Modeling and rendering waves: wave-tracing using beta-splines and reflective and refractive texture mapping

The graphical simulation of a certain subset of hydrodynamics phenomena is examined. New algorithms for both modeling and rendering these complex phenomena are presented. The modeling algorithms deal with wave refraction in an ocean. Waves refract in much the same way as light. In both cases, the eq...

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Veröffentlicht in:ACM transactions on graphics 1987-07, Vol.6 (3), p.191-214
Hauptverfasser: Ts'o, Pauline Y., Barsky, Brian A.
Format: Artikel
Sprache:eng
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