The use of augmented reality for patient and significant other stroke education: a feasibility study

Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education...

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Veröffentlicht in:Brain impairment 2023-09, Vol.24 (2), p.245-259
Hauptverfasser: Finch, Emma, Minchell, Ellie, Cameron, Ashley, Jaques, Katherine, Lethlean, Jennifer, Shah, Darshan, Moro, Christian
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container_issue 2
container_start_page 245
container_title Brain impairment
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creator Finch, Emma
Minchell, Ellie
Cameron, Ashley
Jaques, Katherine
Lethlean, Jennifer
Shah, Darshan
Moro, Christian
description Stroke education is a key factor in minimising secondary stroke risk, yet worldwide stroke education rates are low. Technology has the potential to increase stroke education accessibility. One technology that could be beneficial is augmented reality (AR). We developed and trialled a stroke education lesson using an AR application with stroke patients and significant others. A feasibility study design was used. Following development of the AR stroke education lesson, 19 people with stroke and three significant others trialled the lesson then completed a customised mixed method questionnaire. The lesson involved narrated audio while participants interacted with a model brain via a tablet. Information about participant recruitment and retention, usage, and perceptions were collected. Fifty-eight percent ( = 22) of eligible individuals consented to participate. Once recruited, 100% of participants ( = 22) were retained. Ninety percent of participants used the lesson once. Most participants used the application independently (81.82%, = 18), had positive views about the lesson (over 80% across items including enjoyment, usefulness and perception of the application as a good learning tool) and reported improved confidence in stroke knowledge (72.73%, = 16). Confidence in stroke knowledge post-lesson was associated with comfort using the application ( = 0.046, Fisher's exact test) and perception of the application as a good learning tool ( = 0.009, Fisher's exact test). Technology-enhanced instruction in the form of AR is feasible for educating patients and significant others about stroke. Further research following refinement of the lesson is required.
doi_str_mv 10.1017/BrImp.2022.16
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subjects Augmented reality
Health education
Original Article
Patient satisfaction
Prevention
Quality of life
Risk factors
Smartphones
Stroke
Virtual reality
title The use of augmented reality for patient and significant other stroke education: a feasibility study
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