Advanced techniques for high-quality multi-resolution volume rendering

We present several improvements for compression-based multi-resolution rendering of very large volume data sets at interactive to real-time frame rates on standard PC hardware. The algorithm accepts scalar or multi-variant data sampled on a regular grid as input. The input data are converted into a...

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Veröffentlicht in:Computers & graphics 2004-02, Vol.28 (1), p.51-58
Hauptverfasser: Guthe, S., Strasser, W.
Format: Artikel
Sprache:eng
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Zusammenfassung:We present several improvements for compression-based multi-resolution rendering of very large volume data sets at interactive to real-time frame rates on standard PC hardware. The algorithm accepts scalar or multi-variant data sampled on a regular grid as input. The input data are converted into a compressed hierarchical wavelet representation in a pre-processing step. During rendering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level-of-detail used for rendering is adapted to the estimated screen-space error. To increase the rendering performance additional visibility tests, such as empty space skipping and occlusion culling, are applied. Furthermore, we discuss how to render the remaining multi-resolution blocks efficiently using modern graphics hardware. Using a prototype implementation of this algorithm we are able to perform a high-quality interactive rendering of large data sets on a single off-the-shelf PC.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2003.10.018