A two-stage modeling and simulation process for web-based modeling and simulation
The area of web-based simulation has thrived primarily on novel methods for executing models, with contributions to both client and server side applications based in Java and other web-accessible languages. However, there has not been a commensurate degree of research in the area of model design, an...
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Veröffentlicht in: | ACM transactions on modeling and computer simulation 2002-07, Vol.12 (3), p.230-248 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | The area of web-based simulation has thrived primarily on novel methods for executing models, with contributions to both client and server side applications based in Java and other web-accessible languages. However, there has not been a commensurate degree of research in the area of model design, and in the dissemination of models over the web to support discrete event simulation. For a web-based modeling framework to succeed, that framework must support at least one markup language for specifying model content, as well as methods for converting the markup to a programming language, which is used to simulate the model. We present such a framework, called
rube
, and focus on a two-stage translation process from one markup language (MXL) to another (DXL), with a final process to create either Java or Javascript target code. This framework has allowed us to leverage the eXtensible Markup Language (XML) for capturing the dynamics of a small number of key modeling types commonly found in computer simulation applications. Our approach allows us to achieve customization of a model's appearance, as well to obtain the transformative benefits of specifying model information within an XML format. |
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ISSN: | 1049-3301 1558-1195 |
DOI: | 10.1145/643114.643118 |