The use of augmented reality for patient and significant other stroke education: a feasibility study
Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education...
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Veröffentlicht in: | Brain impairment 2023-09, Vol.24 (2), p.245-259 |
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description | Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education lesson using an AR application with stroke patients and significant others.
A feasibility study design was used. Following development of the AR stroke education lesson, 19 people with stroke and three significant others trialled the lesson then completed a customised mixed method questionnaire. The lesson involved narrated audio while participants interacted with a model brain via a tablet. Information about participant recruitment and retention, usage, and perceptions were collected.
Fifty-eight percent (
= 22) of eligible individuals consented to participate. Once recruited, 100% of participants (
= 22) were retained. Ninety percent of participants used the lesson once. Most participants used the application independently (81.82%,
= 18), had positive views about the lesson (over 80% across items including enjoyment, usefulness and perception of the application as a good learning tool) and reported improved confidence in stroke knowledge (72.73%,
= 16). Confidence in stroke knowledge post-lesson was associated with comfort using the application (
= 0.046, Fisher's exact test) and perception of the application as a good learning tool (
= 0.009, Fisher's exact test).
Technology-enhanced instruction in the form of AR is feasible for educating patients and significant others about stroke. Further research following refinement of the lesson is required. |
doi_str_mv | 10.1017/BrImp.2022.16 |
format | Article |
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A feasibility study design was used. Following development of the AR stroke education lesson, 19 people with stroke and three significant others trialled the lesson then completed a customised mixed method questionnaire. The lesson involved narrated audio while participants interacted with a model brain via a tablet. Information about participant recruitment and retention, usage, and perceptions were collected.
Fifty-eight percent (
= 22) of eligible individuals consented to participate. Once recruited, 100% of participants (
= 22) were retained. Ninety percent of participants used the lesson once. Most participants used the application independently (81.82%,
= 18), had positive views about the lesson (over 80% across items including enjoyment, usefulness and perception of the application as a good learning tool) and reported improved confidence in stroke knowledge (72.73%,
= 16). Confidence in stroke knowledge post-lesson was associated with comfort using the application (
= 0.046, Fisher's exact test) and perception of the application as a good learning tool (
= 0.009, Fisher's exact test).
Technology-enhanced instruction in the form of AR is feasible for educating patients and significant others about stroke. Further research following refinement of the lesson is required.</description><identifier>ISSN: 1443-9646</identifier><identifier>EISSN: 1839-5252</identifier><identifier>DOI: 10.1017/BrImp.2022.16</identifier><identifier>PMID: 38167194</identifier><language>eng</language><publisher>Cambridge, UK: Cambridge University Press</publisher><subject>Augmented reality ; Health education ; Original Article ; Patient satisfaction ; Prevention ; Quality of life ; Risk factors ; Smartphones ; Stroke ; Virtual reality</subject><ispartof>Brain impairment, 2023-09, Vol.24 (2), p.245-259</ispartof><rights>The Author(s), 2022. Published by Cambridge University Press on behalf of Australasian Society for the Study of Brain Impairment</rights><rights>The Author(s), 2022. Published by Cambridge University Press on behalf of Australasian Society for the Study of Brain Impairment. This work is licensed under the Creative Commons Attribution License This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c400t-60a8f96c21aef7173f8c6a37ffde68637cf48e1ed7037914503461c6ecf8692f3</citedby><cites>FETCH-LOGICAL-c400t-60a8f96c21aef7173f8c6a37ffde68637cf48e1ed7037914503461c6ecf8692f3</cites><orcidid>0000-0003-2190-8301</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2849692190/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2849692190?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>164,314,780,784,21388,21389,21390,21391,23256,27924,27925,33530,33531,33703,33704,33744,33745,34005,34006,34314,34315,43659,43787,43805,43953,44067,55628,64385,64387,64389,72469,74104,74283,74302,74473,74590</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/38167194$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Finch, Emma</creatorcontrib><creatorcontrib>Minchell, Ellie</creatorcontrib><creatorcontrib>Cameron, Ashley</creatorcontrib><creatorcontrib>Jaques, Katherine</creatorcontrib><creatorcontrib>Lethlean, Jennifer</creatorcontrib><creatorcontrib>Shah, Darshan</creatorcontrib><creatorcontrib>Moro, Christian</creatorcontrib><title>The use of augmented reality for patient and significant other stroke education: a feasibility study</title><title>Brain impairment</title><addtitle>Brain Impairment</addtitle><description>Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education lesson using an AR application with stroke patients and significant others.
A feasibility study design was used. Following development of the AR stroke education lesson, 19 people with stroke and three significant others trialled the lesson then completed a customised mixed method questionnaire. The lesson involved narrated audio while participants interacted with a model brain via a tablet. Information about participant recruitment and retention, usage, and perceptions were collected.
Fifty-eight percent (
= 22) of eligible individuals consented to participate. Once recruited, 100% of participants (
= 22) were retained. Ninety percent of participants used the lesson once. Most participants used the application independently (81.82%,
= 18), had positive views about the lesson (over 80% across items including enjoyment, usefulness and perception of the application as a good learning tool) and reported improved confidence in stroke knowledge (72.73%,
= 16). Confidence in stroke knowledge post-lesson was associated with comfort using the application (
= 0.046, Fisher's exact test) and perception of the application as a good learning tool (
= 0.009, Fisher's exact test).
Technology-enhanced instruction in the form of AR is feasible for educating patients and significant others about stroke. Further research following refinement of the lesson is required.</description><subject>Augmented reality</subject><subject>Health education</subject><subject>Original Article</subject><subject>Patient satisfaction</subject><subject>Prevention</subject><subject>Quality of life</subject><subject>Risk factors</subject><subject>Smartphones</subject><subject>Stroke</subject><subject>Virtual reality</subject><issn>1443-9646</issn><issn>1839-5252</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>IKXGN</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNptkM9PHCEYQElTo1Y99tqQ9OJldvmAZYbeqrHWZBMveiYsfKzYnWELM4f970V32yamJ37k5fHxCPkMbAYM2vlVvuu3M844n4H6QE6hE7pZ8AX_WPdSikYrqU7Ip1KeGRNSS3FMTkQHqgUtT4l_eEI6FaQpUDutexxG9DSj3cRxR0PKdGvHWG-pHTwtcT3EEJ2t5zQ-YaZlzOkXUvSTq1wavlFLA9oSV_HNUMbJ787JUbCbgheH9Yw8_rh5uP7ZLO9v766_LxsnGRsbxWwXtHIcLIYWWhE6p6xoQ_CoOiVaF2SHgL5lotUgF_U_CpxCFzqleRBn5HLv3eb0e8Iymj4Wh5uNHTBNxXBdk2ngICr69R36nKY81OkM76SuOtCsUs2ecjmVkjGYbY69zTsDzLzmN2_5zWt-A6ryXw7WadWj_0v_6V2B-UFo-1WOfo3_3v2_8gXqcpBq</recordid><startdate>20230901</startdate><enddate>20230901</enddate><creator>Finch, Emma</creator><creator>Minchell, Ellie</creator><creator>Cameron, Ashley</creator><creator>Jaques, Katherine</creator><creator>Lethlean, Jennifer</creator><creator>Shah, Darshan</creator><creator>Moro, Christian</creator><general>Cambridge University Press</general><scope>IKXGN</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7RV</scope><scope>7X7</scope><scope>7XB</scope><scope>88G</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>K9.</scope><scope>KB0</scope><scope>M0S</scope><scope>M2M</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0003-2190-8301</orcidid></search><sort><creationdate>20230901</creationdate><title>The use of augmented reality for patient and significant other stroke education: a feasibility study</title><author>Finch, Emma ; Minchell, Ellie ; Cameron, Ashley ; Jaques, Katherine ; Lethlean, Jennifer ; Shah, Darshan ; Moro, Christian</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c400t-60a8f96c21aef7173f8c6a37ffde68637cf48e1ed7037914503461c6ecf8692f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Augmented reality</topic><topic>Health education</topic><topic>Original Article</topic><topic>Patient satisfaction</topic><topic>Prevention</topic><topic>Quality of life</topic><topic>Risk factors</topic><topic>Smartphones</topic><topic>Stroke</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Finch, Emma</creatorcontrib><creatorcontrib>Minchell, Ellie</creatorcontrib><creatorcontrib>Cameron, Ashley</creatorcontrib><creatorcontrib>Jaques, Katherine</creatorcontrib><creatorcontrib>Lethlean, Jennifer</creatorcontrib><creatorcontrib>Shah, Darshan</creatorcontrib><creatorcontrib>Moro, Christian</creatorcontrib><collection>Cambridge Journals Open Access</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Nursing & Allied Health Database</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Psychology Database (Alumni)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Psychology Database</collection><collection>Nursing & Allied Health Premium</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><jtitle>Brain impairment</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Finch, Emma</au><au>Minchell, Ellie</au><au>Cameron, Ashley</au><au>Jaques, Katherine</au><au>Lethlean, Jennifer</au><au>Shah, Darshan</au><au>Moro, Christian</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The use of augmented reality for patient and significant other stroke education: a feasibility study</atitle><jtitle>Brain impairment</jtitle><addtitle>Brain Impairment</addtitle><date>2023-09-01</date><risdate>2023</risdate><volume>24</volume><issue>2</issue><spage>245</spage><epage>259</epage><pages>245-259</pages><issn>1443-9646</issn><eissn>1839-5252</eissn><abstract>Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education lesson using an AR application with stroke patients and significant others.
A feasibility study design was used. Following development of the AR stroke education lesson, 19 people with stroke and three significant others trialled the lesson then completed a customised mixed method questionnaire. The lesson involved narrated audio while participants interacted with a model brain via a tablet. Information about participant recruitment and retention, usage, and perceptions were collected.
Fifty-eight percent (
= 22) of eligible individuals consented to participate. Once recruited, 100% of participants (
= 22) were retained. Ninety percent of participants used the lesson once. Most participants used the application independently (81.82%,
= 18), had positive views about the lesson (over 80% across items including enjoyment, usefulness and perception of the application as a good learning tool) and reported improved confidence in stroke knowledge (72.73%,
= 16). Confidence in stroke knowledge post-lesson was associated with comfort using the application (
= 0.046, Fisher's exact test) and perception of the application as a good learning tool (
= 0.009, Fisher's exact test).
Technology-enhanced instruction in the form of AR is feasible for educating patients and significant others about stroke. Further research following refinement of the lesson is required.</abstract><cop>Cambridge, UK</cop><pub>Cambridge University Press</pub><pmid>38167194</pmid><doi>10.1017/BrImp.2022.16</doi><tpages>15</tpages><orcidid>https://orcid.org/0000-0003-2190-8301</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Augmented reality Health education Original Article Patient satisfaction Prevention Quality of life Risk factors Smartphones Stroke Virtual reality |
title | The use of augmented reality for patient and significant other stroke education: a feasibility study |
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