How to Play (and Win) in the Wearables Market

According to industry analyst firm CCS Insight, the wearables market could be worth more than $25 billion by the end of 2019.2 That projected growth is attributed to more than just wrist-mounted devices: the smart clothing segment alone rose 58.6 percent in the first quarter of 2018.3 Although some...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:The Licensing journal 2019-08, Vol.39 (7), p.14-17
Hauptverfasser: Dike, Azuka C, Sigmon, Kirk A
Format: Magazinearticle
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 17
container_issue 7
container_start_page 14
container_title The Licensing journal
container_volume 39
creator Dike, Azuka C
Sigmon, Kirk A
description According to industry analyst firm CCS Insight, the wearables market could be worth more than $25 billion by the end of 2019.2 That projected growth is attributed to more than just wrist-mounted devices: the smart clothing segment alone rose 58.6 percent in the first quarter of 2018.3 Although some segments of the wearables market are slowly becoming saturated, significant profit growth is possible in other segments of the wearables market. [...]recent forecasts conducted by the International Data Corporation (IDC), a leading global provider of market intelligence in consumer technology markets, project strong year-over-year growth through 2021 for the smart clothing and eyewear segments.4 Other wearable sectors (e.g., jewelry, implantables, pet-tech, enviro-trackers) are also expected to see an upward trend.5 But how might a company best prepare for success in the wearables market? Trends in the wearables market suggest that trivial modifications to existing products are likely to produce only incremental benefits and, thus, are not worth pursuit.6 To that end, there has been an overall decline in so-called "basic" wearables and a rather significant increase in higherpriced, "smarter" wearables.7 Indeed, some analysts believe that much of the future growth in the wearables market will relate to "[a]dditional sensors, years of underlying data, and improved algorithms. By using Patent Prosecution Highway programs in various countries,13 an applicant that has filed in the United States and foreign countries may then use the allowance of the claims of any one application to expedite the prosecution and allowance of corresponding claims filed in other countries.
format Magazinearticle
fullrecord <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_miscellaneous_2802096595</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2802096595</sourcerecordid><originalsourceid>FETCH-proquest_miscellaneous_28020965953</originalsourceid><addsrcrecordid>eNpjYeA0NDAx0DUxMDLmYOAqLs4yMDA0NzI242TQ9cgvVyjJVwjISaxU0EjMS1EIz8zTVMjMUyjJSFUIT00sSkzKSS1W8E0syk4t4WFgTUvMKU7lhdLcDBpuriHOHroFRfmFpanFJfG5mcXJqTk5iXmp-aXF8UYWBkYGlmamlqbGJCgFALZPM-g</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>magazinearticle</recordtype><pqid>2802096595</pqid></control><display><type>magazinearticle</type><title>How to Play (and Win) in the Wearables Market</title><source>EBSCOhost Business Source Complete</source><creator>Dike, Azuka C ; Sigmon, Kirk A</creator><creatorcontrib>Dike, Azuka C ; Sigmon, Kirk A</creatorcontrib><description>According to industry analyst firm CCS Insight, the wearables market could be worth more than $25 billion by the end of 2019.2 That projected growth is attributed to more than just wrist-mounted devices: the smart clothing segment alone rose 58.6 percent in the first quarter of 2018.3 Although some segments of the wearables market are slowly becoming saturated, significant profit growth is possible in other segments of the wearables market. [...]recent forecasts conducted by the International Data Corporation (IDC), a leading global provider of market intelligence in consumer technology markets, project strong year-over-year growth through 2021 for the smart clothing and eyewear segments.4 Other wearable sectors (e.g., jewelry, implantables, pet-tech, enviro-trackers) are also expected to see an upward trend.5 But how might a company best prepare for success in the wearables market? Trends in the wearables market suggest that trivial modifications to existing products are likely to produce only incremental benefits and, thus, are not worth pursuit.6 To that end, there has been an overall decline in so-called "basic" wearables and a rather significant increase in higherpriced, "smarter" wearables.7 Indeed, some analysts believe that much of the future growth in the wearables market will relate to "[a]dditional sensors, years of underlying data, and improved algorithms. By using Patent Prosecution Highway programs in various countries,13 an applicant that has filed in the United States and foreign countries may then use the allowance of the claims of any one application to expedite the prosecution and allowance of corresponding claims filed in other countries.</description><identifier>ISSN: 1040-4023</identifier><language>eng</language><publisher>New York: Aspen Publishers, Inc</publisher><subject>Algorithms ; Competition ; Copyright ; Design ; Eyewear ; Jewelry ; Market entry ; Prosecutions ; Segments ; Smart materials ; Smartphones ; Software ; Trends ; Wrist</subject><ispartof>The Licensing journal, 2019-08, Vol.39 (7), p.14-17</ispartof><rights>Copyright Aspen Publishers, Inc. Aug 2019</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>776,780</link.rule.ids></links><search><creatorcontrib>Dike, Azuka C</creatorcontrib><creatorcontrib>Sigmon, Kirk A</creatorcontrib><title>How to Play (and Win) in the Wearables Market</title><title>The Licensing journal</title><description>According to industry analyst firm CCS Insight, the wearables market could be worth more than $25 billion by the end of 2019.2 That projected growth is attributed to more than just wrist-mounted devices: the smart clothing segment alone rose 58.6 percent in the first quarter of 2018.3 Although some segments of the wearables market are slowly becoming saturated, significant profit growth is possible in other segments of the wearables market. [...]recent forecasts conducted by the International Data Corporation (IDC), a leading global provider of market intelligence in consumer technology markets, project strong year-over-year growth through 2021 for the smart clothing and eyewear segments.4 Other wearable sectors (e.g., jewelry, implantables, pet-tech, enviro-trackers) are also expected to see an upward trend.5 But how might a company best prepare for success in the wearables market? Trends in the wearables market suggest that trivial modifications to existing products are likely to produce only incremental benefits and, thus, are not worth pursuit.6 To that end, there has been an overall decline in so-called "basic" wearables and a rather significant increase in higherpriced, "smarter" wearables.7 Indeed, some analysts believe that much of the future growth in the wearables market will relate to "[a]dditional sensors, years of underlying data, and improved algorithms. By using Patent Prosecution Highway programs in various countries,13 an applicant that has filed in the United States and foreign countries may then use the allowance of the claims of any one application to expedite the prosecution and allowance of corresponding claims filed in other countries.</description><subject>Algorithms</subject><subject>Competition</subject><subject>Copyright</subject><subject>Design</subject><subject>Eyewear</subject><subject>Jewelry</subject><subject>Market entry</subject><subject>Prosecutions</subject><subject>Segments</subject><subject>Smart materials</subject><subject>Smartphones</subject><subject>Software</subject><subject>Trends</subject><subject>Wrist</subject><issn>1040-4023</issn><fulltext>true</fulltext><rsrctype>magazinearticle</rsrctype><creationdate>2019</creationdate><recordtype>magazinearticle</recordtype><sourceid>BENPR</sourceid><recordid>eNpjYeA0NDAx0DUxMDLmYOAqLs4yMDA0NzI242TQ9cgvVyjJVwjISaxU0EjMS1EIz8zTVMjMUyjJSFUIT00sSkzKSS1W8E0syk4t4WFgTUvMKU7lhdLcDBpuriHOHroFRfmFpanFJfG5mcXJqTk5iXmp-aXF8UYWBkYGlmamlqbGJCgFALZPM-g</recordid><startdate>20190801</startdate><enddate>20190801</enddate><creator>Dike, Azuka C</creator><creator>Sigmon, Kirk A</creator><general>Aspen Publishers, Inc</general><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>D1I</scope><scope>DWQXO</scope><scope>F~G</scope><scope>HCIFZ</scope><scope>K6~</scope><scope>KB.</scope><scope>L6V</scope><scope>M0C</scope><scope>M7S</scope><scope>P5Z</scope><scope>P62</scope><scope>PDBOC</scope><scope>PQBIZ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope><scope>PYYUZ</scope><scope>Q9U</scope></search><sort><creationdate>20190801</creationdate><title>How to Play (and Win) in the Wearables Market</title><author>Dike, Azuka C ; Sigmon, Kirk A</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_miscellaneous_28020965953</frbrgroupid><rsrctype>magazinearticle</rsrctype><prefilter>magazinearticle</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Algorithms</topic><topic>Competition</topic><topic>Copyright</topic><topic>Design</topic><topic>Eyewear</topic><topic>Jewelry</topic><topic>Market entry</topic><topic>Prosecutions</topic><topic>Segments</topic><topic>Smart materials</topic><topic>Smartphones</topic><topic>Software</topic><topic>Trends</topic><topic>Wrist</topic><toplevel>online_resources</toplevel><creatorcontrib>Dike, Azuka C</creatorcontrib><creatorcontrib>Sigmon, Kirk A</creatorcontrib><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Materials Science Collection</collection><collection>ProQuest Central Korea</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Business Collection</collection><collection>Materials Science Database</collection><collection>ProQuest Engineering Collection</collection><collection>ABI/INFORM Global</collection><collection>Engineering Database</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>Materials Science Collection</collection><collection>One Business (ProQuest)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><collection>ABI/INFORM Collection China</collection><collection>ProQuest Central Basic</collection><jtitle>The Licensing journal</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Dike, Azuka C</au><au>Sigmon, Kirk A</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>How to Play (and Win) in the Wearables Market</atitle><jtitle>The Licensing journal</jtitle><date>2019-08-01</date><risdate>2019</risdate><volume>39</volume><issue>7</issue><spage>14</spage><epage>17</epage><pages>14-17</pages><issn>1040-4023</issn><abstract>According to industry analyst firm CCS Insight, the wearables market could be worth more than $25 billion by the end of 2019.2 That projected growth is attributed to more than just wrist-mounted devices: the smart clothing segment alone rose 58.6 percent in the first quarter of 2018.3 Although some segments of the wearables market are slowly becoming saturated, significant profit growth is possible in other segments of the wearables market. [...]recent forecasts conducted by the International Data Corporation (IDC), a leading global provider of market intelligence in consumer technology markets, project strong year-over-year growth through 2021 for the smart clothing and eyewear segments.4 Other wearable sectors (e.g., jewelry, implantables, pet-tech, enviro-trackers) are also expected to see an upward trend.5 But how might a company best prepare for success in the wearables market? Trends in the wearables market suggest that trivial modifications to existing products are likely to produce only incremental benefits and, thus, are not worth pursuit.6 To that end, there has been an overall decline in so-called "basic" wearables and a rather significant increase in higherpriced, "smarter" wearables.7 Indeed, some analysts believe that much of the future growth in the wearables market will relate to "[a]dditional sensors, years of underlying data, and improved algorithms. By using Patent Prosecution Highway programs in various countries,13 an applicant that has filed in the United States and foreign countries may then use the allowance of the claims of any one application to expedite the prosecution and allowance of corresponding claims filed in other countries.</abstract><cop>New York</cop><pub>Aspen Publishers, Inc</pub></addata></record>
fulltext fulltext
identifier ISSN: 1040-4023
ispartof The Licensing journal, 2019-08, Vol.39 (7), p.14-17
issn 1040-4023
language eng
recordid cdi_proquest_miscellaneous_2802096595
source EBSCOhost Business Source Complete
subjects Algorithms
Competition
Copyright
Design
Eyewear
Jewelry
Market entry
Prosecutions
Segments
Smart materials
Smartphones
Software
Trends
Wrist
title How to Play (and Win) in the Wearables Market
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-14T08%3A33%3A41IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=How%20to%20Play%20(and%20Win)%20in%20the%20Wearables%20Market&rft.jtitle=The%20Licensing%20journal&rft.au=Dike,%20Azuka%20C&rft.date=2019-08-01&rft.volume=39&rft.issue=7&rft.spage=14&rft.epage=17&rft.pages=14-17&rft.issn=1040-4023&rft_id=info:doi/&rft_dat=%3Cproquest%3E2802096595%3C/proquest%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2802096595&rft_id=info:pmid/&rfr_iscdi=true