Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects

Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.M...

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Veröffentlicht in:Nihon Rōnen Igakkai zasshi 2024/07/25, Vol.61(3), pp.312-321
Hauptverfasser: Suzuki, Mizue, Ito, Tomotaka, Kanamori, Takuya, Inagaki, Keigo, Mimuro, Soichiro, Yamakawa, Miyae, Takiue, Keigo, Sawaki, Keisuke, Komatsu, Yusuke, Uchiyama, Masayo, Kawashima, Chieko, Yamazaki, Kaoru, Satoh, Masako, Isogai, Satoshi
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container_issue 3
container_start_page 312
container_title Nihon Rōnen Igakkai zasshi
container_volume 61
creator Suzuki, Mizue
Ito, Tomotaka
Kanamori, Takuya
Inagaki, Keigo
Mimuro, Soichiro
Yamakawa, Miyae
Takiue, Keigo
Sawaki, Keisuke
Komatsu, Yusuke
Uchiyama, Masayo
Kawashima, Chieko
Yamazaki, Kaoru
Satoh, Masako
Isogai, Satoshi
description Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.Methods: effectiveness of the program was analyzed through free-response statements from 67 nurses (84.8%) and 12 doctors (15.2%) who participated in the program between February 16 and April 18, 2023.Results: Regarding the experience of delirium from the perspective of older adults with dementia (personal experience), the following statements were extracted "1. I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. This suggests the possibility of objective effects on treatment and care in future practice.
doi_str_mv 10.3143/geriatrics.61.312
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I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. 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I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. 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Ito, Tomotaka ; Kanamori, Takuya ; Inagaki, Keigo ; Mimuro, Soichiro ; Yamakawa, Miyae ; Takiue, Keigo ; Sawaki, Keisuke ; Komatsu, Yusuke ; Uchiyama, Masayo ; Kawashima, Chieko ; Yamazaki, Kaoru ; Satoh, Masako ; Isogai, Satoshi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-j1201-8674cf29edc2e783f2e6c5d57bf1163c5d4119d3239ec1c20cf0d9eb97906b403</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>jpn</language><creationdate>2024</creationdate><topic>Aged</topic><topic>Augmented Reality</topic><topic>Delirium</topic><topic>Delirium - prevention &amp; control</topic><topic>Delirium - therapy</topic><topic>Dementia</topic><topic>Digital Transformation (DX)</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Simulation intervention</topic><topic>Subjective effects</topic><topic>Virtual Reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Suzuki, Mizue</creatorcontrib><creatorcontrib>Ito, Tomotaka</creatorcontrib><creatorcontrib>Kanamori, Takuya</creatorcontrib><creatorcontrib>Inagaki, Keigo</creatorcontrib><creatorcontrib>Mimuro, Soichiro</creatorcontrib><creatorcontrib>Yamakawa, Miyae</creatorcontrib><creatorcontrib>Takiue, Keigo</creatorcontrib><creatorcontrib>Sawaki, Keisuke</creatorcontrib><creatorcontrib>Komatsu, Yusuke</creatorcontrib><creatorcontrib>Uchiyama, Masayo</creatorcontrib><creatorcontrib>Kawashima, Chieko</creatorcontrib><creatorcontrib>Yamazaki, Kaoru</creatorcontrib><creatorcontrib>Satoh, Masako</creatorcontrib><creatorcontrib>Isogai, Satoshi</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>MEDLINE - Academic</collection><jtitle>Nihon Rōnen Igakkai zasshi</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Suzuki, Mizue</au><au>Ito, Tomotaka</au><au>Kanamori, Takuya</au><au>Inagaki, Keigo</au><au>Mimuro, Soichiro</au><au>Yamakawa, Miyae</au><au>Takiue, Keigo</au><au>Sawaki, Keisuke</au><au>Komatsu, Yusuke</au><au>Uchiyama, Masayo</au><au>Kawashima, Chieko</au><au>Yamazaki, Kaoru</au><au>Satoh, Masako</au><au>Isogai, Satoshi</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects</atitle><jtitle>Nihon Rōnen Igakkai zasshi</jtitle><addtitle>Nippon Ronen Igakkai Zasshi</addtitle><date>2024</date><risdate>2024</risdate><volume>61</volume><issue>3</issue><spage>312</spage><epage>321</epage><pages>312-321</pages><issn>0300-9173</issn><abstract>Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.Methods: effectiveness of the program was analyzed through free-response statements from 67 nurses (84.8%) and 12 doctors (15.2%) who participated in the program between February 16 and April 18, 2023.Results: Regarding the experience of delirium from the perspective of older adults with dementia (personal experience), the following statements were extracted "1. I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. 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source J-STAGE Free; MEDLINE; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals
subjects Aged
Augmented Reality
Delirium
Delirium - prevention & control
Delirium - therapy
Dementia
Digital Transformation (DX)
Female
Humans
Male
Simulation intervention
Subjective effects
Virtual Reality
title Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects
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