A comparison of virtual reality and three‐dimensional multiplanar educational methods for student learning of cone beam computed tomography interpretations

Objectives The purpose of this study was to compare student learning of cone beam computed tomography (CBCT) interpretation using immersive virtual reality (VR) and three‐dimensional multiplanar (MP) reconstructions. Methods Sixty first‐year dental students were randomly allocated to two groups, VR...

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Veröffentlicht in:Journal of dental education 2024-11, Vol.88 (11), p.1572-1581
Hauptverfasser: Bui, Duy, Benavides, Erika, Soki, Fabiana, Ramaswamy, Vidya, Kosecki, Brianna, Bonine, Brandon, Kim‐Berman, Hera
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container_end_page 1581
container_issue 11
container_start_page 1572
container_title Journal of dental education
container_volume 88
creator Bui, Duy
Benavides, Erika
Soki, Fabiana
Ramaswamy, Vidya
Kosecki, Brianna
Bonine, Brandon
Kim‐Berman, Hera
description Objectives The purpose of this study was to compare student learning of cone beam computed tomography (CBCT) interpretation using immersive virtual reality (VR) and three‐dimensional multiplanar (MP) reconstructions. Methods Sixty first‐year dental students were randomly allocated to two groups, VR and MP, and underwent a one‐on‐one educational intervention to identify anatomic structures using CBCT data. All participants completed three multiple‐choice questionnaires (MCQs) before (T1), immediately after (T2), and 2 weeks following (T3) the intervention. Additionally, pre‐survey, post‐survey, NASA Task Load Index (NASA‐TLX), and presence questionnaires were completed. Analysis of objective measures of performance on MCQs and subjective data from the questionnaires was completed (α = 0.05). Results There was a significant increase in test performance and informational recall between T1–T2 and T1–T3 for VR and MP groups (p 
doi_str_mv 10.1002/jdd.13631
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Methods Sixty first‐year dental students were randomly allocated to two groups, VR and MP, and underwent a one‐on‐one educational intervention to identify anatomic structures using CBCT data. All participants completed three multiple‐choice questionnaires (MCQs) before (T1), immediately after (T2), and 2 weeks following (T3) the intervention. Additionally, pre‐survey, post‐survey, NASA Task Load Index (NASA‐TLX), and presence questionnaires were completed. Analysis of objective measures of performance on MCQs and subjective data from the questionnaires was completed (α = 0.05). Results There was a significant increase in test performance and informational recall between T1–T2 and T1–T3 for VR and MP groups (p &lt; 0.001). However, there were no significant differences in performance on MCQs between T2 and T3. Analysis of the Presence questionnaire indicated that the VR group felt decreased distraction (p = 0.013), increased realism (p = 0.035), and increased involvement (p = 0.047) during the educational intervention when compared with the MP group. Analysis of the NASA‐TLX indicated that the VR group experienced more physical demand (p &lt; 0.01) but similar cognitive demand when compared with the MP group. Qualitative responses indicated that the VR group had a more dynamic sense of visualization and manipulation compared to the MP group. Conclusion Results from this study show that VR is as effective as traditional MP methods of CBCT interpretation learning. Further benefits of VR educational intervention include increased involvement, realism and less distraction.</description><identifier>ISSN: 0022-0337</identifier><identifier>ISSN: 1930-7837</identifier><identifier>EISSN: 1930-7837</identifier><identifier>DOI: 10.1002/jdd.13631</identifier><identifier>PMID: 38938068</identifier><language>eng</language><publisher>United States</publisher><subject>Cone-Beam Computed Tomography ; Education, Dental - methods ; Educational Measurement - methods ; Female ; Humans ; Imaging, Three-Dimensional ; immersive virtual reality ; Learning ; Male ; pedagogy ; Students, Dental - psychology ; Surveys and Questionnaires ; Virtual Reality ; Young Adult</subject><ispartof>Journal of dental education, 2024-11, Vol.88 (11), p.1572-1581</ispartof><rights>2024 The Author(s). published by Wiley Periodicals LLC on behalf of American Dental Education Association.</rights><rights>2024 The Author(s). 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Methods Sixty first‐year dental students were randomly allocated to two groups, VR and MP, and underwent a one‐on‐one educational intervention to identify anatomic structures using CBCT data. All participants completed three multiple‐choice questionnaires (MCQs) before (T1), immediately after (T2), and 2 weeks following (T3) the intervention. Additionally, pre‐survey, post‐survey, NASA Task Load Index (NASA‐TLX), and presence questionnaires were completed. Analysis of objective measures of performance on MCQs and subjective data from the questionnaires was completed (α = 0.05). Results There was a significant increase in test performance and informational recall between T1–T2 and T1–T3 for VR and MP groups (p &lt; 0.001). However, there were no significant differences in performance on MCQs between T2 and T3. Analysis of the Presence questionnaire indicated that the VR group felt decreased distraction (p = 0.013), increased realism (p = 0.035), and increased involvement (p = 0.047) during the educational intervention when compared with the MP group. Analysis of the NASA‐TLX indicated that the VR group experienced more physical demand (p &lt; 0.01) but similar cognitive demand when compared with the MP group. Qualitative responses indicated that the VR group had a more dynamic sense of visualization and manipulation compared to the MP group. Conclusion Results from this study show that VR is as effective as traditional MP methods of CBCT interpretation learning. 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Analysis of the Presence questionnaire indicated that the VR group felt decreased distraction (p = 0.013), increased realism (p = 0.035), and increased involvement (p = 0.047) during the educational intervention when compared with the MP group. Analysis of the NASA‐TLX indicated that the VR group experienced more physical demand (p &lt; 0.01) but similar cognitive demand when compared with the MP group. Qualitative responses indicated that the VR group had a more dynamic sense of visualization and manipulation compared to the MP group. Conclusion Results from this study show that VR is as effective as traditional MP methods of CBCT interpretation learning. Further benefits of VR educational intervention include increased involvement, realism and less distraction.</abstract><cop>United States</cop><pmid>38938068</pmid><doi>10.1002/jdd.13631</doi><tpages>10</tpages><orcidid>https://orcid.org/0009-0003-2083-6390</orcidid><oa>free_for_read</oa></addata></record>
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subjects Cone-Beam Computed Tomography
Education, Dental - methods
Educational Measurement - methods
Female
Humans
Imaging, Three-Dimensional
immersive virtual reality
Learning
Male
pedagogy
Students, Dental - psychology
Surveys and Questionnaires
Virtual Reality
Young Adult
title A comparison of virtual reality and three‐dimensional multiplanar educational methods for student learning of cone beam computed tomography interpretations
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