Dyadic cooperation with human and artificial agents: Event‐related potentials trace dynamic role taking during an interactive game
Humans are highly co‐operative and thus cognitively, affectively, and motivationally tuned to pursue shared goals. Yet, cooperative tasks typically require people to constantly take and switch individual roles. Task relevance is dictated by these roles and thereby dynamically changing. Here, we desi...
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creator | Flösch, Karl‐Philipp Flaisch, Tobias Imhof, Martin A. Schupp, Harald T. |
description | Humans are highly co‐operative and thus cognitively, affectively, and motivationally tuned to pursue shared goals. Yet, cooperative tasks typically require people to constantly take and switch individual roles. Task relevance is dictated by these roles and thereby dynamically changing. Here, we designed a dyadic game to test whether the family of P3 components can trace this dynamic allocation of task relevance. We demonstrate that late positive event‐related potential (ERP) modulations not only reflect predictable asymmetries between receiving and sending information but also differentiate whether the receiver's role is related to correct decision making or action monitoring. Furthermore, similar results were observed when playing the game with a computer, suggesting that experimental games may motivate humans to similarly cooperate with an artificial agent. Overall, late positive ERP waves provide a real‐time measure of how role taking dynamically shapes the meaning and relevance of stimuli within collaborative contexts. Our results, therefore, shed light on how the processes of mutual coordination unfold during dyadic cooperation.
To disentangle the neural underpinnings of human cooperation in a naturalistic setting, we designed a novel Pacman Game that was played with a human and an artificial game partner. Our results indicate that individual role taking can be tracked online during dyadic collaboration by the family of late positive event‐related potential components. Overall, dyadic games are a highly useful tool to study affective and cognitive processes engaged in human cooperation. |
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To disentangle the neural underpinnings of human cooperation in a naturalistic setting, we designed a novel Pacman Game that was played with a human and an artificial game partner. Our results indicate that individual role taking can be tracked online during dyadic collaboration by the family of late positive event‐related potential components. Overall, dyadic games are a highly useful tool to study affective and cognitive processes engaged in human cooperation.</description><identifier>ISSN: 0048-5772</identifier><identifier>EISSN: 1469-8986</identifier><identifier>EISSN: 1540-5958</identifier><identifier>DOI: 10.1111/psyp.14433</identifier><language>eng</language><publisher>Oxford: Blackwell Publishing Ltd</publisher><subject>Cooperation ; Decision making ; ERPs ; experimental games ; human–computer interaction ; role taking</subject><ispartof>Psychophysiology, 2024-01, Vol.61 (1), p.e14433-n/a</ispartof><rights>2023 The Authors. published by Wiley Periodicals LLC on behalf of Society for Psychophysiological Research.</rights><rights>2023. This article is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3703-a0f831726c1bb0e6a7b0e3e8a042ca3ae3f8c4b1fb77f7a1444e67f446e1984a3</citedby><cites>FETCH-LOGICAL-c3703-a0f831726c1bb0e6a7b0e3e8a042ca3ae3f8c4b1fb77f7a1444e67f446e1984a3</cites><orcidid>0000-0002-1725-9129 ; 0000-0002-7485-416X ; 0000-0001-7465-2624 ; 0000-0002-6324-2491</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fpsyp.14433$$EPDF$$P50$$Gwiley$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fpsyp.14433$$EHTML$$P50$$Gwiley$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,45550,45551</link.rule.ids></links><search><creatorcontrib>Flösch, Karl‐Philipp</creatorcontrib><creatorcontrib>Flaisch, Tobias</creatorcontrib><creatorcontrib>Imhof, Martin A.</creatorcontrib><creatorcontrib>Schupp, Harald T.</creatorcontrib><title>Dyadic cooperation with human and artificial agents: Event‐related potentials trace dynamic role taking during an interactive game</title><title>Psychophysiology</title><description>Humans are highly co‐operative and thus cognitively, affectively, and motivationally tuned to pursue shared goals. Yet, cooperative tasks typically require people to constantly take and switch individual roles. Task relevance is dictated by these roles and thereby dynamically changing. Here, we designed a dyadic game to test whether the family of P3 components can trace this dynamic allocation of task relevance. We demonstrate that late positive event‐related potential (ERP) modulations not only reflect predictable asymmetries between receiving and sending information but also differentiate whether the receiver's role is related to correct decision making or action monitoring. Furthermore, similar results were observed when playing the game with a computer, suggesting that experimental games may motivate humans to similarly cooperate with an artificial agent. Overall, late positive ERP waves provide a real‐time measure of how role taking dynamically shapes the meaning and relevance of stimuli within collaborative contexts. Our results, therefore, shed light on how the processes of mutual coordination unfold during dyadic cooperation.
To disentangle the neural underpinnings of human cooperation in a naturalistic setting, we designed a novel Pacman Game that was played with a human and an artificial game partner. Our results indicate that individual role taking can be tracked online during dyadic collaboration by the family of late positive event‐related potential components. 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Yet, cooperative tasks typically require people to constantly take and switch individual roles. Task relevance is dictated by these roles and thereby dynamically changing. Here, we designed a dyadic game to test whether the family of P3 components can trace this dynamic allocation of task relevance. We demonstrate that late positive event‐related potential (ERP) modulations not only reflect predictable asymmetries between receiving and sending information but also differentiate whether the receiver's role is related to correct decision making or action monitoring. Furthermore, similar results were observed when playing the game with a computer, suggesting that experimental games may motivate humans to similarly cooperate with an artificial agent. Overall, late positive ERP waves provide a real‐time measure of how role taking dynamically shapes the meaning and relevance of stimuli within collaborative contexts. Our results, therefore, shed light on how the processes of mutual coordination unfold during dyadic cooperation.
To disentangle the neural underpinnings of human cooperation in a naturalistic setting, we designed a novel Pacman Game that was played with a human and an artificial game partner. Our results indicate that individual role taking can be tracked online during dyadic collaboration by the family of late positive event‐related potential components. Overall, dyadic games are a highly useful tool to study affective and cognitive processes engaged in human cooperation.</abstract><cop>Oxford</cop><pub>Blackwell Publishing Ltd</pub><doi>10.1111/psyp.14433</doi><tpages>15</tpages><orcidid>https://orcid.org/0000-0002-1725-9129</orcidid><orcidid>https://orcid.org/0000-0002-7485-416X</orcidid><orcidid>https://orcid.org/0000-0001-7465-2624</orcidid><orcidid>https://orcid.org/0000-0002-6324-2491</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Cooperation Decision making ERPs experimental games human–computer interaction role taking |
title | Dyadic cooperation with human and artificial agents: Event‐related potentials trace dynamic role taking during an interactive game |
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