Stackless KD-Tree Traversal for High Performance GPU Ray Tracing

Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet available from the CPUs in standard PCs. Incidentally, most of these PCs also contain modern GPUs that do offer much larger raw...

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Veröffentlicht in:Computer graphics forum 2007-09, Vol.26 (3), p.415-424
Hauptverfasser: Popov, Stefan, Günther, Johannes, Seidel, Hans-Peter, Slusallek, Philipp
Format: Artikel
Sprache:eng
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