept of hallucinations and a probabilistic semantic-level recognition algorithm is introduced to cope with imperfect lower-layers. As a result, the system recognizes human activities including ‘fighting’ and ‘assault’, which are high-level activities that previous systems had difficulties. The experimental results show that our system reliably recognizes sequences of complex human activities with a high recognition rate. |
doi_str_mv | 10.1007/s11263-008-0181-1 |
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S. ; Aggarwal, J. K.</creator><creatorcontrib>Ryoo, M. S. ; Aggarwal, J. K.</creatorcontrib><description>This paper describes a methodology for automated recognition of complex human activities. The paper proposes a general framework which reliably recognizes high-level human actions and human-human interactions. Our approach is a description-based approach, which enables a user to encode the structure of a high-level human activity as a formal representation. Recognition of human activities is done by semantically matching constructed representations with actual observations. The methodology uses a context-free grammar (CFG) based representation scheme as a formal syntax for representing composite activities. Our CFG-based representation enables us to define complex human activities based on simpler activities or movements. Our system takes advantage of both statistical recognition techniques from computer vision and knowledge representation concepts from traditional artificial intelligence. In the low-level of the system, image sequences are processed to extract poses and gestures. Based on the recognition of gestures, the high-level of the system hierarchically recognizes composite actions and interactions occurring in a sequence of image frames. The concept of hallucinations and a probabilistic semantic-level recognition algorithm is introduced to cope with imperfect lower-layers. As a result, the system recognizes human activities including ‘fighting’ and ‘assault’, which are high-level activities that previous systems had difficulties. 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Our CFG-based representation enables us to define complex human activities based on simpler activities or movements. Our system takes advantage of both statistical recognition techniques from computer vision and knowledge representation concepts from traditional artificial intelligence. In the low-level of the system, image sequences are processed to extract poses and gestures. Based on the recognition of gestures, the high-level of the system hierarchically recognizes composite actions and interactions occurring in a sequence of image frames. The concept of hallucinations and a probabilistic semantic-level recognition algorithm is introduced to cope with imperfect lower-layers. As a result, the system recognizes human activities including ‘fighting’ and ‘assault’, which are high-level activities that previous systems had difficulties. 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subjects | Applied sciences Artificial Intelligence Computer Imaging Computer Science Computer science control theory systems Exact sciences and technology Image Processing and Computer Vision Pattern Recognition Pattern Recognition and Graphics Pattern recognition. Digital image processing. Computational geometry Semantics Studies Syntax Vision |
title | Semantic Representation and Recognition of Continued and Recursive Human Activities |
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