Efficient Collision Culling among Deformable Objects using Graphics Processors

We present a fast collision culling algorithm for performing inter- and intra-object collision detection among complex models using graphics hardware. Our algorithm utilizes visibility queries on the GPUs to eliminate a subset of geometric primitives that are not in close proximity and computes a po...

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Veröffentlicht in:Presence : teleoperators and virtual environment 2006-02, Vol.15 (1), p.62-76
Hauptverfasser: Govindaraju, Naga K, Lin, Ming C, Manocha, Dinesh
Format: Artikel
Sprache:eng
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