Facial animation by reverse morphing on a sequence of real images : application to film and video production

An inverse method of the classical process of morphing, and to match facial animation to a three dimensional facial animation by automatic calculation of the weights of expression models, is presented. The method involves discretizing the real facial animation using a number of characteristic points...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Annales des télécommunications 2000-03, Vol.55 (3-4), p.143-148
Hauptverfasser: LAUTHELIER, T, NEVEU, M
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 148
container_issue 3-4
container_start_page 143
container_title Annales des télécommunications
container_volume 55
creator LAUTHELIER, T
NEVEU, M
description An inverse method of the classical process of morphing, and to match facial animation to a three dimensional facial animation by automatic calculation of the weights of expression models, is presented. The method involves discretizing the real facial animation using a number of characteristic points. The path of each point is followed by optic or magnetic motion capture, or through the filmed images. This tracked down animation is then decomposed. The results of this decomposition are reintroduced into a more complex facial morph which has a totally different topology and geometry.
doi_str_mv 10.1007/BF03001907
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_27492571</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>27492571</sourcerecordid><originalsourceid>FETCH-LOGICAL-c248t-5e24c780febe553c28ff59c258f2f909a438f9a28c7bc674df05ecbd563a33ce3</originalsourceid><addsrcrecordid>eNpFkE9LAzEQxYMoWKsXP0EO4kFYnU02m403LVaFghc9L9nspEayf0y2Qr-9KS30NDDzfm9mHiHXOdznAPLheQkcIFcgT8gsV6LKFFfilMwAgGcFL-Q5uYjxB6AEKcSM-KU2Tnuqe9fpyQ09bbY04B-GiLQbwvjt-jVNbU0j_m6wN0gHmxSJScQaI32kehy9M3t8Gqh1vkuGLf1zLQ50DEO7MbvhJTmz2ke8OtQ5-Vq-fC7estXH6_viaZUZVlRTJpAVRlZgsUEhuGGVtUIZJirLrAKlC15ZpVllZGNKWbQWBJqmFSXXnBvkc3K7902r081xqjsXDXqvexw2sWayUEzIPAnv9kIThhgD2noM6auwrXOod4HWx0CT-ObgqqPR3gbdGxePRMFzxUv-D3LuddE</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>27492571</pqid></control><display><type>article</type><title>Facial animation by reverse morphing on a sequence of real images : application to film and video production</title><source>SpringerNature Journals</source><creator>LAUTHELIER, T ; NEVEU, M</creator><creatorcontrib>LAUTHELIER, T ; NEVEU, M</creatorcontrib><description>An inverse method of the classical process of morphing, and to match facial animation to a three dimensional facial animation by automatic calculation of the weights of expression models, is presented. The method involves discretizing the real facial animation using a number of characteristic points. The path of each point is followed by optic or magnetic motion capture, or through the filmed images. This tracked down animation is then decomposed. The results of this decomposition are reintroduced into a more complex facial morph which has a totally different topology and geometry.</description><identifier>ISSN: 0003-4347</identifier><identifier>EISSN: 1958-9395</identifier><identifier>DOI: 10.1007/BF03001907</identifier><identifier>CODEN: ANTEAU</identifier><language>eng</language><publisher>Heidelberg: Springer</publisher><subject>Applied sciences ; Artificial intelligence ; Computer science; control theory; systems ; Exact sciences and technology ; Image processing ; Information, signal and communications theory ; Pattern recognition. Digital image processing. Computational geometry ; Signal processing ; Telecommunications and information theory</subject><ispartof>Annales des télécommunications, 2000-03, Vol.55 (3-4), p.143-148</ispartof><rights>2000 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c248t-5e24c780febe553c28ff59c258f2f909a438f9a28c7bc674df05ecbd563a33ce3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>309,310,314,780,784,789,790,23930,23931,25140,27924,27925</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&amp;idt=1431936$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>LAUTHELIER, T</creatorcontrib><creatorcontrib>NEVEU, M</creatorcontrib><title>Facial animation by reverse morphing on a sequence of real images : application to film and video production</title><title>Annales des télécommunications</title><description>An inverse method of the classical process of morphing, and to match facial animation to a three dimensional facial animation by automatic calculation of the weights of expression models, is presented. The method involves discretizing the real facial animation using a number of characteristic points. The path of each point is followed by optic or magnetic motion capture, or through the filmed images. This tracked down animation is then decomposed. The results of this decomposition are reintroduced into a more complex facial morph which has a totally different topology and geometry.</description><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Computer science; control theory; systems</subject><subject>Exact sciences and technology</subject><subject>Image processing</subject><subject>Information, signal and communications theory</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Signal processing</subject><subject>Telecommunications and information theory</subject><issn>0003-4347</issn><issn>1958-9395</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2000</creationdate><recordtype>article</recordtype><recordid>eNpFkE9LAzEQxYMoWKsXP0EO4kFYnU02m403LVaFghc9L9nspEayf0y2Qr-9KS30NDDzfm9mHiHXOdznAPLheQkcIFcgT8gsV6LKFFfilMwAgGcFL-Q5uYjxB6AEKcSM-KU2Tnuqe9fpyQ09bbY04B-GiLQbwvjt-jVNbU0j_m6wN0gHmxSJScQaI32kehy9M3t8Gqh1vkuGLf1zLQ50DEO7MbvhJTmz2ke8OtQ5-Vq-fC7estXH6_viaZUZVlRTJpAVRlZgsUEhuGGVtUIZJirLrAKlC15ZpVllZGNKWbQWBJqmFSXXnBvkc3K7902r081xqjsXDXqvexw2sWayUEzIPAnv9kIThhgD2noM6auwrXOod4HWx0CT-ObgqqPR3gbdGxePRMFzxUv-D3LuddE</recordid><startdate>20000301</startdate><enddate>20000301</enddate><creator>LAUTHELIER, T</creator><creator>NEVEU, M</creator><general>Springer</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20000301</creationdate><title>Facial animation by reverse morphing on a sequence of real images : application to film and video production</title><author>LAUTHELIER, T ; NEVEU, M</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c248t-5e24c780febe553c28ff59c258f2f909a438f9a28c7bc674df05ecbd563a33ce3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2000</creationdate><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Computer science; control theory; systems</topic><topic>Exact sciences and technology</topic><topic>Image processing</topic><topic>Information, signal and communications theory</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Signal processing</topic><topic>Telecommunications and information theory</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>LAUTHELIER, T</creatorcontrib><creatorcontrib>NEVEU, M</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Annales des télécommunications</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>LAUTHELIER, T</au><au>NEVEU, M</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Facial animation by reverse morphing on a sequence of real images : application to film and video production</atitle><jtitle>Annales des télécommunications</jtitle><date>2000-03-01</date><risdate>2000</risdate><volume>55</volume><issue>3-4</issue><spage>143</spage><epage>148</epage><pages>143-148</pages><issn>0003-4347</issn><eissn>1958-9395</eissn><coden>ANTEAU</coden><abstract>An inverse method of the classical process of morphing, and to match facial animation to a three dimensional facial animation by automatic calculation of the weights of expression models, is presented. The method involves discretizing the real facial animation using a number of characteristic points. The path of each point is followed by optic or magnetic motion capture, or through the filmed images. This tracked down animation is then decomposed. The results of this decomposition are reintroduced into a more complex facial morph which has a totally different topology and geometry.</abstract><cop>Heidelberg</cop><pub>Springer</pub><doi>10.1007/BF03001907</doi><tpages>6</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0003-4347
ispartof Annales des télécommunications, 2000-03, Vol.55 (3-4), p.143-148
issn 0003-4347
1958-9395
language eng
recordid cdi_proquest_miscellaneous_27492571
source SpringerNature Journals
subjects Applied sciences
Artificial intelligence
Computer science
control theory
systems
Exact sciences and technology
Image processing
Information, signal and communications theory
Pattern recognition. Digital image processing. Computational geometry
Signal processing
Telecommunications and information theory
title Facial animation by reverse morphing on a sequence of real images : application to film and video production
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-26T18%3A42%3A42IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Facial%20animation%20by%20reverse%20morphing%20on%20a%20sequence%20of%20real%20images%20:%20application%20to%20film%20and%20video%20production&rft.jtitle=Annales%20des%20t%C3%A9l%C3%A9communications&rft.au=LAUTHELIER,%20T&rft.date=2000-03-01&rft.volume=55&rft.issue=3-4&rft.spage=143&rft.epage=148&rft.pages=143-148&rft.issn=0003-4347&rft.eissn=1958-9395&rft.coden=ANTEAU&rft_id=info:doi/10.1007/BF03001907&rft_dat=%3Cproquest_cross%3E27492571%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=27492571&rft_id=info:pmid/&rfr_iscdi=true