Procedural modeling of buildings

CGA shape , a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify int...

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Veröffentlicht in:ACM transactions on graphics 2006-07, Vol.25 (3), p.614-623
Hauptverfasser: Müller, Pascal, Wonka, Peter, Haegler, Simon, Ulmer, Andreas, Van Gool, Luc
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container_title ACM transactions on graphics
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creator Müller, Pascal
Wonka, Peter
Haegler, Simon
Ulmer, Andreas
Van Gool, Luc
description CGA shape , a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.
doi_str_mv 10.1145/1141911.1141931
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subjects Architecture
Buildings
Computer architecture
Geometry
title Procedural modeling of buildings
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