Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects
Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.M...
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Veröffentlicht in: | Nihon Rōnen Igakkai zasshi 2024/07/25, Vol.61(3), pp.312-321 |
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creator | Suzuki, Mizue Ito, Tomotaka Kanamori, Takuya Inagaki, Keigo Mimuro, Soichiro Yamakawa, Miyae Takiue, Keigo Sawaki, Keisuke Komatsu, Yusuke Uchiyama, Masayo Kawashima, Chieko Yamazaki, Kaoru Satoh, Masako Isogai, Satoshi |
description | Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.Methods: effectiveness of the program was analyzed through free-response statements from 67 nurses (84.8%) and 12 doctors (15.2%) who participated in the program between February 16 and April 18, 2023.Results: Regarding the experience of delirium from the perspective of older adults with dementia (personal experience), the following statements were extracted "1. I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. This suggests the possibility of objective effects on treatment and care in future practice. |
doi_str_mv | 10.3143/geriatrics.61.312 |
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I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. This suggests the possibility of objective effects on treatment and care in future practice.</description><identifier>ISSN: 0300-9173</identifier><identifier>DOI: 10.3143/geriatrics.61.312</identifier><identifier>PMID: 39261101</identifier><language>jpn</language><publisher>Japan: The Japan Geriatrics Society</publisher><subject>Aged ; Augmented Reality ; Delirium ; Delirium - prevention & control ; Delirium - therapy ; Dementia ; Digital Transformation (DX) ; Female ; Humans ; Male ; Simulation intervention ; Subjective effects ; Virtual Reality</subject><ispartof>Nippon Ronen Igakkai Zasshi. Japanese Journal of Geriatrics, 2024/07/25, Vol.61(3), pp.312-321</ispartof><rights>2024 The Japan Geriatrics Society</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,778,782,1879,4012,27906,27907,27908</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/39261101$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Suzuki, Mizue</creatorcontrib><creatorcontrib>Ito, Tomotaka</creatorcontrib><creatorcontrib>Kanamori, Takuya</creatorcontrib><creatorcontrib>Inagaki, Keigo</creatorcontrib><creatorcontrib>Mimuro, Soichiro</creatorcontrib><creatorcontrib>Yamakawa, Miyae</creatorcontrib><creatorcontrib>Takiue, Keigo</creatorcontrib><creatorcontrib>Sawaki, Keisuke</creatorcontrib><creatorcontrib>Komatsu, Yusuke</creatorcontrib><creatorcontrib>Uchiyama, Masayo</creatorcontrib><creatorcontrib>Kawashima, Chieko</creatorcontrib><creatorcontrib>Yamazaki, Kaoru</creatorcontrib><creatorcontrib>Satoh, Masako</creatorcontrib><creatorcontrib>Isogai, Satoshi</creatorcontrib><title>Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects</title><title>Nihon Rōnen Igakkai zasshi</title><addtitle>Nippon Ronen Igakkai Zasshi</addtitle><description>Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.Methods: effectiveness of the program was analyzed through free-response statements from 67 nurses (84.8%) and 12 doctors (15.2%) who participated in the program between February 16 and April 18, 2023.Results: Regarding the experience of delirium from the perspective of older adults with dementia (personal experience), the following statements were extracted "1. I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. This suggests the possibility of objective effects on treatment and care in future practice.</description><subject>Aged</subject><subject>Augmented Reality</subject><subject>Delirium</subject><subject>Delirium - prevention & control</subject><subject>Delirium - therapy</subject><subject>Dementia</subject><subject>Digital Transformation (DX)</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>Simulation intervention</subject><subject>Subjective effects</subject><subject>Virtual Reality</subject><issn>0300-9173</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNpFkU1P3DAQhn0oKh_lB_SCfOSy4I-sQ3qroAUkJC5wjhx7nJ2Vkyz-WMRv7J-qw8Jy8bwz87zjkYaQn5xdSF7Jyx4C6hTQxAvFS0l8I0dMMrZoeC0PyXGMa8aWy0qJ7-RQNkJxzvgR-XeDPSbtaQp6jG4Kg044jbQomlZANwG2ML6XJkcteAyYB4ol9RYC1Tb7FOkrplXpDjOqf9GbYvLTZk5nW8Qh-91cHBOEz4k54tjTLYaUywYBtMf0RvVoqc79bAa7r27C1Ac9xPc2li9j7tZgEm6BgnNFxR_kwGkf4fQjnpDnv3-eru8WD4-399e_HxZrLhhfXKm6Mk40YI2A-ko6Acos7bLuHOdKFllx3lgpZAOGG8GMY7aBrqkbprqKyRNyvptbdnrJEFM7YDTgvR5hyrGVnMmqUpWa0bMPNHcD2HYTcNDhrf08QAFud8A6Jt3DHtAhofHQfp21VbyV8zNHLvaEWenQwij_A-OnqMM</recordid><startdate>2024</startdate><enddate>2024</enddate><creator>Suzuki, Mizue</creator><creator>Ito, Tomotaka</creator><creator>Kanamori, Takuya</creator><creator>Inagaki, Keigo</creator><creator>Mimuro, Soichiro</creator><creator>Yamakawa, Miyae</creator><creator>Takiue, Keigo</creator><creator>Sawaki, Keisuke</creator><creator>Komatsu, Yusuke</creator><creator>Uchiyama, Masayo</creator><creator>Kawashima, Chieko</creator><creator>Yamazaki, Kaoru</creator><creator>Satoh, Masako</creator><creator>Isogai, Satoshi</creator><general>The Japan Geriatrics Society</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>7X8</scope></search><sort><creationdate>2024</creationdate><title>Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects</title><author>Suzuki, Mizue ; Ito, Tomotaka ; Kanamori, Takuya ; Inagaki, Keigo ; Mimuro, Soichiro ; Yamakawa, Miyae ; Takiue, Keigo ; Sawaki, Keisuke ; Komatsu, Yusuke ; Uchiyama, Masayo ; Kawashima, Chieko ; Yamazaki, Kaoru ; Satoh, Masako ; Isogai, Satoshi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-j1201-8674cf29edc2e783f2e6c5d57bf1163c5d4119d3239ec1c20cf0d9eb97906b403</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>jpn</language><creationdate>2024</creationdate><topic>Aged</topic><topic>Augmented Reality</topic><topic>Delirium</topic><topic>Delirium - prevention & control</topic><topic>Delirium - therapy</topic><topic>Dementia</topic><topic>Digital Transformation (DX)</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Simulation intervention</topic><topic>Subjective effects</topic><topic>Virtual Reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Suzuki, Mizue</creatorcontrib><creatorcontrib>Ito, Tomotaka</creatorcontrib><creatorcontrib>Kanamori, Takuya</creatorcontrib><creatorcontrib>Inagaki, Keigo</creatorcontrib><creatorcontrib>Mimuro, Soichiro</creatorcontrib><creatorcontrib>Yamakawa, Miyae</creatorcontrib><creatorcontrib>Takiue, Keigo</creatorcontrib><creatorcontrib>Sawaki, Keisuke</creatorcontrib><creatorcontrib>Komatsu, Yusuke</creatorcontrib><creatorcontrib>Uchiyama, Masayo</creatorcontrib><creatorcontrib>Kawashima, Chieko</creatorcontrib><creatorcontrib>Yamazaki, Kaoru</creatorcontrib><creatorcontrib>Satoh, Masako</creatorcontrib><creatorcontrib>Isogai, Satoshi</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>MEDLINE - Academic</collection><jtitle>Nihon Rōnen Igakkai zasshi</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Suzuki, Mizue</au><au>Ito, Tomotaka</au><au>Kanamori, Takuya</au><au>Inagaki, Keigo</au><au>Mimuro, Soichiro</au><au>Yamakawa, Miyae</au><au>Takiue, Keigo</au><au>Sawaki, Keisuke</au><au>Komatsu, Yusuke</au><au>Uchiyama, Masayo</au><au>Kawashima, Chieko</au><au>Yamazaki, Kaoru</au><au>Satoh, Masako</au><au>Isogai, Satoshi</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects</atitle><jtitle>Nihon Rōnen Igakkai zasshi</jtitle><addtitle>Nippon Ronen Igakkai Zasshi</addtitle><date>2024</date><risdate>2024</risdate><volume>61</volume><issue>3</issue><spage>312</spage><epage>321</epage><pages>312-321</pages><issn>0300-9173</issn><abstract>Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.Methods: effectiveness of the program was analyzed through free-response statements from 67 nurses (84.8%) and 12 doctors (15.2%) who participated in the program between February 16 and April 18, 2023.Results: Regarding the experience of delirium from the perspective of older adults with dementia (personal experience), the following statements were extracted "1. I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. This suggests the possibility of objective effects on treatment and care in future practice.</abstract><cop>Japan</cop><pub>The Japan Geriatrics Society</pub><pmid>39261101</pmid><doi>10.3143/geriatrics.61.312</doi><tpages>10</tpages></addata></record> |
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subjects | Aged Augmented Reality Delirium Delirium - prevention & control Delirium - therapy Dementia Digital Transformation (DX) Female Humans Male Simulation intervention Subjective effects Virtual Reality |
title | Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects |
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