A video game for cyber security training and awareness
Although many of the concepts included in cyber security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think abou...
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Veröffentlicht in: | Computers & security 2007-02, Vol.26 (1), p.63-72 |
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description | Although many of the concepts included in cyber security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. In addition, many forms of training fail because they are rote and do not require users to think about and apply security concepts. A flexible, highly interactive video game, CyberCIEGE, is described as a security awareness tool that can support organizational security training objectives while engaging typical users in an engaging security adventure. The game is now being successfully utilized for information assurance education and training by a variety of organizations. Preliminary results indicate the game can also be an effective addition to basic information awareness training programs for general computer users (e.g., annual awareness training.) |
doi_str_mv | 10.1016/j.cose.2006.10.005 |
format | Article |
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Preliminary results indicate the game can also be an effective addition to basic information awareness training programs for general computer users (e.g., annual awareness training.)</description><subject>Computer & video games</subject><subject>Cybersecurity</subject><subject>Educational simulation</subject><subject>Information assurance</subject><subject>Network security</subject><subject>Organizational learning</subject><subject>Security management</subject><subject>Security systems</subject><subject>Studies</subject><subject>Training</subject><subject>Training and awareness</subject><subject>Video game</subject><issn>0167-4048</issn><issn>1872-6208</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2007</creationdate><recordtype>article</recordtype><recordid>eNp9kE1LAzEQhoMoWKt_wFPw4G3XJJuvBS-l-AUFL3oOaXZSsrS7Ndmt9N-bpZ48eBp4ed5h5kHolpKSEiof2tL1CUpGiMxBSYg4QzOqFSskI_oczTKkCk64vkRXKbWEUCW1niG5wIfQQI83dgfY9xG74xoiTuDGGIYjHqINXeg22HYNtt82QgcpXaMLb7cJbn7nHH0-P30sX4vV-8vbcrEqHCdsKFRFhfYaeFU3XnIn1856xwXxStRSaKu099qxteBcOCdoLYB67SsqdSW1qubo_rR3H_uvEdJgdiE52G5tB_2YDKsVo1TXGbz7A7b9GLt8m2FEccZ5JTLETpCLfUoRvNnHsLPxaCgxk0fTmsmjmTxOWfaYS4-nEuQ_DwGiSS5A56AJEdxgmj78V_8B4cR53A</recordid><startdate>20070201</startdate><enddate>20070201</enddate><creator>Cone, Benjamin D.</creator><creator>Irvine, Cynthia E.</creator><creator>Thompson, Michael F.</creator><creator>Nguyen, Thuy D.</creator><general>Elsevier Ltd</general><general>Elsevier Sequoia S.A</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>K7.</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20070201</creationdate><title>A video game for cyber security training and awareness</title><author>Cone, Benjamin D. ; Irvine, Cynthia E. ; Thompson, Michael F. ; Nguyen, Thuy D.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c402t-73158f8e439df64c6bcafc450f759658a78ff8c2b5445cc5195e1f8f316836873</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Computer & video games</topic><topic>Cybersecurity</topic><topic>Educational simulation</topic><topic>Information assurance</topic><topic>Network security</topic><topic>Organizational learning</topic><topic>Security management</topic><topic>Security systems</topic><topic>Studies</topic><topic>Training</topic><topic>Training and awareness</topic><topic>Video game</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Cone, Benjamin D.</creatorcontrib><creatorcontrib>Irvine, Cynthia E.</creatorcontrib><creatorcontrib>Thompson, Michael F.</creatorcontrib><creatorcontrib>Nguyen, Thuy D.</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers & security</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Cone, Benjamin D.</au><au>Irvine, Cynthia E.</au><au>Thompson, Michael F.</au><au>Nguyen, Thuy D.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A video game for cyber security training and awareness</atitle><jtitle>Computers & security</jtitle><date>2007-02-01</date><risdate>2007</risdate><volume>26</volume><issue>1</issue><spage>63</spage><epage>72</epage><pages>63-72</pages><issn>0167-4048</issn><eissn>1872-6208</eissn><coden>CPSEDU</coden><abstract>Although many of the concepts included in cyber security awareness training are universal, such training often must be tailored to address the policies and requirements of a particular organization. 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subjects | Computer & video games Cybersecurity Educational simulation Information assurance Network security Organizational learning Security management Security systems Studies Training Training and awareness Video game |
title | A video game for cyber security training and awareness |
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