A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial
This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures. An Oculus Quest 2 headset was used in the VR experience, respiratory data was cap...
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creator | Savaş, Eyşan Hanzade Semerci, Remziye Sayın, Ata Dinçer, Betül Semiz, Beren Ürey, Hakan |
description | This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures.
An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters.
Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children.
The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures.
Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice. |
doi_str_mv | 10.1016/j.soncn.2024.151615 |
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An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters.
Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children.
The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures.
Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.</description><identifier>ISSN: 0749-2081</identifier><identifier>EISSN: 1878-3449</identifier><identifier>DOI: 10.1016/j.soncn.2024.151615</identifier><identifier>PMID: 38458882</identifier><language>eng</language><publisher>United States: Elsevier Inc</publisher><subject>Anxiety ; Anxiety - prevention & control ; Biofeedback ; Biofeedback, Psychology - methods ; Child ; Fear ; Feasibility Studies ; Female ; Humans ; Male ; Neoplasms - drug therapy ; Neoplasms - psychology ; Pain ; Pediatric ; Video Games ; Virtual Reality</subject><ispartof>Seminars in oncology nursing, 2024-04, Vol.40 (2), p.151615-151615, Article 151615</ispartof><rights>2024 Elsevier Inc.</rights><rights>Copyright © 2024 Elsevier Inc. All rights reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c309t-10956efd06b13e6aaa14bd3b0799288d5514b760a7ed968caa4e329a75610b943</cites><orcidid>0000-0002-0083-7754</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0749208124000548$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65534</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/38458882$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Savaş, Eyşan Hanzade</creatorcontrib><creatorcontrib>Semerci, Remziye</creatorcontrib><creatorcontrib>Sayın, Ata</creatorcontrib><creatorcontrib>Dinçer, Betül</creatorcontrib><creatorcontrib>Semiz, Beren</creatorcontrib><creatorcontrib>Ürey, Hakan</creatorcontrib><title>A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial</title><title>Seminars in oncology nursing</title><addtitle>Semin Oncol Nurs</addtitle><description>This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures.
An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters.
Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children.
The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures.
Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.</description><subject>Anxiety</subject><subject>Anxiety - prevention & control</subject><subject>Biofeedback</subject><subject>Biofeedback, Psychology - methods</subject><subject>Child</subject><subject>Fear</subject><subject>Feasibility Studies</subject><subject>Female</subject><subject>Humans</subject><subject>Male</subject><subject>Neoplasms - drug therapy</subject><subject>Neoplasms - psychology</subject><subject>Pain</subject><subject>Pediatric</subject><subject>Video Games</subject><subject>Virtual Reality</subject><issn>0749-2081</issn><issn>1878-3449</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp9kEtLJDEQx8OyouPjEywsObqHHpNOOp0IHkbxBYIi6jVUJ9WQ2Z7OmHQLfvttndHjnoqi_g_qR8gvzuaccXWynOfYu35eslLOecUVr36QGde1LoSU5ieZsVqaomSa75H9nJeMlUYxs0v2hJaV1rqckXZBz0NsEX0D7i89h4yevoQ0jNDRR4QuDO_0GlZI25joA_oAQwqOPsT12MEQYk-Pp4CtY7r_OaULeoWQQxM-zU8pQHdIdlroMh5t5wF5vrp8urgp7u6vby8Wd4UTzAwFZ6ZS2HqmGi5QAQCXjRcNq40ptfZVNe21YlCjN0o7AImiNFBXirPGSHFAjje56xRfR8yDXYXssOugxzhmW5pK1rWUgk9SsZG6FHNO2Np1CitI75Yz-wHYLu0nYPsB2G4AT67f24KxWaH_9nwRnQRnGwFOb74FTDa7gL2byCV0g_Ux_LfgH-4RjDA</recordid><startdate>202404</startdate><enddate>202404</enddate><creator>Savaş, Eyşan Hanzade</creator><creator>Semerci, Remziye</creator><creator>Sayın, Ata</creator><creator>Dinçer, Betül</creator><creator>Semiz, Beren</creator><creator>Ürey, Hakan</creator><general>Elsevier Inc</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-0083-7754</orcidid></search><sort><creationdate>202404</creationdate><title>A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial</title><author>Savaş, Eyşan Hanzade ; Semerci, Remziye ; Sayın, Ata ; Dinçer, Betül ; Semiz, Beren ; Ürey, Hakan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c309t-10956efd06b13e6aaa14bd3b0799288d5514b760a7ed968caa4e329a75610b943</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Anxiety</topic><topic>Anxiety - prevention & control</topic><topic>Biofeedback</topic><topic>Biofeedback, Psychology - methods</topic><topic>Child</topic><topic>Fear</topic><topic>Feasibility Studies</topic><topic>Female</topic><topic>Humans</topic><topic>Male</topic><topic>Neoplasms - drug therapy</topic><topic>Neoplasms - psychology</topic><topic>Pain</topic><topic>Pediatric</topic><topic>Video Games</topic><topic>Virtual Reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Savaş, Eyşan Hanzade</creatorcontrib><creatorcontrib>Semerci, Remziye</creatorcontrib><creatorcontrib>Sayın, Ata</creatorcontrib><creatorcontrib>Dinçer, Betül</creatorcontrib><creatorcontrib>Semiz, Beren</creatorcontrib><creatorcontrib>Ürey, Hakan</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Seminars in oncology nursing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Savaş, Eyşan Hanzade</au><au>Semerci, Remziye</au><au>Sayın, Ata</au><au>Dinçer, Betül</au><au>Semiz, Beren</au><au>Ürey, Hakan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial</atitle><jtitle>Seminars in oncology nursing</jtitle><addtitle>Semin Oncol Nurs</addtitle><date>2024-04</date><risdate>2024</risdate><volume>40</volume><issue>2</issue><spage>151615</spage><epage>151615</epage><pages>151615-151615</pages><artnum>151615</artnum><issn>0749-2081</issn><eissn>1878-3449</eissn><abstract>This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures.
An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters.
Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children.
The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures.
Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.</abstract><cop>United States</cop><pub>Elsevier Inc</pub><pmid>38458882</pmid><doi>10.1016/j.soncn.2024.151615</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0002-0083-7754</orcidid></addata></record> |
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subjects | Anxiety Anxiety - prevention & control Biofeedback Biofeedback, Psychology - methods Child Fear Feasibility Studies Female Humans Male Neoplasms - drug therapy Neoplasms - psychology Pain Pediatric Video Games Virtual Reality |
title | A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial |
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