Virtual reality in the outpatient: reducing anxiety and fear in venous puncture
Up to 80% of children admitted to a hospital experience pain, mainly associated with venipuncture. To analyze whether the use of virtual reality (VR) headsets during venipuncture can modify the perception of pain, anxiety, and fear in pediatrics. Open label, randomized clinical trial. The presence o...
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Veröffentlicht in: | Andes pediatrica : revista Chilena de pediatría 2024-06, Vol.95 (3), p.272 |
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container_title | Andes pediatrica : revista Chilena de pediatría |
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creator | Pérez-Moneo, Begoña Gayo Bellido, Marta Barral Mena, Estefanía Pérez-Moneo Agapito, Ma Ángeles Correyero García, Laura Baños Fuerte, Raquel |
description | Up to 80% of children admitted to a hospital experience pain, mainly associated with venipuncture.
To analyze whether the use of virtual reality (VR) headsets during venipuncture can modify the perception of pain, anxiety, and fear in pediatrics.
Open label, randomized clinical trial. The presence of intellectual, visual, or hearing impairment were considered exclusion criteria. Two anxiety and fear scales were administered before and after the procedure, and the Wong-Baker face pain scale at the end. The following were recorded: number of venipuncture attempts, duration of the procedure, and side effects.
78 patients were included, 38 males and a mean age of 9.63 years. In the intervention group, the mean pain value was 2.87, with a mean difference (MD) of -0.85 compared with the control one (95% confidence interval (CI) -2.02 to 0.33). There was a significant reduction in the level of anxiety and fear, with MDs of -2.59 (95%CI: -3.92 to -1.26) and -0.85 points (95%CI: -1.45 to -0.24), respectively.
the use of VR headsets in venipuncture in hospital daytime care decreases the level of anxiety and fear in children and seems to reduce pain, without adverse effects. The venipuncture procedure has the same success rate and does not increase its duration. |
doi_str_mv | 10.32641/andespediatr.v95i3.5114 |
format | Article |
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To analyze whether the use of virtual reality (VR) headsets during venipuncture can modify the perception of pain, anxiety, and fear in pediatrics.
Open label, randomized clinical trial. The presence of intellectual, visual, or hearing impairment were considered exclusion criteria. Two anxiety and fear scales were administered before and after the procedure, and the Wong-Baker face pain scale at the end. The following were recorded: number of venipuncture attempts, duration of the procedure, and side effects.
78 patients were included, 38 males and a mean age of 9.63 years. In the intervention group, the mean pain value was 2.87, with a mean difference (MD) of -0.85 compared with the control one (95% confidence interval (CI) -2.02 to 0.33). There was a significant reduction in the level of anxiety and fear, with MDs of -2.59 (95%CI: -3.92 to -1.26) and -0.85 points (95%CI: -1.45 to -0.24), respectively.
the use of VR headsets in venipuncture in hospital daytime care decreases the level of anxiety and fear in children and seems to reduce pain, without adverse effects. The venipuncture procedure has the same success rate and does not increase its duration.</description><identifier>ISSN: 2452-6053</identifier><identifier>EISSN: 2452-6053</identifier><identifier>DOI: 10.32641/andespediatr.v95i3.5114</identifier><identifier>PMID: 39093212</identifier><language>spa</language><publisher>Chile</publisher><subject>Adolescent ; Anxiety - prevention & control ; Child ; Child, Preschool ; Fear - psychology ; Female ; Humans ; Male ; Outpatients ; Pain - prevention & control ; Pain - psychology ; Pain Measurement ; Pain, Procedural - etiology ; Pain, Procedural - prevention & control ; Phlebotomy - adverse effects ; Phlebotomy - psychology ; Virtual Reality ; Virtual Reality Exposure Therapy - methods</subject><ispartof>Andes pediatrica : revista Chilena de pediatría, 2024-06, Vol.95 (3), p.272</ispartof><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,860,27901,27902</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/39093212$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Pérez-Moneo, Begoña</creatorcontrib><creatorcontrib>Gayo Bellido, Marta</creatorcontrib><creatorcontrib>Barral Mena, Estefanía</creatorcontrib><creatorcontrib>Pérez-Moneo Agapito, Ma Ángeles</creatorcontrib><creatorcontrib>Correyero García, Laura</creatorcontrib><creatorcontrib>Baños Fuerte, Raquel</creatorcontrib><title>Virtual reality in the outpatient: reducing anxiety and fear in venous puncture</title><title>Andes pediatrica : revista Chilena de pediatría</title><addtitle>Andes Pediatr</addtitle><description>Up to 80% of children admitted to a hospital experience pain, mainly associated with venipuncture.
To analyze whether the use of virtual reality (VR) headsets during venipuncture can modify the perception of pain, anxiety, and fear in pediatrics.
Open label, randomized clinical trial. The presence of intellectual, visual, or hearing impairment were considered exclusion criteria. Two anxiety and fear scales were administered before and after the procedure, and the Wong-Baker face pain scale at the end. The following were recorded: number of venipuncture attempts, duration of the procedure, and side effects.
78 patients were included, 38 males and a mean age of 9.63 years. In the intervention group, the mean pain value was 2.87, with a mean difference (MD) of -0.85 compared with the control one (95% confidence interval (CI) -2.02 to 0.33). There was a significant reduction in the level of anxiety and fear, with MDs of -2.59 (95%CI: -3.92 to -1.26) and -0.85 points (95%CI: -1.45 to -0.24), respectively.
the use of VR headsets in venipuncture in hospital daytime care decreases the level of anxiety and fear in children and seems to reduce pain, without adverse effects. The venipuncture procedure has the same success rate and does not increase its duration.</description><subject>Adolescent</subject><subject>Anxiety - prevention & control</subject><subject>Child</subject><subject>Child, Preschool</subject><subject>Fear - psychology</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>Outpatients</subject><subject>Pain - prevention & control</subject><subject>Pain - psychology</subject><subject>Pain Measurement</subject><subject>Pain, Procedural - etiology</subject><subject>Pain, Procedural - prevention & control</subject><subject>Phlebotomy - adverse effects</subject><subject>Phlebotomy - psychology</subject><subject>Virtual Reality</subject><subject>Virtual Reality Exposure Therapy - methods</subject><issn>2452-6053</issn><issn>2452-6053</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNpNkE9Lw0AUxBdRbKn9CrJHL4m7-7JJ1psU_0Ghl-I1vCQvupJu42a32G9vxAqeZmB-DMMwxqVIQeWZvEXX0jhQazH49GC0hVRLmZ2xucq0SnKh4fyfn7HlOH4IIZRRwkB-yWZgJqOkmrPNq_UhYs89YW_DkVvHwzvxfQwDBksu3E1RGxvr3ji6L0sTMw3gHaH_gQ_k9nHkQ3RNiJ6u2EWH_UjLky7Y9vFhu3pO1punl9X9OhlkJkOioaSiK7TCDo0AXaNEJYoMQSiBSLXM6zIDpY0qRV6W0OmmA22yjigvDCzYzW_t4PefkcZQ7ezYUN-jo2lOBaIsQOfGyAm9PqGx3lFbDd7u0B-rvw_gG8vZYtQ</recordid><startdate>202406</startdate><enddate>202406</enddate><creator>Pérez-Moneo, Begoña</creator><creator>Gayo Bellido, Marta</creator><creator>Barral Mena, Estefanía</creator><creator>Pérez-Moneo Agapito, Ma Ángeles</creator><creator>Correyero García, Laura</creator><creator>Baños Fuerte, Raquel</creator><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>7X8</scope></search><sort><creationdate>202406</creationdate><title>Virtual reality in the outpatient: reducing anxiety and fear in venous puncture</title><author>Pérez-Moneo, Begoña ; Gayo Bellido, Marta ; Barral Mena, Estefanía ; Pérez-Moneo Agapito, Ma Ángeles ; Correyero García, Laura ; Baños Fuerte, Raquel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p141t-538e7f752afa9035ba1a2074a3020aaeb16b8432592806883f5cf3594fee6793</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>spa</language><creationdate>2024</creationdate><topic>Adolescent</topic><topic>Anxiety - prevention & control</topic><topic>Child</topic><topic>Child, Preschool</topic><topic>Fear - psychology</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Outpatients</topic><topic>Pain - prevention & control</topic><topic>Pain - psychology</topic><topic>Pain Measurement</topic><topic>Pain, Procedural - etiology</topic><topic>Pain, Procedural - prevention & control</topic><topic>Phlebotomy - adverse effects</topic><topic>Phlebotomy - psychology</topic><topic>Virtual Reality</topic><topic>Virtual Reality Exposure Therapy - methods</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Pérez-Moneo, Begoña</creatorcontrib><creatorcontrib>Gayo Bellido, Marta</creatorcontrib><creatorcontrib>Barral Mena, Estefanía</creatorcontrib><creatorcontrib>Pérez-Moneo Agapito, Ma Ángeles</creatorcontrib><creatorcontrib>Correyero García, Laura</creatorcontrib><creatorcontrib>Baños Fuerte, Raquel</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>MEDLINE - Academic</collection><jtitle>Andes pediatrica : revista Chilena de pediatría</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Pérez-Moneo, Begoña</au><au>Gayo Bellido, Marta</au><au>Barral Mena, Estefanía</au><au>Pérez-Moneo Agapito, Ma Ángeles</au><au>Correyero García, Laura</au><au>Baños Fuerte, Raquel</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Virtual reality in the outpatient: reducing anxiety and fear in venous puncture</atitle><jtitle>Andes pediatrica : revista Chilena de pediatría</jtitle><addtitle>Andes Pediatr</addtitle><date>2024-06</date><risdate>2024</risdate><volume>95</volume><issue>3</issue><spage>272</spage><pages>272-</pages><issn>2452-6053</issn><eissn>2452-6053</eissn><abstract>Up to 80% of children admitted to a hospital experience pain, mainly associated with venipuncture.
To analyze whether the use of virtual reality (VR) headsets during venipuncture can modify the perception of pain, anxiety, and fear in pediatrics.
Open label, randomized clinical trial. The presence of intellectual, visual, or hearing impairment were considered exclusion criteria. Two anxiety and fear scales were administered before and after the procedure, and the Wong-Baker face pain scale at the end. The following were recorded: number of venipuncture attempts, duration of the procedure, and side effects.
78 patients were included, 38 males and a mean age of 9.63 years. In the intervention group, the mean pain value was 2.87, with a mean difference (MD) of -0.85 compared with the control one (95% confidence interval (CI) -2.02 to 0.33). There was a significant reduction in the level of anxiety and fear, with MDs of -2.59 (95%CI: -3.92 to -1.26) and -0.85 points (95%CI: -1.45 to -0.24), respectively.
the use of VR headsets in venipuncture in hospital daytime care decreases the level of anxiety and fear in children and seems to reduce pain, without adverse effects. The venipuncture procedure has the same success rate and does not increase its duration.</abstract><cop>Chile</cop><pmid>39093212</pmid><doi>10.32641/andespediatr.v95i3.5114</doi><oa>free_for_read</oa></addata></record> |
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subjects | Adolescent Anxiety - prevention & control Child Child, Preschool Fear - psychology Female Humans Male Outpatients Pain - prevention & control Pain - psychology Pain Measurement Pain, Procedural - etiology Pain, Procedural - prevention & control Phlebotomy - adverse effects Phlebotomy - psychology Virtual Reality Virtual Reality Exposure Therapy - methods |
title | Virtual reality in the outpatient: reducing anxiety and fear in venous puncture |
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