A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial

This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures. An Oculus Quest 2 headset was used in the VR experience, respiratory data was cap...

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Veröffentlicht in:Seminars in oncology nursing 2024-04, Vol.40 (2), p.151615-151615, Article 151615
Hauptverfasser: Savaş, Eyşan Hanzade, Semerci, Remziye, Sayın, Ata, Dinçer, Betül, Semiz, Beren, Ürey, Hakan
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container_issue 2
container_start_page 151615
container_title Seminars in oncology nursing
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creator Savaş, Eyşan Hanzade
Semerci, Remziye
Sayın, Ata
Dinçer, Betül
Semiz, Beren
Ürey, Hakan
description This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures. An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters. Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children. The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures. Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.
doi_str_mv 10.1016/j.soncn.2024.151615
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subjects Anxiety
Anxiety - prevention & control
Biofeedback
Biofeedback, Psychology - methods
Child
Fear
Feasibility Studies
Female
Humans
Male
Neoplasms - drug therapy
Neoplasms - psychology
Pain
Pediatric
Video Games
Virtual Reality
title A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial
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