Approachability and Credibility of Virtual Character Faces: The Role of the Horizontal Viewing Angle
Objective The present work explores how the horizontal viewing angle of a virtual character’s face influences perceptions of credibility and approachability. Background When encountering virtual characters, people rely both on credibility and approachability judgments to form a first impression of t...
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Veröffentlicht in: | Human factors 2024-05, Vol.66 (5), p.1450-1474 |
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creator | So, Chaehan Jung, Kyuha |
description | Objective
The present work explores how the horizontal viewing angle of a virtual character’s face influences perceptions of credibility and approachability.
Background
When encountering virtual characters, people rely both on credibility and approachability judgments to form a first impression of the depicted virtual character. Research shows that certain perceptions are preferred either on frontal or tilted faces, but not how approachability or credibility judgments relate to horizontal viewing angles in finer granularity between 0° and 45°.
Method
52 participants performed a two-alternative forced choice (2AFC) task rating 240 pairwise comparisons of 20 virtual character faces shown in four horizontal viewing angles (0°, 15°, 30°, and 45°) on approachability and credibility. They also rated scales on individual differences based on the BIS-BAS framework (behavioral inhibition system, drive, and reward responsiveness), self-esteem, and personality traits (neuroticism, loneliness).
Results
Both approachability and credibility were negatively related to the horizontal viewing angle, but the negative relationship was less pronounced for approachability. Notably, 15° tilted faces were associated with higher approachability than frontal faces by people scoring high in reward responsiveness, drive, and self-esteem, and scoring low in neuroticism and loneliness.
Conclusion
Our findings highlight the conditions under which showing a virtual character’s face is preferred in a horizontally 15° tilted over a frontal position.
Application
The differential impact of the horizontal viewing angle on approachability and credibility should be considered when displaying virtual character faces. |
doi_str_mv | 10.1177/00187208231153492 |
format | Article |
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The present work explores how the horizontal viewing angle of a virtual character’s face influences perceptions of credibility and approachability.
Background
When encountering virtual characters, people rely both on credibility and approachability judgments to form a first impression of the depicted virtual character. Research shows that certain perceptions are preferred either on frontal or tilted faces, but not how approachability or credibility judgments relate to horizontal viewing angles in finer granularity between 0° and 45°.
Method
52 participants performed a two-alternative forced choice (2AFC) task rating 240 pairwise comparisons of 20 virtual character faces shown in four horizontal viewing angles (0°, 15°, 30°, and 45°) on approachability and credibility. They also rated scales on individual differences based on the BIS-BAS framework (behavioral inhibition system, drive, and reward responsiveness), self-esteem, and personality traits (neuroticism, loneliness).
Results
Both approachability and credibility were negatively related to the horizontal viewing angle, but the negative relationship was less pronounced for approachability. Notably, 15° tilted faces were associated with higher approachability than frontal faces by people scoring high in reward responsiveness, drive, and self-esteem, and scoring low in neuroticism and loneliness.
Conclusion
Our findings highlight the conditions under which showing a virtual character’s face is preferred in a horizontally 15° tilted over a frontal position.
Application
The differential impact of the horizontal viewing angle on approachability and credibility should be considered when displaying virtual character faces.</description><identifier>ISSN: 0018-7208</identifier><identifier>ISSN: 1547-8181</identifier><identifier>EISSN: 1547-8181</identifier><identifier>DOI: 10.1177/00187208231153492</identifier><identifier>PMID: 36840518</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><subject>Credibility ; Face ; Humans ; Individuality ; Loneliness ; Neurosis ; Viewing</subject><ispartof>Human factors, 2024-05, Vol.66 (5), p.1450-1474</ispartof><rights>2023, Human Factors and Ergonomics Society</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c320t-b15dcf5ed7c287e4c8b24cb7242c6039e69773118285202f017515522d940c793</cites><orcidid>0000-0002-5442-391X ; 0000-0002-0546-2947</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/00187208231153492$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/00187208231153492$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>314,780,784,21817,27922,27923,43619,43620</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/36840518$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>So, Chaehan</creatorcontrib><creatorcontrib>Jung, Kyuha</creatorcontrib><title>Approachability and Credibility of Virtual Character Faces: The Role of the Horizontal Viewing Angle</title><title>Human factors</title><addtitle>Hum Factors</addtitle><description>Objective
The present work explores how the horizontal viewing angle of a virtual character’s face influences perceptions of credibility and approachability.
Background
When encountering virtual characters, people rely both on credibility and approachability judgments to form a first impression of the depicted virtual character. Research shows that certain perceptions are preferred either on frontal or tilted faces, but not how approachability or credibility judgments relate to horizontal viewing angles in finer granularity between 0° and 45°.
Method
52 participants performed a two-alternative forced choice (2AFC) task rating 240 pairwise comparisons of 20 virtual character faces shown in four horizontal viewing angles (0°, 15°, 30°, and 45°) on approachability and credibility. They also rated scales on individual differences based on the BIS-BAS framework (behavioral inhibition system, drive, and reward responsiveness), self-esteem, and personality traits (neuroticism, loneliness).
Results
Both approachability and credibility were negatively related to the horizontal viewing angle, but the negative relationship was less pronounced for approachability. Notably, 15° tilted faces were associated with higher approachability than frontal faces by people scoring high in reward responsiveness, drive, and self-esteem, and scoring low in neuroticism and loneliness.
Conclusion
Our findings highlight the conditions under which showing a virtual character’s face is preferred in a horizontally 15° tilted over a frontal position.
Application
The differential impact of the horizontal viewing angle on approachability and credibility should be considered when displaying virtual character faces.</description><subject>Credibility</subject><subject>Face</subject><subject>Humans</subject><subject>Individuality</subject><subject>Loneliness</subject><subject>Neurosis</subject><subject>Viewing</subject><issn>0018-7208</issn><issn>1547-8181</issn><issn>1547-8181</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNp1kU1Lw0AQhhdRtH78AC8S8OIldWeTzW68lWKtUBCk9ho2m0m7kiZ1N0Hqr3dDq4LiaWaYZ975IuQS6BBAiFtKQQpGJYsAeBSn7IAMgMcilCDhkAz6fNgDJ-TUuVdKaZJG_JicRImMKQc5IMVos7GN0iuVm8q020DVRTC2WJh93JTBwti2U1UwXimrdIs2mCiN7i6YrzB4birsodb708aaj6ZuPbsw-G7qZTCqlxWek6NSVQ4v9vaMvEzu5-NpOHt6eByPZqGOGG3DHHihS46F0EwKjLXMWaxzwWKmExqlmKRC-FUlk5xRVlIQHDhnrEhjqkUanZGbna5f6a1D12Zr4zRWlaqx6VzGhPQnSEBEHr3-hb42na39dBlLuRDAgPaCsKO0bZyzWGYba9bKbjOgWf-C7M8LfM3VXrnL11h8V3zd3APDHeDUEn_a_q_4CXxBi24</recordid><startdate>202405</startdate><enddate>202405</enddate><creator>So, Chaehan</creator><creator>Jung, Kyuha</creator><general>SAGE Publications</general><general>Human Factors and Ergonomics Society</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QF</scope><scope>7QQ</scope><scope>7SC</scope><scope>7SE</scope><scope>7SP</scope><scope>7SR</scope><scope>7T2</scope><scope>7TA</scope><scope>7TB</scope><scope>7TK</scope><scope>7U5</scope><scope>8BQ</scope><scope>8FD</scope><scope>C1K</scope><scope>F28</scope><scope>FR3</scope><scope>H8D</scope><scope>H8G</scope><scope>JG9</scope><scope>JQ2</scope><scope>K9.</scope><scope>KR7</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-5442-391X</orcidid><orcidid>https://orcid.org/0000-0002-0546-2947</orcidid></search><sort><creationdate>202405</creationdate><title>Approachability and Credibility of Virtual Character Faces: The Role of the Horizontal Viewing Angle</title><author>So, Chaehan ; Jung, Kyuha</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c320t-b15dcf5ed7c287e4c8b24cb7242c6039e69773118285202f017515522d940c793</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Credibility</topic><topic>Face</topic><topic>Humans</topic><topic>Individuality</topic><topic>Loneliness</topic><topic>Neurosis</topic><topic>Viewing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>So, Chaehan</creatorcontrib><creatorcontrib>Jung, Kyuha</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Aluminium Industry Abstracts</collection><collection>Ceramic Abstracts</collection><collection>Computer and Information Systems Abstracts</collection><collection>Corrosion Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Engineered Materials Abstracts</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>Materials Business File</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Neurosciences Abstracts</collection><collection>Solid State and Superconductivity Abstracts</collection><collection>METADEX</collection><collection>Technology Research Database</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>Aerospace Database</collection><collection>Copper Technical Reference Library</collection><collection>Materials Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Civil Engineering Abstracts</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>MEDLINE - Academic</collection><jtitle>Human factors</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>So, Chaehan</au><au>Jung, Kyuha</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Approachability and Credibility of Virtual Character Faces: The Role of the Horizontal Viewing Angle</atitle><jtitle>Human factors</jtitle><addtitle>Hum Factors</addtitle><date>2024-05</date><risdate>2024</risdate><volume>66</volume><issue>5</issue><spage>1450</spage><epage>1474</epage><pages>1450-1474</pages><issn>0018-7208</issn><issn>1547-8181</issn><eissn>1547-8181</eissn><abstract>Objective
The present work explores how the horizontal viewing angle of a virtual character’s face influences perceptions of credibility and approachability.
Background
When encountering virtual characters, people rely both on credibility and approachability judgments to form a first impression of the depicted virtual character. Research shows that certain perceptions are preferred either on frontal or tilted faces, but not how approachability or credibility judgments relate to horizontal viewing angles in finer granularity between 0° and 45°.
Method
52 participants performed a two-alternative forced choice (2AFC) task rating 240 pairwise comparisons of 20 virtual character faces shown in four horizontal viewing angles (0°, 15°, 30°, and 45°) on approachability and credibility. They also rated scales on individual differences based on the BIS-BAS framework (behavioral inhibition system, drive, and reward responsiveness), self-esteem, and personality traits (neuroticism, loneliness).
Results
Both approachability and credibility were negatively related to the horizontal viewing angle, but the negative relationship was less pronounced for approachability. Notably, 15° tilted faces were associated with higher approachability than frontal faces by people scoring high in reward responsiveness, drive, and self-esteem, and scoring low in neuroticism and loneliness.
Conclusion
Our findings highlight the conditions under which showing a virtual character’s face is preferred in a horizontally 15° tilted over a frontal position.
Application
The differential impact of the horizontal viewing angle on approachability and credibility should be considered when displaying virtual character faces.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><pmid>36840518</pmid><doi>10.1177/00187208231153492</doi><tpages>25</tpages><orcidid>https://orcid.org/0000-0002-5442-391X</orcidid><orcidid>https://orcid.org/0000-0002-0546-2947</orcidid></addata></record> |
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language | eng |
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source | MEDLINE; SAGE Complete A-Z List |
subjects | Credibility Face Humans Individuality Loneliness Neurosis Viewing |
title | Approachability and Credibility of Virtual Character Faces: The Role of the Horizontal Viewing Angle |
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