Haptic rendering of rigid contacts using impulsive and penalty forces

A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are deri...

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Veröffentlicht in:IEEE transactions on robotics 2005-06, Vol.21 (3), p.309-323
Hauptverfasser: Constantinescu, D., Salcudean, S.E., Croft, E.A.
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container_title IEEE transactions on robotics
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creator Constantinescu, D.
Salcudean, S.E.
Croft, E.A.
description A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are derived using a new multiple collision resolution method that never increases the kinetic energy of the system. When new contacts arise, the impulsive forces generate large hand accelerations without requiring increased contact stiffness and damping. Virtual objects and linkages are regarded as points in the configuration space, and no distinction is made between them in the proposed approach.
doi_str_mv 10.1109/TRO.2004.840906
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subjects Acceleration
Applied sciences
Computational modeling
Couplings
Damping
Drives
Energy resolution
Exact sciences and technology
Friction
Haptic interfaces
Haptic rendering
haptic simulation
Kinetic energy
Linkage mechanisms, cams
Mechanical engineering. Machine design
passive collision resolution
real-time simulation
Robots
Simulation
simultaneous collisions
Stability
Virtual environment
Virtual reality
title Haptic rendering of rigid contacts using impulsive and penalty forces
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