Triple product wavelet integrals for all-frequency relighting

This paper focuses on efficient rendering based on pre-computed light transport, with realistic materials and shadows under all-frequency direct lighting such an environment maps. The basic difficulty is representation and computation in the 6D space of light direction, view direction, and surface p...

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Veröffentlicht in:ACM transactions on graphics 2004-08, Vol.23 (3), p.477-487
Hauptverfasser: Ng, Ren, Ramamoorthi, Ravi, Hanrahan, Pat
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Sprache:eng
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